F-44 Rapier II
F-44 Rapier II | |
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Type | Medium Fighter |
Manufacturer | Origin Aerospace |
Primary User | Terran Confederation |
Additional Users | Free Republic of the Landreich Union of Border Worlds |
Introduction | 2654 |
General Characteristics | |
Length | 24 meters |
Mass | 13.5 tonnes |
Crew | 1 (pilot) |
Performance | |
Maximum Yaw | 10 dps |
Maximum Pitch | 10 dps |
Maximum Roll | 10 dps |
Acceleration | Excellent |
Velocity | |
Cruise | 250 kps |
Maximum | 450 kps |
Afterburner | |
Maximum Afterburner | 1300 kps |
Armament | |
Guns | |
MK. 25 Laser Cannons (2) | |
Default Missile Loadout | |
Dart DFs (2) Pilum FFs (2) | |
Components | |
Decoys | None |
Cloaking Device | No |
Defense | |
Shields | |
Fore | 7 cm equivalent |
Aft | 7 cm equivalent |
Armor | |
Front | 5 cm |
Rear | 5 cm |
Right | 3 cm |
Left | 3 cm |
Rapier II flown off the TCS Tiger's Claw, Black Lion Squadron, circa 2654. | |
Source | Claw Marks |
Work-in-progress, expect frequent changes. Help and feedback is welcome. See discussion page. |
History
The F-44 Rapier II was a medium fighter introduced in 2654. The Rapier's sleek lines and famous silhouette have become synonymous with the might of the Confederation military - and will remain forever enshrined in the minds of a generation of young men and women who grew up dreaming of top gun heroics. A disproportionate number of the top twenty aces from the Terran-Kilrathi War served with Rapier II squadrons.
The Rapier II first saw combat aboard the TCS Tiger's Claw: a pair of YF-44s were assigned to the carrier for active duty testing during the invasion of the Gimle System. Major Michael "Iceman" Casey and Captain Jeannette "Angel" Devereaux of the Star Slayer Squadron credited the fighter's first kills during a three point patrol mission. The prototypes performed magnificently and the same carrier soon received the first batch of production models, which Black Lion Squadron would fly during the battle for Kurasawa. By the invasion of Venice, Rapier II squadrons were assigned to both the Tiger's Claw and the Kyoto.
Within a year, the F-44A had been replaced on the assembly lines by the F-44B, which boasted a larger missile load-out and a limited-use jump drive. A combination of cost and technical issues would force the removal of the jump drive from future iterations - making the F-44B unique among the Rapier IIs lineage until after the Terran-Kilrathi War. A and B model Rapier IIs served with distinction during Operation Thor's Hammer, the assault on Jakarta and the defense of Firekka. A pair of F-44As even flew from then-Colonel James Taggart's intelligence ship, the Bonnie Heather.
In the late 2650s, the Rapier II went through a significant redesign of its space-frame, reducing the overall size and mass. The new design began with the popular F-44C model, which would go on to serve aboard escort carriers through the 2660s. F-44Cs flew with distinction off the TCS Tarawa during Operation Back Lash and the Third Enigma Campaign.
G and H model Rapier IIs served on fleet carriers through the Battle of Earth in 2668. The TCS Concordia's F-44G Rapier II squadron, with its distinctive lightning bolt markings on their tails, was considered to be the single finest active duty fighter unit in the Space Force.
After the Kilrathi War, surplus Rapier IIs served with both the Free Republic of the Landreich and the Union of Border Worlds and proved popular among mercenary groups. By 2701, three more variants of the Rapier II had emerged as a result of needs of the Nephilim Conflict. The Rapier II Blade is a direct update of the original space-frame, whereas the Vanguard and Cavalier added armor and other defensive abilities. The Vanguard was often used in mine laying assignments, and was at the forefront of the first offensive strike against the Nephilim in their own territory.
Specifications
Middle-Kilrathi War
In addition to the variants listed below, an F-44C variant operated from TCS Tarawa at the time of Operation Back Lash and the Kilrah raid; the ships carried Space-to-Ground Anti-Radar Submunition Missiles, in keeping with the escort carrier's mission role for providing air support during ground assaults. The Free Republic of the Landreich and later the Union of Border Worlds both operated Rapiers, although their specifications are unknown.
