Kamar

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Kamar
WCA-Kamar-header.png
Type Blockade Runner
Primary User Empire of Kilrah


The Kamar is a blockade runner operated by the Empire of Kilrah.

Specifications

Class Blockade Runner
Guns Dual Anti-Matter Gun Turret (2)
Dual Laser Turret (1)
Single Laser Turret (2)
Fighter Complement 2 (observed)
Jump Capable Yes

Images

External

Wing Commander Academy

Internal

Wing Commander Academy

Appearances

  • Wing Commander Academy - "Red and Blue"
  • The Confederation Handbook (mentioned)
  • Star*Soldier (mentioned)

Corvette

Background

The 3D mesh that was ultimately used for the Crossbow introduced in Special Operations 1 was originally built for Wing Commander 2 where it was intended to be used for what was called the Crossbow-class corvette. The Crossbow corvette was one of several ships cut from the game to reduce the overall size but the assets were reused in 1992 for a new ship Special Operations 1 also called the Crossbow (now a bomber). As part of this process, the Special Operations 1 artists re-textured the mesh to appear to be a smaller spacecraft, replacing multiple decks with a single cockpit and dropping the green-with-yellow-numbers color scheme associated with Wing Commander II's capital ships. The original Crossbow texture scheme is still visible in one place: for Wing Commander Academy, artists rendered a 'turnaround' of each ship which rotate when selected on the mission design menu. The new sprites were rendered from the original Crossbow corvette rather than the Special Operations 1 update, making the green paint scheme visible. The original corvette-textured Crossbow model created by Origin for the game is available for download here. Additionally, a set of specifications for the cut ship have been identified from a preserved printout of Wing Commander II's in-progress ship statistics.

Specifications

Crossbow Corvette -CUT-
Mass 400
Ship Number 15
Class Capital Ship
Scale 0x400
Shield Recharge 5
Fuel 300000
Damage 70
Explosive Force 20000
Maximum Speed 35 kps
Cruise Speed 10 kps
Acceleration Rate 1
Yaw Rate 4
Pitch Rate 4
Roll Rate 4
Angular Inertial 4000
Guns Particle Cannon (2)
Missiles Spiculum IR (8)
Torpedoes Torpedo (4)
Turret Flak Turret (2)
Front Shield 200 units
Rear Shield 200 units
Front Armor 150 units
Rear Armor 150 units
Left Armor 100 units
Right Armor 100 units

Gallery