OpenGL Patch: Difference between revisions

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| creator = [[creator:=PopsiclePete, Pedro]]
| creator = [[creator:=PopsiclePete, Pedro]]
| download    = {{download|http://download.wcnews.com/files/wcp/OpenGL-WCP_setup.exe}}
| download    = {{download|http://download.wcnews.com/files/wcp/OpenGL-WCP_setup.exe}}
| filesize    = {{filesize|2400}}
| filesize    = {{filesize|17706}}
}}
}}



Revision as of 02:53, 24 August 2011

OpenGL-WCP_setup.exe
Creator PopsiclePete, Pedro
Download Download
Filesize 17706 kB


Description

OpenGL Patch - v1.2

This patch is an additional optional graphics library (GL), compatible with both Prophecy and Secret Ops, and is ported from the release of Standoff episode 5. In principle it is designed to remove problems experienced when using Direct3D such as 32bit support for ATI cards, and removal of texture glitches, most notable on things such as lens flares.


What it does

  • The OpenGL mode allows to play WCP and SO in virtually any resolution your monitor can support, accomodating widescreen monitors with black bars on the side if needed.
  • The original art and movies are upscaled to keep their original proportions when playing in any resolution. The package also includes hi-res art files made from scratch to better scale to higher-resolutions.
  • Plays without the DirectX mode texture alignement bugs and reimplement the graphic options that were previously only usable in Glide mode.
  • Cosmetic enhancements, such as the enhanced starfields, additive lighting effect, specular lighting and bloom effects.

This release supports HCl's lastest Enhancement Pack, but there are still some gliches with DVD playback while the game is running fullscreen that could not have been fixed in time for this release.


New in v1.2

  • Fixed compatibility for Intel onboard video and some ATI cards
  • Fixed some other compatibility issues
  • Added support for lighting effects: bloom and automatic specular
  • Added high-resolution art, some from Standoff, some built just for this patch


Credits

  • Alex Barnfield (Pedro): Graphics Library programming
  • Pierre Deshaies (PopsiclePete): Management of the patch, file tweeks and hacks, setup utility and installer
  • Robbie Fowler (Filler): New high-res cockpit elements (HUDs, Auto light, etc)
  • Eder Vieito: various art and tweeks made for Standoff

Thanks to HCl and PopsiclePete for their documentation of the graphics interface, Quarto, Eder, Dundradal and AD for testing it !


Help

  • Launching the game from the CD might not work, unless you manually set the compatibility for "launcher.exe", "setup.exe" and "prophecy.exe" ON THE CD DRIVE to Win98. The launcher on the hard drive has been edited to add the OpenGL setup too, so we recommend you use that one.
  • If you want to change back the GL that is used by WCP and SO into DirectX or Glide again, just run Launcher.exe and click "Select video card".