Triton-class transport: Difference between revisions

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==Origin's Official Guide to Wing Commander Prophecy==
==Origin's Official Guide to Wing Commander Prophecy==


The Alien [[transport]] ship is quite a bit larger than its Confed counerparts. It is slow, with most of the engines' massive power geared for moving it and its cargo through space. QUick maneuvers are out of the question, as this ship was designed mostly for going from one point to the next in a straight line.
The Alien [[transport]] ship is quite a bit larger than its [[Terran Confederation|Confed]] counerparts. It is slow, with most of the engines' massive power geared for moving it and its cargo through space. Quick maneuvers are out of the question, as this ship was designed mostly for going from one point to the next in a straight line.


The transport itself is not designed for combat situations. It has enough armor and shields to ward off fighters and bombers, but its critical components are unshielded and weaker than those on big combat ships. There are a few anti-fighter turrets, but not enough to protect it from a sustained assault.
The transport itself is not designed for combat situations. It has enough armor and shields to ward off [[Fighter|fighters]] and bombers, but its critical components are unshielded and weaker than those on big combat ships. There are a few anti-fighter turrets, but not enough to protect it from a sustained assault.


Transports are very rarely found without a fighter escprt, however. Any Triton that is in danger of encountering an attack will be surrounded by guard ships, often Morays or Ray Clusters. These will attack any hostile forces while the Triton continues on course.
Transports are very rarely found without a fighter escprt, however. Any Triton that is in danger of encountering an attack will be surrounded by guard ships, often [[Moray|Morays]] or [[Ray Node cluster|Ray Clusters]]. These will attack any hostile forces while the Triton continues on course.


Tritons are themselves a liability in combat. Not only are they very alrge targets, slow and inadequately shielded and armored, but they have the unfortunate habit of ignighting upon hull-breach.
Tritons are themselves a liability in combat. Not only are they very alrge targets, slow and inadequately shielded and armored, but they have the unfortunate habit of ignighting upon hull-breach.

Revision as of 15:23, 5 November 2023

Triton
Profile-triton.jpg
Type Transport
Primary User Nephilim
Performance
Maximum Yaw 5 dps
Maximum Pitch 5 dps
Maximum Roll 5 dps
Acceleration 75 k/s2
Rotational Acceleration 7 dps2
Velocity
Minimum 36 kps
Default 120 kps
Maximum 156 kps
Armament
Turrets
Turreted Maser (3)
Defense
Armor
Engine 1000 DP
Bridge 1000 DP
Cargo Box 1 500 DP
Cargo Box 2 500 DP
Cargo Box 3 500 DP
Turreted Maser 100 DP each
Source Origin's Official Guide to Wing Commander Prophecy


History

Wing Commander: Prophecy

Mission Appearances

Origin's Official Guide to Wing Commander Prophecy

The Alien transport ship is quite a bit larger than its Confed counerparts. It is slow, with most of the engines' massive power geared for moving it and its cargo through space. Quick maneuvers are out of the question, as this ship was designed mostly for going from one point to the next in a straight line.

The transport itself is not designed for combat situations. It has enough armor and shields to ward off fighters and bombers, but its critical components are unshielded and weaker than those on big combat ships. There are a few anti-fighter turrets, but not enough to protect it from a sustained assault.

Transports are very rarely found without a fighter escprt, however. Any Triton that is in danger of encountering an attack will be surrounded by guard ships, often Morays or Ray Clusters. These will attack any hostile forces while the Triton continues on course.

Tritons are themselves a liability in combat. Not only are they very alrge targets, slow and inadequately shielded and armored, but they have the unfortunate habit of ignighting upon hull-breach.

Wing Commander: Secret Ops

Mission Appearances

shipsalien.doc

T - 1 Triton
TRANSPORT
MESH NAME: LEATHERB.IFF
Mission Role: The type of missions this ship was built for
Cloaking: No
Jump Capable: Yes
Max Speed: 120 kps
Max Y/P/R: 5/5/8 dps
Acceleration: 8 kps2
Mass: 3000 metric tonnes
ESM: Yes
Radar: 30,000 km
ID Sensor: Unknown
Shield Strength Fore/Aft: 800/600 cm equiv.
Shield Recharge Rate: 400 cps
Armor Fore/Aft/Port/Starboard: 300/200/250/250 cm
Guns: 6-8X anti-fighter turret
Missiles: 0
Follow rules for: Standard Wing Commander Sized (smaller) - Cap Ships.
Constituent parts: Engines, Bridge, Turrets, Con Towers, all weapons.
Shield Emitters for: No shield emitters. This ship has internal shields for everything. Has fore/art/port/starboard armor.
Target ID: Leatherback Transport
Length: 230 meters approx.
Width: unknown
Mass: 3000 metric tonnes
These are slow, hulking vessels much larger than their Confed counterparts, though only slightly less vulnerable. They are virtually unarmored, but carry several light anti-fighter turrets and sufficient shielding to ward off light attacks. Still, they are generally liabilities in a combat situation, and demand heavy escort and defense from more capable assets. Caught undefended by properly-equipped attackers, they are fat and volatile targets.

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