Category:Wing Commander: Secret Ops

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Description

Wing Commander: Secret Ops is an unprecedented episodic game release available exclusively over the internet. Secret Ops is a stand alone space combat action game with 56 new single player missions split into seven downloadable episodes. A new Secret Ops episode, consisting of 6-8 missions, will be posted on the Wing Commander Secret Ops web site each week beginning later this summer. On the days leading up to each episode, new fictional experiences will be posted from the Secret Ops story which sets the stage for the upcoming downloadable episode. Over a 7 week period, a new episode of missions will be available for download on each Thursday. The actual game incorporates a new story, new weapons and more intense battle scenarios than ever before. The Secret Ops story is a continuation of Wing Commander: Prophecy, released late last year. It introduces the Cerberus, a quick-strike cruiser and many other surprises. Players will be propelled through the story via all new cinematic scenes rendered on-the-fly in full 3D, plus gripping new in-flight coms. Game play will include new, enhanced weapons and multi-stage capital ship strike missions. The game universe is packed with unique environments including dense asteroids fields, new Confed star bases and remote stations to explore. There are even cameos from past Wing Commander ships. And by the way, you can experience this unprecedented gaming event for FREE*.

  • (except for standard Internet connection charges).


STORY: Wing Commander: Secret Ops is set in the aftermath of the alien war that took place in Wing Commander: Prophecy. The super-carrier Midway's very best pilots are assigned to escort the Confederation's first "quick strike" assault cruiser: Cerberus. The Terran Confederation Intelligence Service (TCIS) has slated Cerberus for 'deep cover' duty in foreign systems. Her specific capabilities remain TOP SECRET. But, to the Ace pilots from Midway, it is no secret that unrest is brewing in Sol and Vega sectors, that Kilrathi space (now littered with Alien debris) is a hotbed of looting and that the real WAR has just begun.

System Requirements

Secret Ops is a standalone game that does not require Wing Commander Prophecy to play. While the system requirements state a joystick is required, you can also play the game with the mouse or keyboard.

Standard System

  • Pentium 166MHz
  • Windows 95/Windows 98 and DirectX 6.0
  • 32MB RAM
  • DirectX 6.0-compatible 2MB PCI or AGP video card that supports 16-bit color
  • 150MB free hard drive space
  • DirectX 6.0-compatible sound card
  • Joystick

Hardware-Accelerated System

  • Pentium 133MHz
  • Windows 95/Windows 98 and DirectX 6.0
  • 32MB RAM
  • 4MB PCI/AGP/3Dfxª DirectX 6.0-compatible or Direct3D supported video card*
  • DirectX 6.0-compatible or Direct3D 3Dfx card with Glide version 2.43 or later installed
  • 150MB free hard drive space
  • DirectX 6.0-compatible sound card
  • Joystick

Please note that Direct3D requires 4MB of video RAM. Supported Direct3D video chipsets include:

  • ATI Rage Pro
  • Intel i740
  • Matrox Mystique
  • Permedia 2
  • Rendition 2200
  • Riva 128

For information on how to run the game on modern hardware and operating systems, please visit the Tech Support section. Requests for help can be posted to the Tech Support Forum.

Credits

Executive Producer Rod Nakamoto Project Director Peter Shelus Associate Producer Adam Foshko Administration Cindy Wallingford

Design

  • Lead Designer: Cinco Barnes
    • Designers
      • John 'Majestic' Guentzel, Reece 'Transplant' Thornton, Hal 'HellBoy' Milton
    • Additional Design
      • Ben Potter, Chuck Lupher

Programming

  • Programmers
    • Ala Diaz, Allen Jackson
  • Additional Programming
    • Anthony L, Sommers

Art

  • Art Director: Mark Vearrier
  • Art Coordinator: Weston Giunta
    • Artists
      • Trey Hermann, William Kier, Mark Leon, Kerry Miller, Sean Murphy, David Plunkett, Elizabeth Pugh, David C. Russ, Damon Lane Waldrip


Vision Engine by Advanced Technology Group

  • Chief Technology Programmer: Jeff Grills
  • Programmer: Jason Hugh


Sound Department

  • Sound by RA/VE Group
  • Audio Director: Stretch Williams
  • Audio Designers
    • Joe Basquez, Jason Cobb, Lisa Elliott, Bill Munyon, Mall Mitchell

Music

  • “Prophecy," "Galactic Hives," Ahead," "Tones from the Spheres," "Alien Space Junk," "Quram," "Ashes to Life," "Colony 328," "Darwin was Right"

All songs composed by Jean-Luc De Meyer, Dominique Lallement and Robert Wilcocks © 1997 Les Editions Confidentielle (SABAM) and Electronic Arts Music Publishing Inc. (ASCAP) © 1997 Edel America Records All songs performed by Cobalt 60 Cobalt 60 appears courtesy of Edel America Records Recorded at Origin, Texas, Earth, May '97 Engineered and Mixed by Robert Wilcocks


QA Team

  • QA Manager: J. Allen "Blair" Brack
  • Maverick QA Lead: Grant "Rogue" McDaniel
  • QA Testers
    • Timothy "Quasimodo" Bell, Kenny "Hottman" Hott, Todd "Balls" Raffray, Rhea "Shalom" Shelley, Brandon "Arashi" Salinas, Mackey "Rastuss" Fair
  • Database Management: Kenny "Hottman" Hott
  • Project Translation Manager: Christina Vollmer
    • Translation
      • Ruth-Germann Ford, Frank Dietz
  • Director of Studio Services: Kay "The Big Boss" Gilmore
  • Manager of Studio Services: Richard "Zippy" Zinser
  • Customer Service Coordinator: Marie "Defender of the Black Lance Base" Williams


Voice Talent

  • Neill Barry, Maren Barwis, Susan K. Beecher, Thomas Bosch, Patrick Bradshaw, J.R. Brow, Anita Chambers, Sven Dahlem, Daggmar Dreke, Marcus Edmonds, Uwe Effertz, Brad Greenquist, Manfred Haenel, Eberhard Haar, Julia S. Hix, Henry Konig, Adam Lazarre-White, Kai Lebert, Robert Missler, Hartwig Peters, Rainer Schmitt, Henry Sperling, Henning Stegelmann, Thomas Stein, Heather Stephens, Christina Vollmer


Marketing and PR

  • Product Marketing Manager: Chris Plummer
  • Product Manager: Brian Allen
  • Director of Communications: David Swofford
  • Associate Publicist: Teresa Potts
  • Web Team
    • Trey Hermann (art director), CBP, Dave Kozlowski, Chris Graf (production and programming)


Documentation and Creative Services

  • Online Documentation: Jason Armalla
  • Documentation Writers
    • Chris McCubbin, Tuesday Frase
  • Documentation Editor: David Ladyman
  • Box Design and Documentation Layout: Electronic Arts Creative Services


Advertising

Versions

Strategy Guides

Aug 13th Prima plans to publish an Official Guide for Wing Commander Prophecy Gold! According to B&N 336 pages long and will retail for $19.99 (the original Prophecy guide was 249 pages). Scheduled for an October 1998 release, look for it under the ISBN # 0-7615-1772-3.


Aug 17th The Prophecy Gold Guide is cancelled. Prima was afraid that folks wouldn't be interested in it after SO had been up on the net for a month or more already.

Screenshots

Pre-Release

Development

Patches / Addons / Mods

Origin

Fan Made

Music

Documents

Cutscenes

Ships

Terran Confederation

Nephilim

Missions

Wingmen

Terran Confederation

Weapons

Guns

Missiles