Orsini Mission 2 (ORS-2)
Orsini Mission 2 (ORS-2) | |
---|---|
Fighter | Arrow, Hellcat V, Thunderbolt VII |
Wingmen | Cobra, Hobbes, Maniac, Vagabond, Vaquero |
Objectives | Make a three-area sweep and destroy any Kilrathi fighters you find. |
Previous | Orsini Mission 1 (ORS-1) |
Next | Orsini Mission 3 (ORS-3) |
Mission Layout
PC
Nav Area | Enemies | Friendlies | Objective | Notes |
---|---|---|---|---|
Take off | Cleared to launch | |||
Sweep 1 | Fly to way area | Destroy all enemy fighters | ||
Sweep 2 | 2 Darket | Fly to way area | Destroy all enemy fighters | |
Sweep 3 | 2 Darket 1 Sha'kar (Transport) |
Fly to way area | Destroy all enemy fighters | |
Victory | 2 Southampton (Sheffield, Coventry) 1 Tallahassee (Ajax) 1 Yorktown (Victory) |
Fly to way area | Return to the Victory | |
Landing | Return to the Victory |
3DO
Nav Area | Enemies | Friendlies | Objective |
---|---|---|---|
Sweep 1 | 3 Darket | Sweep for enemy activity | |
Sweep 2 | 2 Darket 1 Kamrani (Corvette) |
Continue sweep | |
Sweep 3 | 2 Dralthi IV | Final leg of patrol | |
Victory | 3 Southampton (Destroyer) 1 Yorktown (Victory) |
Return to the Victory |
Images
Conversations
New
Location | Characters | Video | Notes |
---|---|---|---|
Flight Control | Hobbes | A2FCTHBO | Optional |
Rec Room | Vaquero | A0RECVQS | |
Barracks | Cobra | A1BARCBO | Optional |
Sliding
Location | Characters | Video | Notes |
---|---|---|---|
Lift | Rollins | A0LFTRLS | |
Rec Room | Cobra, Hobbes, Vagabond | A1RECCB | |
Rec Room | Vagabond | A0RECVAS | |
Barracks | Angel | A0BARAG | |
Bridge | Maniac | A0BRIMAS |
Mission Briefing
BRIEFING A2 - EISEN -> A2BRFEI
-> BLAIR APPROACHES EISEN AT THE MAP TABLE.
EISEN
Let's get started, Colonel.
EISEN POINTS TO THE MAP DISPLAY.
EISEN (V.O.)
One of our tracking stations reports Kilrathi activity in these regions. I'd like you to run a patrol through there and sweep the areas.
(beat)
The station's report is sketchy. You might encounter some sort of Kilrathi cap ship.
EISEN
Go to it, Colonel.
Wingman choices for Mission A2: Hobbes, any other pilot Blair has had a conversation with. Cannot be Flint since Blair hasn't really spoken to her yet.
Mission Debriefing
Success | Failure |
DEBRIEFING A1 - SUCCESS - EISEN -> A1SPFEI1 Unless otherwise noted, all Debriefings will be over the radio as Blair flies back to the Victory. EISEN (V.O.) ROLLINS (V.O.) Go to A2. |
Scene A15 DEBRIEFING A1 - FAILURE - EISEN -> A1SPFEI2 EISEN (V.O.) ROLLINS (V.O.) Go to A2. |
The Authorized Combat Guide to Wing Commander III
A Word From Colonel Hart
This mission is a little more tricky than the first. You're going to have to hit three of the nav points and take out the Cats that you find there. Hobbes isn't your only ally aboard the Victory. Go out and meet your pilots. Once you get to know them they'll report to duty and be available for missions.
Colonel Hart's Tactical Analysis
You'll have three conversations in this mission: Cobra in the Barracks, Hobbes in flight control, and Vagabond and Vaquero in the living quarters. Maniac is still up on the bridge if you didn't talk to him last mission.
{Picture: Cobra} Now there's a lady with a chip on her shoulder.
On this mission you'll encounter a transport. The Intelligence boys call this kind of thing catnip. It's there to lure you in. Remember, it's not a part of your mission. Take out the Kilrathi fighters and if you have the time and patience, or simply want some target practice, open up on the transport. Just don't let it lure you in while there's still fighters floating around.
{Picture: Dogfight} Don't be lured in too soon.
In the 3DO version you'll face a corvette instead of a transport.
Objective for Success
Destroy all of the Darkets.
Colonel Hart's Counsel
Take the Arrow or Hellcat on this one, with a standard load. I'd suggest flying with either Cobra or Hobbes.
Origin's Official Guide to Wing Commander III
Mission
Briefing Make a three-area sweep and destroy any Kilrathi fighters you find.
Wingmen Hobbes (only choice)
Ships Hellcat (only choice)
Takeoff
- Autopilot.
(A) Nav 1
- 2 Darket.
(B) Nav 2
- Clear
(C) Nav 3
- 2 Darket.
Success
- Destroy at least 3 Darket. Go to Mission ORS-2.
Failure
- Go to Mission ORS-2.
Analysis
- Before you autopilot from the Victory, redistribute your power. If you've got good aim, allocate the majority of power to your weapons and lower engines, damage repair and shields. If you're new to the game, increase your shield and damage settings and decrease engines and weapons.
- At Nav 1, set Hobbes free to Break and attack, then take out the Darket with full guns, or by wearing out their shields with the guns and popping them with an IR missile. (HS missiles will also work, especially if you've already tagged the rear shields.)
- If you're having trouble staying with the Darket, use [Y] and occasionally afterburn. Take them on head-on if you want to--your shields are better than theirs.
TNC Newsbrief Text Feed
In one of the more macabre touches to an already brutal war, the Hispania freighter Loa recovered a Confederation fighter adrift in the Veronica sector, its pilot ritually executed by the Kilrathi before being strapped into the cockpit and cast into space The fighter was immediately confiscated by the Confederation Intelligence Department, but crewmembers reported that Kilrathi symbols had been painted across the fighter's hull in its pilot's own blood, while those who saw the body indicated that it had been literally ripped to shreds
Linquistics specialists at the University of Hawaii on Earth have made progress in deciphering the intricacies of the Kilrathi language and have begun publishing their reearch in leading journals. While Confederation Intelligence is rumored to be adept at both the decryption and translation of Kilrathi signals, civilian reearch has been sharply restricted.
We'll have further reports as they become available. Information is the blood of free society. Good evening.