F-44A Rapier | F-44A Rapier | F-44A Rapier File:SWCrapier.jpg | |
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Source: | Claw Marks | Wing Commander | Super Wing Commander |
Class: | Medium Fighter | Medium Fighter | Medium Fighter |
Length: | 24 meters | 24 meters | 24 meters |
Mass | 13.5 tonnes | 13.5 tonnes | 13.5 tonnes |
Max Velocity: | 450 KPS | 450 KPS | 450 KPS |
Cruising velocity: | 250 KPS | 250 KPS | 250 KPS |
Afterburner Velocity: | 1300 KPS | 1300 KPS | 1300 KPS |
Acceleration: | Excellent | ||
Max. YPR: | 10/10/10 DPS | 10/10/10 DPS | 10/10/10 DPS |
Guns: | Mk. 25 Laser Cannons (2) | Mk. 25 Laser Cannons (2) | Mk. 25 Laser Cannons (2) |
Guns: | Mk. 40F Neutron Guns (2) | Mk. 40F Neutron Guns (2) | Mk. 40F Neutron Guns (2) |
Missiles: | Dart Dumbfires (2) | Dart Dumbfires (2) | Dart Dumbfires (4) |
Missiles: | Spiculum Image-Recognition (1) | Spiculum Image-Recognition (1) | Spiculum Image-Recognition (2) |
Missiles: | Pilum Friend-or-Foe (2) | Pilum Friend-or-Foe (2) | Pilum Friend-or-Foe (4) |
Armor (Fore/Aft/Sides) | 5.0/4.0/3.0 cm | 6.5/6.5/3.0 cm | 6.5/6.5/3.0 cm |
Shields (Fore/Aft) | 7.0/7.0 cm | 8.5/8.5 cm | 8.5/8.5 cm |
Shield Recharge: | Not Listed | cm/seconds | cm/seconds |
Missile Decoys: | None | None | None |
Jump Capable: | No | No | No |
Late-Kilrathi War
F-44G Rapier | F-44G Rapier | F-44 Rapier | |
---|---|---|---|
Source: | WC II Playguide Manual | Wing Commander 2 | Wing Commander: Academy |
Class: | Medium Attack Fighter | Medium Attack Fighter | Medium Attack Fighter |
Length: | 19 meters | 19 meters | 19 meters |
Mass | 15 tonnes | 15 tonnes | 15 tonnes |
Max Velocity: | 450 KPS | 450 KPS | 450 KPS |
Cruising velocity: | 250 KPS | 250 KPS | 250 KPS |
Afterburner Velocity: | Not Listed | 1300 KPS | 1300 KPS |
Acceleration: | Excellent | ||
Max. YPR: | 10/10/10 DPS | 10/10/10 DPS | 10/10/10 DPS |
Guns: | Laser Cannons (2) | Laser Cannons (2) | Laser Cannons (2) |
Guns: | Particle Cannons (2) | Particle Cannons (2) | Particle Cannons (2) |
Missiles: | Dart Dumbfires (2) | Dart Dumbfires (2) | Dart Dumbfires (2) |
Missiles: | Javelin Heatseeker (2) | Javelin Heatseeker (2) | Javelin Heatseeker (2) |
Missiles: | Pilum Friend-or-Foe (2) | Pilum Friend-or-Foe (2) | Pilum Friend-or-Foe (2) |
Armor (Fore/Aft/Sides) | 6.5/6.5/5.0 cm | 7.5/7.5/6.5 cm | 7.5/7.5/6.5 cm |
Shields (Fore/Aft) | 8.0/8.0 cm | 11.5/11.5 cm | 11.5/11.5 cm |
Shield Recharge: | Not Listed | 3 cm/seconds | 3 cm/seconds |
Missile Decoys: | Chaff Pods (1) | Chaff Pods (2) | Chaff Pods (2) |
Jump Capable: | No | No | No |
Nephilim War
|
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Appearances
Claw Marks Vol. 1 No. 4 - #Issue 4/2654
- Comm Relay
- TCSO Show Scheduled
- "Vidstar Saranya Carr, exotic heroine of the popular Luna Jones, JumpScout serial, is accompanying the TCSO troupe to the Tiger's Claw. Carr, 25, stated, "You bet your life I'm happy to be working with the TCSO. I mean, you see Luna Jones blowing Kilrathi fuzzies out of space every week, but Saranya Carr doesn't know a nav computer from a dialogue transceiver. Since I can't help our fighting forces directly, I'm proud to be able to entertain and build morale. Besides," she adds, "I'm not completely unselfish. Perhaps I can persuade someone to give me a ride in one of those new Rapiers..." "
- TCSO Show Scheduled
Wing Commander/Super Wing Commander
Wing Commander Conversations
- Beta Wing (McAuliffe System)
- Michael Casey: "Maverick. They call me Iceman. Don’t let Knight fool you. The Scim’s a gun-heavy slug. Forget finesse, just head straight in, guns blaring. Give me a ship that takes skill. A Raptor, even a Hornet… or one of those new Rapiers. If half of what they say is true, the Rapier’s a true artist’s ship!"
