Remora/Ray Node Cluster: Difference between revisions
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|source = [[Origin's Official Guide to Wing Commander Prophecy]] | |source = [[Origin's Official Guide to Wing Commander Prophecy]] | ||
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|source = [[Origin's Official Guide to Wing Commander Prophecy]] | |source = [[Origin's Official Guide to Wing Commander Prophecy]] | ||
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==History== | ==History== |
Revision as of 02:58, 15 November 2011
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History
Wing Commander: Prophecy
Mission Appearances
- Appears in Mission
- C3a: G'wriss - Cruiser Assault
- C3b: G'wriss - Hydra Fleet Assault
- E3b: T'lan Meth - Panther Fighter Sweep
- E4b: T'lan Meth - Diversionary Strike
- F2: T'lan Meth - SWACS Scan of Dula 7
- F4a: T'lan Meth - No Survivors
- F4b: T'lan Meth - Bug Hunt
- G2: G'mar - Extermination
- H1a: Hrissith - Vampire Escort Duty
- H1b: Hrissith - Devastator Assault Duty
- I3a: Kilrah - Dreadnought Support Assault
Origin's Official Guide to Wing Commander Prophecy
The Remora/Ray Node Cluster is an entirely different type of Alien swarm ship. A Ray Node ship is surrounded by up to seven unpiloted Remora drones.
Each tiny Remora carries one Light Burst Maser and provides additional firepower for the Ray Node that supplies its power. Power is transferred remotely, with no need for physical contact. Think of the Remoras as free-flying turrets.
You cannot target the individual Remoras while the Ray Node is alive. However, once you've killed the node ship, the individual Remoras will attack you in a swarm. You will then be able to target htem individually and pick them off one by one.
Wing Commander: Secret Ops
Mission Appearances
- Appears in Mission
shipsalien.doc
CF - 3fd Ray(& baby Remora)
Fighter Cluster
MOTHERSHIP - MESH NAME: RAYNODE.IFF
SINGULAR REMORA TURRET NAME: RAYFIGHT.IFF
“Remora” Swarm Fighter Stats:
Missions/Role Defensive Escort
Cloaking: Yes, if with NODE, below
Jump Capable: No
Speed Set/Aft: 450/1400 kps
Max Y/P/R: 130/130/140 dps
Rotational Acceleration: 250 dps
ESM: No
Active Radar: 15000
ID Sensor: Unknown
Shield Strength Fore/Aft: 60/60 cm equiv.
Shield Recharge Rate: 2 cps
Armor Fore/Aft/Port/Starboard: 110/80/95/95
Guns: 1X Heavy Vorilian Burst Maser
Missiles: None
Decoys: None
(Node) Target ID: Ray
(swarm fighter) Target ID: Remora
Length: approx. 21 meters
Width: unknown
Mass: approx. 11 metric tonnes
“Ray” Node Power Generator Ship Stats:
Missions/Role BARCAP, TARCAP, FORCAP, RECON
Cloaking: Yes
Jump Capable: No
Max Speed: 350
Max Y/P/R: 35/35/35
Rotational Acceleration: 90 kps2
ESM: Yes
Radar: 15000
ID Sensor: Unknown
Shield Strength Fore/Aft: 600/450 cm equiv.
Shield Recharge Rate: 80 cps
Armor Fore/Aft/Port/Starboard: 400/275/350/350
Guns: 2X Alien Disruptor
Missiles: None
Decoys: 7
Length: approx. 34 meters
Width: approx. 38 meters
Mass: approx. 28 metric tonnes
Description: This is a pure space superiority variation of the “swarm” fighter. A single power distribution “node ship” produces energy for up to seven smaller cannon-armed vessels which fly in space around it (unlike other cluster ships, never joining into a single unit). These smaller vessels are remotely linked and function almost as free-flying turrets.
Destruction of the node ship causes a massive explosion, plus due to the symbiotic relationship between the two ships the destruction of all associated fighters. Conversely the destruction of all of the Rays will overload and destroy the node ship.
Images
- Trey-ray-solo.png