Tarsus
Tarsus | |
---|---|
Type | Merchant Scout |
Primary User | Civilians |
Max Velocity | 300 kps |
Max Afterburner Velocity | 600 kps |
Acceleration | Average |
Max Y/P/R | Average |
Guns | Mass Drivers (2) |
Missiles | 1x3 DF |
Turrets | None |
Armor | Sides 8 cm. equiv. each |
Jump Drive | Non-standard |
Crew | 1 |
Cost | 50,000 credits (on trade-in) |
Cargo | 100 units (150 with cargo expansion) |
Playguide
Tarsus
The mainstay of the Exploratory Services fleet just a few years ago, these steady craft are now a familiar part of private enterprise. The Tarsus has been discontinued. We list it here because of its popularity and general availability in the used markets.
Cockpit. Low visibility, especially through the small side windows. Cockpit placements prevents any over-the-shoulder view. Offers one MFD along with standard radar and armor displays (see illustration, p. 12). Comfort is comparable to the Orion but claustrophobic by comparison with the other two models reviewed here.,
Speed/Maneuverability. Sluggish in turns and rolls. Can upgrade to Level 1 engine.
Ordnance/Protection. No slots available for turrets. Supports Level 2 shield upgrades. Two gun racks and two weapon or tractor beam racks.
Overall Performance Rating. I would give it a B in peacetime. With the war so close and the rise of piracy, I have to downgrade my rating to a D. Longevity in Gemini is worth the extra expense of purchasing a better ship or paying for protection.
Behind the Screens
The Tarsus is referred to in the game data files as "CLUNKER".
The original 3D model of the ship from which the gameplay sprites were generated is marked "C-1000" on the rear. It is not visible in-game.