- Omicron Wing (Gimle System)
- Shotglass: "Hey, Maverick. How’s it goin’? You heard about those new Rapiers? Ever'body's talkin' about 'em. I'm not so sure about 'em, though. I flew jus' about my whole career in Scimitars an' Raptors. Liked the Raptor best, even though she didn't handle too good. She sure was fast once you got her goin', though!"
- Ian St. John: "Maverick, mate, Have you 'eard the news? The Claw's gettin' a prototype Rapier to test fly! I've been lookin' over the specs on 'er. She's tagged a light fighter, but she's better armed than a Scimitar. There's a pair of laser cannons, for distance work... ...an' a set of neutron guns, for the dirty infightin'!"
- Todd Marshall: "I'm lookin' forward to seein' one of these new Rapiers! They say she's got tougher shields than anything in the fleet. She must be just about invulnerable!"
- Ian St. John: "'Ang about, there, mate... She may 'ave God's own shields, but she's armored like a light fighter. If they knock down the shields, she's no tougher than a Hornet."
- Todd Marshall: "Wow, I never thought about that..."
- Tau Wing (Gimle System)
- Joseph Khumalo: "So, Maverick. Now you've flown a Rapier. You like it?"
- You nod as you sip your drink.
- Joseph Khumalo: "I read that we're getting the first Rapier squadron on active duty. Colonel's already named the squadron Black Lion... I wonder who'll be assigned to it?"
- Joseph Khumalo: "So, Maverick. Now you've flown a Rapier. You like it?"
- Omicron Wing (Kurasawa System)
- Joseph Khumalo: "Good day, Maverick. Heard you're flying a Rapier these days. Is it really as quick as everyone says? I've got to see it in action. I just got back from a patrol out near Kurasawa IV. That was a nightmare. Me and Lightning were jumped by a couple of wings of Gratha. We managed to take out five of them before they got Lightning. If we'd had those Rapiers, I bet that we'd never have taken a hit. They're good ships. You're lucky to get to fly one out."
- Epsilon Wing (Venice System)
- Ian St. John: "Maverick, mate I understand we'll be flyin' together for a while. Colonel's just moved me over to Black Lion squadron and Rapier fighters. I can't wait to get out in one of these new Rapiers, mate! As I recall, she's got both lasers and neutron guns, right? The lasers were designed for firin' at a distance... ...an' the neutron guns for extra punch up close!"
- Beta Wing (Jotunheim System)
- Tanaka Mariko: "Would you care to join me for a drink, Maverick? There is no more news of Epsilon Station, or my fiancé. But I will not think of that now. Shotglass believes we may fly in asteroid fields today. I hope he is right. There is something I wish to try. Have you ever seen Iceman in an asteroid field? No? He does some amazing things. If his front shield is gone, he will turn tail... ... and let his enemy come up behind him. He performs evasive maneuvers and uses his thrusters... ... and sets course straight for a large asteroid. At the last moment possible, he rolls out. The Kilrathi does not always follow successfully. Of course, Iceman prefers to do this in Hornets or Rapiers, not Raptors."
