Skull Light Fighter SKUL: Difference between revisions
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Revision as of 11:24, 16 May 2012
SKUL Skull | |
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Type | Light Fighter |
Primary User | Jincilla |
Max Velocity | 560 KPS |
Max Afterburner Velocity | 1120 KPS |
Acceleration | 56 kps2 |
Max Y/P/R | 85/85/85 dps |
Guns | Stream Laser (2) |
Missiles | Snipe (2) |
Armor | 85.5 cm |
Shields | 75 cm |
Decoys | Decoy Mk. I (10) |
Cloak | No |
Jump Drive | Yes |
Crew | 1 (pilot) |
The Skull is one of the deadliest pirate fighters in the Tri-System. Though only a light fighter, it is the finest fighter ship employed by the Jincilla pirate clan. Skulls boast a level of maneuverability feared by merchants and mercenaries alike. However, the ship is most famous for its unusual appearance, something the Jincilla are happy to play up whenever possible. The CIS also operates a Skull, which it uses for undercover operations.
Origin's Official Guide to Privateer 2: The Darkening
The Jincilla Skulls are very hard to kill because they are extremely fast. They aren't particularly aggressive — if you don't shoot at them, they tend to concentrate on everything else at the nav point and ignore you. If you do shoot at them, however, they've got great guns. Because of their speed, you could spend literally half an hour trying to take one out if you don't have a few good missiles. If you're out of afterburner fuel, there's no hope.
If you run across Skulls, your best bet is to wipe them out first thing with a missile, or at least slow them down so that you can finish them off with your guns. They are perhaps the only fighter that's can't be readily killed with guns alone.