Wing Commander II: Vengeance of the Kilrathi (SNES)
Wing Commander II: Vengeance of the Kilrathi | |
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Platform | Super Nintendo Entertainment System |
Release Date | Unreleased |
Description
Wing Commander II: Vengeance of the Kilrathi (SNES) is an unreleased Wing Commander game developed in 1995. Wing Commander II was developed internally by Origin Systems, Inc. in 1995 by a team lead by Billy Cain, who would go on to design Wing Commander Prophecy.
The game is considered the last 'holy grail' of Wing Commander fandom; locating and preserving a copy is a major goal of WCNews.com.
Differences
Wing Commander II would have different significantly from the PC release. Gameplay was said to be more arcade oriented to better suit the platform and audience, similar to the changes made in the 3DO port of Wing Commander III.
Many changes to the artwork are visible in the published screen shots, including full color communications VDUs, an 'invisible cockpit' in the bomber turrets and two VDUs instead of one in the Ferret cockpit. Most cockpit elements seem to have been redrawn.
Lines of dialogue in the published screen shots differ in some instances from the PC version, which suggests that the script was rewritten to some extent.
Known Credits
Lead Designer / Project Director - Billy Cain
Programming - Axel Brown, Julian Alden‑Salter
Testing - Chris Primozich
Music - Barry Leitch