Wing Commander Missions
- Flyable Missions
- Appears in Mission
The Secret Missions Missions
- Flyable Missions
- Appears in Mission
The Secret Missions 1.5 Missions
- Flyable Missions
The Secret Missions 2: Crusade Missions
- Flyable Missions
Wing Commander: Freedom Flight
<toggledisplay status="hide" linkstyle="font-size:small" showtext="SHOW" hidetext="HIDE">
- "Next to his Rapier fighter, Paladin was talking quietly with a strange-looking young man, his dark face marked with an intricate tattooed pattern. Spirit was having a similar talk with her wingman, Puma, AKA Lieutenant Youngblood. Sorry you got saddled with that boy, Mariko, Hunter thought, climbing up the ladder into his fighter cockpit. Nobody deserves that one.
- The blond boy from the shuttlecraft was crawling out from under the Rapier's left engine as Hunter walked up. Like everyone else this morning, he looked too alert and cheerful. "Ready for flight, sir!" he said, saluting."
- "Hunter finished his pre-flight checklist and strapped himself in, then double-checked to make sure that all the ground personnel were clear of the engines. Then he flipped the switches and thumbed the engines into life.
- Even through the closed cockpit, the roar of the engines drowned out all the other noise of the flight deck. Hunter clicked up the volume on his comlink as the entire fighter vibrated, straining against the braking system. Carefully, he pushed the throttle up slightly, moving the huge fighter toward the brightly-marked launch strip.
- As he maneuvered into position for the launch, the Deck Officer held up one hand, his other hand cupping his headset to listen more closely. Hunter eased up on the throttle, feeling the fighter quivering around him. The Deck Officer brought his hand down sharply, and Hunter punched the engines to full throttle, accelerating forward through the launch tube. A moment later the fighter broke through the magnetic airshield with a bare instant of resistance, and then he was free of the ship and its artificial gravity.
- Hunter banked the ship sharply to starboard, easily clearing the landing pattern traffic and heading into open space. A few seconds later he was five thousand klicks out and killed his engines, after reversing the engines briefly to bring his speed down to zero. He drifted there, weightless, waiting for his wingman. It was peaceful, even with the noise of the open com channel chattering in his ear."
- "He watched as another Rapier launched from the carrier, veering sharply toward him. There's the boy, Hunter thought. He's looking good, has a light hand on the controls. Not overcorrecting, or turning too tightly. I think this one's going to do just fine.
- The second Rapier slowed as it approached his position. The vid flickered to life, Jazz's helmeted face smiling at him. "Lieutenant Colson reporting for duty, sir." "
- "Another Terran fighter soared past her, barely five feet away from her cockpit, the Rapier firing all guns directly at the enemy craft on her tail. Through the cockpit, she caught a glimpse of Hunter's wide grin. Then her fighter shook with the explosion of the Kilrathi that had been tailing her. Glancing aft, she saw the fragments of the enemy fighter drifting in all directions."
- "Hunter jogged toward his Rapier fighter, and saw a blond-haired face emerge from inside the cockpit. The kid... what was his name? Jimmy? ... swung down lightly from the cockpit, and saluted Hunter. "You're ready to launch, sir," the kid said."
- "Hunter looked back to see the main engine nacelle peeling away from the rest of the ship. He had a split second of horrified realization... My God, I'm too close to the ship!... before the Fralthi exploded into brilliant light and debris. The blast wave caught him up and hurled him forward, tumbling end over end helplessly. The Rapier's stabilizers kicked back in a few seconds later, and the fighter hung motionless in space, large pieces of debris drifting past him. Hunter just sat there for a long moment, trying to catch his breath. Then he brought the fighter around to see what was left."
- "He was flying a Rapier fighter…no,it was a Kilrathi ship, very alien, with a curved cockpit roof and that weird alien writing everywhere. He scanned the controls, trying to figure out how to fly the strange craft, but nothing made much sense. And something was wrong, the alien fighter was moving strangely, rocking from side to side."
- "The flight deck was already busy; two Hornet fighters took off, one after the other, as Hunter mustered up a tired trot to his fighter. A tech was under the Rapier, invisible except for a pair of booted legs sticking out from beneath the wing. "Good morning, Jimmy," Hunter called, forcing himself to sound cheerful."
