Orion
Orion | |
---|---|
Primary User | Mercenaries |
Max Velocity | 350 kps |
Max Afterburner Velocity | 800 kps |
Acceleration | 350 kps2 |
Max Y/P/R | 105/115/107 |
Guns | Plasma Guns (2) |
Missiles | HS Missiles (3) |
Turrets | Turreted Lasers (2) |
Armor | Sides 14 cm. equiv. each |
Shields | Level 5 |
Playguide
Orion | |
---|---|
Type | Mercenary Gunship |
Max Velocity | 350 kps |
Max Afterburner Velocity | 800 kps |
Acceleration | Average |
Max Y/P/R | Poor |
Guns |
|
Missiles | HS Missiles (3) |
Turrets | One, rear-facing |
Armor | Sides 35 cm. equiv. each |
Jump Drive | Non-standard |
Crew | 1 |
Cost | 75,000 credits |
Cargo | 50 units (75 with cargo expansion) |
Orion
The Orion is perhaps the safest of all the vehicles mentioned here. It can carry the most armor and shields of all ships listed (at the expense of its maneuverability). This is a sturdy ship, designed to last.
Cockpit. Low visibility. The cockpit is dark and somewhat cramped, with less window area than the Tarsus. Dual MFDs are standard and easy to use (see illustration).
Instruments are not as easy to use as in the Centurion, but are simple to get a hgndle on.
Speed/Maneuverability. Supports up to a Level 5 engine upgrade. Although the Orion has better than average speed, it's difficult to pull through tight turns.
Ordnance/Protection. Supports addition of a rear turret. Even without the turret there is room for two gunbs and one weapon or tractor beam. With Level 5 engine upgrades, there is no reason not to pick a high quality gun with a high energy drain. Supports up to shield upgrade Level 5.
Overall Performance Rating. Due to its low maneuverability, limited cargo hold, and the expense of outfitting it, I give the Orion a low B. With enough money, though, you can make this ship a high A. I highly recommend the full option package for this ship.
Behind the Screens
The Orion is referred to in the game data files as "TUG".