Dakhath nar Sihkag

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Dakhath nar Sihkag
Cm-dakhath.png
Callsign Deathstroke
Allegiance Empire of Kilrah


Dakhath nar Sihkag, was a Kilrathi fighter ace. He flew the Dralthi medium fighter and had at least 55 kills recorded against the Terran Confederation by April, 2654. Dakhath, whose name means "deathstroke" in the Kilrathi language, was single minded and seemed to be completely without fear. He would not abandon an engagement until every enemy within 1,000 kilometers was dead and would not abandon a target until it was destroyed. He enjoyed inflicting pain and made a hobby of shooting down ejected pilots. In combat, Dakhath was known for firing his missiles from a distance and then engaging in close combat using guns. As a result it was believed that he enjoyed watching explosions. Confederation pilots were advised to use his single-mindedness to lead him away from strategic targets. He was featured in Pilot Profiles in April 2654.

Michael Casey encountered Dakhath nar Sihkag in the Planck's Star System in 2652. Two years later, on 2654.135, Christopher Blair and Jeannette Devereaux encountered Dakhath while flying a mission in the Gimle System. Blair was able to shoot down the Kilrathi ace during this encounter.

Pilot Tactics

The following table is taken from the Wing Commander I & II - The Ultimate Strategy Guide.

Enemy Near

No Damage - 50% try to tail; 50% strafe and roll
Medium Damage - 70% try to tail; 30% strafe and roll
Almost Destroyed -100% run away at full afterburners

Enemy Slow

No Damage - 80% strafe attack; 20% get distance
Medium Damage - 50% strafe attack; 50% try to tail
Almost Destroyed -100% run away at full afterburners

Enemy Far

No Damage -100% intercept enemy fighter
Medium Damage -100% intercept enemy fighter
Almost Destroyed -100% run away at full afterburners

Enemy Tailing

No Damage - 97% burnout; 3% drop a mine
Medium Damage - 95% turn and kick; 5% drop a mine
Almost Destroyed -100% run away at full afterburners

Head-to-Head

No Damage - 40% zip past; 60% strafe and roll
Medium Damage - 20% zip past; 80% strafe and roll
Almost Destroyed -100% run away at full afterburners

On Enemy Tail

No Damage - 50% tail fire; 50% strafe and roll
Medium Damage -100% strafe and roll
Almost Destroyed -100% tail fire

Missile Coming

No Damage - 50% fish hook; 50% turn and kick
Medium Damage - 50% kick; 50% turn and kick
Almost Destroyed -100% run away at full afterburners

Laser Hit

No Damage -100% turn and kick, then turn and fire
Medium Damage - 50% burnout; 50% turn and kick
Almost Destroyed -100% run away at full afterburners

Enemy Destroyed

No Damage -100% gloat
Medium Damage -100% gloat
Almost Destroyed -100% veer away