- " "Take your time, sweetheart," Hunter said, leaning against the side of the fighter. After all, the longer she took, the shorter the amount of time he'd have to spend strapped in. Could be the Colonel didn't reckon on how much down-time these Rapiers need. "Say, you wouldn't happen to like listening to live jazz music, would you?" "
- "Oh, hell! They're startin' their missile run! Hunter brought his Dralthi fighter up to full speed, sliding into position behind the Kilrathi fighters. As he angled for a good firing solution, he saw a single Rapier fighter launched from the Austin, too late to stop the attack run."
- "Another close hit, this time by the Gratha's multiple cannons. Several warning systems in the fighter began to wail simultaneously, and the Dralthi's shield readouts flickered once and died completely. Hunter worked the controls furiously, trying to use what was left of the Dralthi's superior speed and maneuvering to avoid another direct hit Ahead of him, he could see the Austin Rapier fighting with the second Gratha. The other Gratha banked close to the huge Gettysburg-class cruiser in an attempt to escape the Rapier. A little too close, as it turned out: the Gratha exploded spectacularly against the side of the Austin. The Rapier turned tightly and 'burned directly at Hunter's Dralthi.
- "Not me, mate!" Hunter yelled as the Rapier dived toward him. A moment later, the Rapier fired a missile. Hunter's eyes widened as the deadly missile accelerated right toward him.
- The missile passed overhead just above his cockpit, and he glanced back in time to see it slam into the Gratha on his tail. The Gratha spun out of control and exploded.
- He turned back to look at the Rapier, and realized in horror that it was still on a direct collision course with him. A split-second later, the Rapier rolled neatly, flying inverted a couple meters over Hunter's head, so close that Hunter could see the pilot's helmet with the musical notes surrounding the name JAZZ.
- "Good work, Colson!" Hunter shouted, even though he knew there was no way Jazz could hear him. Not bad for a kid, Hunter thought with a grin, as he pulled up on the stick to bring the Dralthi up in a tight turn to avoid the looming Austin ahead of him.
- "The Rapier fighter glided in for a smooth landing. The pilot popped the canopy even before the fighter had completely stopped. Hunter saw Jazz Colson's grin even at this distance, as the crowd of Deck crew surrounded him, cheering wildly.
- "Damn, but that boy is good," Hunter said, cheerfully acknowledging excellence, even when it wasn't his own. He wiped at the trickle of blood from his nose again. "I think he'll go for."
- " "You're on jump arrival patrol in two minutes," Iceman continued, one eyebrow raised sardonically. "With me. The Colonel seemed convinced you were going to show up. Ready for another flight?"
- "I can handle it," Hunter said. Right now, he could handle anything. Nothing like thinking you were dead—then finding out that you were going to live, after all..."Are the fighters ready?"
- Iceman pointed across the Deck; he began to run toward the parked Rapiers, Hunter hard on his heels.
- "Maniac's back on the Flight Roster," Iceman called as they ran.
- "What?" Hunter asked, out of breath.
- "The Colonel said that we need all hands," Iceman explained. "Even one as insane as Maniac. I wanted to warn you, Hunter. He is as crazy as ever. You could get him as wingman at any point."
- "Terrific," Hunter muttered, looking at the row of Rapiers lined up for launch position on the deck. "That's all I need right now, a lunatic flying on my wing."
- "At least we're back in Confederation space now, Hunter," Iceman said. "Our own home ground again."
- "We were supposed to be in Confed space, back on Firekka, mate," Hunter said suddenly. "But I guess no one wants to remember that."
- Now that he was no longer worried about his own survival, he had a moment to think about someone else's. "And now we've left the Firekkans there to face the Kilrathi on their own." He didn't look to see if Iceman paid any attention, or even heard him; instead he glanced back through the open landing bay, wondering if one of those million points of lights was the Firekka system, K'Kai's homeworld, hidden among the other stars. "Good luck, K'Kai," he whispered, as he climbed into the cockpit of the Rapier fighter."
- "Several fighters out there, no larger ships yet. We've got a chance of getting out. Maybe. But there'll be more ships along shortly," Paladin said. "We've had the luck of the angels with us so far, but I dinna know how long that'll continue. The Heather is a fine ship, but she's only a freighter, not very fast. And we have a long way to go to the jump point."
- "What kind of guns does this ship have?" Hunter asked, looking around the cockpit.
