Dakhath nar Sihkag
Dakhath nar Sihkag | |
---|---|
Callsign | Deathstroke |
Allegiance | Empire of Kilrah |
Dakhath nar Sihkag, was a Kilrathi fighter ace. He flew the Dralthi medium fighter and had at least 55 kills recorded against the Terran Confederation by April, 2654. Dakhath, whose name means "deathstroke" in the Kilrathi language, was single minded and seemed to be completely without fear. He would not abandon an engagement until every enemy within 1,000 kilometers was dead and would not abandon a target until it was destroyed. He enjoyed inflicting pain and made a hobby of shooting down ejected pilots. In combat, Dakhath was known for firing his missiles from a distance and then engaging in close combat using guns. As a result it was believed that he enjoyed watching explosions. Confederation pilots were advised to use his single-mindedness to lead him away from strategic targets. He was featured in Pilot Profiles in April 2654.
Michael Casey encountered Dakhath nar Sihkag in the Planck's Star System in 2652. Two years later, on 2654.135, Christopher Blair and Jeannette Devereaux encountered Dakhath while flying a mission in the Gimle System. Blair was able to shoot down the Kilrathi ace during this encounter.
Pilot Tactics
The following table is taken from the Wing Commander I & II - The Ultimate Strategy Guide.
Enemy Near
No Damage - 50% try to tail; 50% strafe and roll
Medium Damage - 70% try to tail; 30% strafe and roll
Almost Destroyed -100% run away at full afterburners
Enemy Slow
No Damage - 80% strafe attack; 20% get distance
Medium Damage - 50% strafe attack; 50% try to tail
Almost Destroyed -100% run away at full afterburners
Enemy Far
No Damage -100% intercept enemy fighter
Medium Damage -100% intercept enemy fighter
Almost Destroyed -100% run away at full afterburners
Enemy Tailing
No Damage - 97% burnout; 3% drop a mine
Medium Damage - 95% turn and kick; 5% drop a mine
Almost Destroyed -100% run away at full afterburners
Head-to-Head
No Damage - 40% zip past; 60% strafe and roll
Medium Damage - 20% zip past; 80% strafe and roll
Almost Destroyed -100% run away at full afterburners
On Enemy Tail
No Damage - 50% tail fire; 50% strafe and roll
Medium Damage -100% strafe and roll
Almost Destroyed -100% tail fire
Missile Coming
No Damage - 50% fish hook; 50% turn and kick
Medium Damage - 50% kick; 50% turn and kick
Almost Destroyed -100% run away at full afterburners
Laser Hit
No Damage -100% turn and kick, then turn and fire
Medium Damage - 50% burnout; 50% turn and kick
Almost Destroyed -100% run away at full afterburners
Enemy Destroyed
No Damage -100% gloat
Medium Damage -100% gloat
Almost Destroyed -100% veer away