Squid
Squid | |
---|---|
Type | Interceptor |
Primary User | Nephilim |
General Characteristics | |
Mass | 12 tonnes |
Performance | |
Maximum Yaw | 90 dps |
Maximum Pitch | 90 dps |
Maximum Roll | 120 dps |
Acceleration | 520 k/s2 |
Rotational Acceleration | 180 dps2 |
Velocity | |
Minimum | 126 kps |
Default | 420 kps |
Maximum | 546 kps |
Jet | |
Velocity | 2400 kps |
Acceleration | 4800 k/s2 |
Fuel | 8 seconds |
Maximum Yaw | 30 dps |
Maximum Pitch | 40 dps |
Maximum Roll | 90 dps |
Rotational Acceleration | 60 dps2 |
Armament | |
Guns | |
Quantum Disruptor (4) | |
Power | 600 nanoJoules |
Minimum Recharge | 5 seconds |
Default Recharge | 50 seconds |
Maximum Recharge | 75 seconds |
Default Missile Loadout | |
Cerberus (3)
Proteus (1) | |
Components | |
Decoys | 7 |
Defense | |
Shields | |
Fore | 110 cm equivalent |
Aft | 80 cm equivalent |
Shield Power | 190 |
Minimum Recharge | .9 cm/second |
Default Recharge | 9 cm/second |
Maximum Recharge | 13.5 cm/second |
Armor | |
Front | 250 cm |
Rear | 290 cm |
Right | 270 cm |
Left | 270 cm |
Core Damage Points | 230 |
Source | Origin's Official Guide to Wing Commander Prophecy |
History
Wing Commander: Prophecy
Origin's Official Guide to Wing Commander Prophecy
This is the Alien sucker-punch fighter: it's as fast as lightning, nd carries enough firepower to cause serious damage to its targets. It is essentially a point-defense system for cap ships, designed to take on enemy fighters one-on-oone, and take them out.
A relatively small fighter, it has extremely powerful forward-pointing armament, and several "arms" that are usually folded back over the single engine like a carapace to enhance the ship's speed. The Squid's guns are mounted on the ends of the ars and, when the ship is in travel mode, the guns are not functional. Due to the extreme speed of the Squid, it is never particularly maneuverable, instead using its velocity to escape the battle zone and circle around again.
When the ship locates a target and slows down, the petals extend and the guns acquire a lock on the enemy. When this barrage reaches it target, the results are devastating.
Note, however, that when the petals are unfolded the ship is clumsy and vulnerable. The aft section, where the single engine is located, is a particularly noteworthy target, as usually the folded-down petals protect that part of the ship. Rear attacks are effective while the ship is preparing to fire.
shipsalien.doc
VF - 2 Squid
Interceptor
MESH NAME: SQUID.IFF
Mission/Role: FORCAP, BARCAP
Cloaking: No
Jump Capable: No
Max Speed Set/Aft: 450/1300 (800/2400)
Max Y/P/R: 90/90/120 (40/30/90)
Rotational Accel: 180(60) dps2
Acceleration Eng./Aft: 2500 (5000) kps2
ESM: No
Radar: 15000
ID Sensor: Unknown
Shield Strength Fore/Aft: 120/160 (120/80) cm equiv.
Shield Recharge Rate: 25 cps
Armor Strength Fore/Aft/Port/Starboard: 80/100/60/60 (80/50/60/60) cm
Guns: 4X Alien Disrupter Cannon
Missiles: 3X Alien Friend or Foe, 1X Stalker
Decoys: 5
Target ID: Squid
Length: approx. 21 meters with wings folded - approx. 17 meters with spread wings
Width: unknown
Mass: approx. 12 metric tonnes
Description: This is a point-defense system for cap ships. It is a small fighter designed for slashing head-to-head engagements with heavy forward defenses and four (or three) wings which usually fold back over a single engine like flower petals. Guns are mounted on the ends of the petals, but are useless when the wings are folded back. In this configuration the ship is very, very fast but not particularly maneuverable. To attack, the ship unfolds the petals, bringing the weapons to bear for devastating forward firepower. But it slows considerably, and in this configuration the single unarmored engine (previously protected only by the folded-back petals) is dangerously exposed, making the ship extremely vulnerable to attacks from the rear.