- "Not much," Paladin admitted. "But there are two Rapiers in the hold, fully fueled and armed."
- "K'Kai can fly this ship, no problem," Hunter said. 'James, I think we'd better get outside in those Rapiers."
- "Agreed. K'Kai!" Paladin called.
- The Firekkan woman limped into the cockpit, assisted—and that looked odd!—by Kirha. "Yes?"
- "You've got the helm, lady. Course is set for the jump point. Hunter and I are going out there to fly interception. Warn us when you're nearly ready to jump, we'll get back onboard. If we can't, jump without us."
- K'Kai's alien eyes were emotionless as she listened intently. "Understood."
- Hunter and Paladin ran through the huddled groups of Firekkans in the hallway, down to the cargo hold. Paladin tossed a flight suit and helmet to Hunter, who quickly donned the suit. A few seconds later, Hunter was in the cockpit of the Rapier.
- He fired the Rapier's engines as the atmospheric gauge showed the air levels decreasing in the Heather's hold. I've never launched from a cargo hold before, he thought, glancing across the deck to where Paladin's fighter was waiting, engines already ignited. But I've been doing a lot of things lately that I've never done before... like falling for a lovely lady who's dead before I even had a chance to tell her what I felt about her...
- Paladin signaled him with a thumbs-up, and the cargo bay door slid open silently a moment later. Hunter shoved the throttle and was out of the hold a moment later, pulling back to spin up and over the bulk of the freighter, turning back toward the station and the five Jalthi fighters that were pursuing them. Far beyond the station, he could see three Kilrathi Kamekh corvettes and a huge cruiser slowly starting in their direction. We'd better be out of here before they're in range, Hunter thought.
- "Five Jalthi coming in fast, Paladin," he called. "And in a tight formation."
- "We don't want to fight those Jalthi head-on," the Scotsman observed. "I'll take the… Hunter! What are you doing?"
- "Cover me, mate!" Hunter hit the afterburner, heading straight for the Jalthi fighters. He switched to dumb-fire missiles, flying toward the wing of Kilrathi on a collision course with full afterburners, too fast for their missiles or guns to track. The Kilrathi broke formation in a panic at the last moment just as Hunter fired the first of his two dumb-fires. He was past them a split-second later, his Rapier rattling from the proximity of the massive explosions. He punched the reverse brakes and brought the fighter around, and was pleased to see that there were only three Jalthis reconverging on the Heather. Debris was scattering from the remains of two of the fighters.
- "Now we only have three to fight," he said with a grin. "Keep them busy for a moment, all right, mate?"
- "You idiot!" Paladin shouted over the vid. "You could have been killed!"
- "I'm going to make sure they can't launch any other fighters," Hunter said, ignoring Paladin's outburst. "Hold them off me for a minute, okay?"
- He only had one dumb-fire missile left, but it was enough. Skimming the surface of the huge station, he fired it directly into the station's Flight Deck aperture, turning away a moment before the brilliant explosion.
- Hunter banked over the station and back into the dogfight, just in time to see a full gun burst from Paladin's fighter blast into one of the jalthis, sending it spinning out of control. The other two fighters were maneuvering to get onto Paladin for the kill. Paladin's fighter was rocking from the repeated bursts of cannon fire from the heavily armed Jalthis.
- "Get them off your tail, James!" Hunter called, punching the afterburners to close the distance between himself and the dogfight.
- "I'm trying, lad!" Paladin's voice was strained. "Get over here and help me!"
- "Bring 'em closer to me, mate!" Hunter said, switching to Friend-or-Foe missiles. The targeting computer began to beep in an increasing rhythm, searching for a missile lock. "Come on, come on," he whispered, as Paladin banked hard, the Jalthis struggling to stay on their target.
- The targeting computer suddenly wailed with a solid missile lock tone. "Got you, bastard!" Hunter shouted, and fired the missile. The lead Jalthi exploded on the missile's impact, and the second Kilrathi fighter veered sharply to avoid the debris. Hunter was on the Jalthi a moment later, firing all cannons at point-blank range. The Jalthi disintegrated, and Hunter pulled up hard. He brought his speed back down, circling around to spot Paladin.
