Laser (Wing Commander): Difference between revisions

The Terran Knowledge Bank
Jump to: navigation, search
(Created page with " ==Wing Commander Claw Marks== <pre>Laser Cannon - Lasers don't do a lot of damage. Still, nearly all pilots have at least one story in which the long range of the las...")
 
Line 12: Line 12:
other blasters are judged. Low maintenance and a low energy cost make it standard armament for almost every ship in existence. The laser is ideally suited to deep-space
other blasters are judged. Low maintenance and a low energy cost make it standard armament for almost every ship in existence. The laser is ideally suited to deep-space
combat (in atmospheric conditions, rays refract and lose their effectiveness), and has no effect against shields on larger ships.
combat (in atmospheric conditions, rays refract and lose their effectiveness), and has no effect against shields on larger ships.
</pre>


Penetration 18
Energy 10 nJ
Range 5000 k
.25 sec
.25 sec
</pre>
 
{|border="1" cellpadding="2"
|-
| Class:
| Gun
|-
| Penetration:
| 18
|-
| Eff. Range:
| 5,000 meters
|-
| Energy
| 10 nJ
|-
| Refire delay
| .25 sec
|}

Revision as of 14:29, 24 October 2023

Wing Commander Claw Marks

Laser Cannon - Lasers don't do a lot of damage. Still, nearly all pilots have at least one story in which the long range of the laser allowed them to get first strike on a foe. Despite their low damage potential, lasers are reliable, versatile, and effective - they have probably accounted for more enemy kills than any other weapon.

Wing Commander 2 Manual

Laser Cannon. The least powerful, most reliable blaster-type weapons, lasers don't inflict much damage, but are effective at long range.

Wing Commander 3 Victory Streak

Laser Cannon
The laser is the backbone of today’s energy guns. Consistently improved upon and perfected over the last half-century, the laser provides the standard against which most
other blasters are judged. Low maintenance and a low energy cost make it standard armament for almost every ship in existence. The laser is ideally suited to deep-space
combat (in atmospheric conditions, rays refract and lose their effectiveness), and has no effect against shields on larger ships.

.25 sec

Class: Gun
Penetration: 18
Eff. Range: 5,000 meters
Energy 10 nJ
Refire delay .25 sec