- There was no sign of the other Rapier. Hunter scanned the area desperately, carefully flying to avoid the scattering debris.
- No! Not James, too...
- Then he saw the other Rapier a short distance away, lifeless and adrift, "James! Are you all right?"
- The vid was silent for a long moment, then Paladin's wavering image appeared. "I'm still here, lad, but this Rapier's in bad shape. I'm trying to get the engines restarted." Hunter watched as the Rapier lurched, then accelerated unevenly.
- "Get back to the Heather as fast as you can, James," Hunter said. "Those big ships are getting too damn close for comfort. I think it's time we hit the road from here." He glanced at his sensor screen to confirm that, and reacted instantly, punching full afterburners a split-second later. The burst of Jalthi cannon fire raked where his Rapier had just been, close enough to rock the fighter as Hunter desperately dodged the deadly attack.
- The last Jalthi, which he'd thought had been incapacitated, came after him at top speed, trying to stay on Hunter's tail for a killing shot. 'James! Get out of here, I'll handle this guy!" Hunter called.
- The other Rapier accelerated toward the distant freighter, and Hunter followed, the Jalthi close on him. And those other ships aren't far behind him, Hunter thought, glancing back. Hell, I always wanted to go out in a blaze of glory. This could be my big chance.
- At least I won't have to worry about being taken prisoner if that cruiser gets a cannon shot on this little Rapier, there won't be enough of me left for them to capture with a spoon!
- The Heather has to be close to the jump point by now, if I can just shake this one fighter and land, maybe I'll survive this.
- He watched as Paladin's Rapier slowed to dock in the Heather's cargo hold, and glanced back again at the Jalthi on his tail. All right, mate, now we'll see which of us is the better pilot...
- The Rapier was faster and more maneuverable than the Jalthi, but the Jalthi had heavier firepower and armor. If the Kilrathi caught Hunter in his target sights for full burst, that would probably ice Hunter's Rapier on the spot. So the tactic would be to out fly the Kilrathi pilot until he could get a clear missile lock.
- Hunter rolled the Rapier to the right, and the Jalthi awkwardly followed. Hunter followed the roll with an Immelmann followed by another diving roll. "Follow that, furball!" he yelled, smiling grimly.
- The Jalthi pilot tried hard to recover his original firing solution, maneuvering as tightly as he could to regain his position on Hunter's tail, but Hunter knew he had the upper hand now, all he had to do was force the Jalthi into his targeting sights.
- Another tight turn with full brakes, and then the Jalthi was directly ahead of him, overshadowed by the bulk of the Bonnie Heather.
- You're history, mate. Hunter grinned, and held onto his position on the Jalthi's tail for the kill. I should get missile tone any second now. ...
- With a start, Hunter realized that the Jalthi wasn't trying any more evasives, but holding to a single course—directly for the Bonnie Heather.
- Hell! He's going for a collision course! If he hits the Heather, it'll go up like a tinderbox!
- "K'Kai, full evasive!" he shouted into the vid. "Do it now, he's trying to ram the ship!"
- Hunter forced every last iota of speed out of the Rapier's engines that he could, bringing the fighter up directly behind the plummeting Jalthi and firing all guns. At the last instant, he heard the tone of a missile lock, and fired the missile as well.
- Oh God, he's going to hit the freighter...
- The Heather suddenly twisted away in a tighter roll than any civilian freighter had ever done before, just as the Jalthi was about to impact. The Jalthi missed the ship by a handful of meters, and Hunter's missile arced into it a split-second later. The Jalthi disintegrated into a million pieces...
- ... but there was no way he could avoid the cloud of deadly debris directly ahead of him.
- The Rapier plunged through the remnants of the Jalthi, and Hunter instinctively ducked back in his pilot's chair, even though he knew it wouldn't make any difference. Debris screamed and clanged against the hull of the Rapier as Hunter fought to keep control of the craft. Just as quickly as it had begun, the metal hailstorm was over, and he was in open space again, in a ship that had more holes in it than swiss cheese.
- Hold together, lady, just a little bit more. He felt the engines spluttering and dying as he brought the Rapier around, heading directly for the Heather's cargo hold. The cargo hold door was already sliding shut. They're getting ready to jump, I've got to get aboard now. Come on, lady, come on...
- The Rapier's engines died as he dived into the hold, sliding across the deck toward the opposite wall. Hunter braced for impact, even as he felt the familiar dizzying twinge of Jump.
- With an awful crunching noise, the Rapier slammed into the wall, coming to a complete stop in that moment. Hunter sat in the cockpit for a moment, shaking his head, then yanked off his helmet and clambered out, staggering slightly as his feet landed on the deck.
- He glanced back at the Rapier, and winced at the sight of the two silver wings crumpled like tinfoil, the nose of the fighter bent at a ninety-degree angle toward the deck. Poor old girl. They just don't make fighters tough enough to withstand what I can put them through, I guess."
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Joan's Fighting Spacecraft - 2668 Edition
TCSNA Handbook
- Spacecraft of the Terran and Kilrathi Fleets
- ""
Wing Commander 2/Academy
Wing Commander 2: Missions
- Flyable Missions
- Appears in Mission
Special Operations 1: Missions
- Flyable Missions
Special Operations 2: Missions
- Flyable Missions
- Appears in Mission
The Memoirs of Lieutenant Colonel Carl T. LaFong: The Kilrathi War's Greatest Ace (TCSN, Retired)
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- Academy Years
- For Tighter Up or Down Movements, Roll and Turn
- "The arrangement of thrusters on Hornets, Scimitars, and Raptors produces an unusual flight characteristic: up and down movements cannot be completed in as tight a radius as a turn to the left or right. Aerospace engineers are trying to correct the flaw in the new Rapier class, but it is still unknown whether their efforts have been successful."
- Using Your Ship's Guns
- "Laser Cannon - At this point, the laser cannon was employed only on the Hornets, although scuttlebutt indicated that a new class of fighter, the Rapier, would use them as well. The laser's range and speed are its most important characteristics. It's the weakest gun in Terran arsenal, but it reaches its target rapidly, doesn't deplete blaster power quickly, and has a range of 4,800 mrrs (meters relative to range and speed). The range is 1,800 mrrs more than any other gun. As a pilot, this information indicates that you don't have to lead moving targets as much, can fire more shots in a burst, and can hit targets while they're far away."
- "Neutron Guns - It eventually showed up as the second gun on the Rapier, but at the time the Raptor was the only ship that carried the neutron gun. The neutron was the most powerful gun in the Confederation's arsenal, carrying an explosive force that's 25-percent higher than the mass driver. It's effectiveness de-creases the farther away you get from your target and it uses blaster power quickly. As a pilot, it's best to get in close with this weapon, fire a few quick bursts and then wait for blaster power to reach maximum before firing again."
- "Full Guns - On the Raptor, and eventually the Rapier, you could fire two guns at once. With the Raptor it was the mass driver and neutron. Later, on the Rapier it was the laser and neutron. Full guns really pack a wallop, but they use blaster power at an alarming rate. It's often a difficult call whether the added power is worth the drop in blaster power. Our instructors recommendations were to use full guns when you had isolated a single target or capital ship, but to stick with the neutrons in a crowded dogfight."
- For Tighter Up or Down Movements, Roll and Turn
- The Final Assault: Preparation for Victory
- "All available Rapiers had been ferried to the Tiger's Claw for the final battle. Technicians swarmed over the craft, making last-minute calibrations to the targeting system, loading weapons, and performing routine maintenance before the big push. Training flights were constant for the pilots who had yet to fly in the TCSN's most advanced medium fighter."
- Between Missions (Jotunheim System)
- " "I've got to admit that the lieutenant hasn't lost a second in reflex time and he can still put a Hornet, Raptor, Scimitar, or Rapier through its paces better than anyone," he explained. "The problem is that he's taking every mission personally, and trying single-handedly to take out every enemy fighter. He's not only a danger to himself, but to his wingleader as well. You never know what he's going to do next." "
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Wing Commander: End Run
Wing Commander: Fleet Action
Wing Commander: The Price of Freedom
Joan's Fighting Spacecraft 2700-2701 - Epsilon Sector Supplement
- F-44 Rapier
- ""
- F-44 Rapier
- ""
- F-44 Rapier
- ""
Wing Commander: Arena
Gallery
Origin Aerospace blueprint.