Dumb-fire missile: Difference between revisions

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They were featured in both [[Weapons of the Terran and Kilrathi Fleets]] and [[Borger's All The Sector's Weapons Systems]].
They were featured in both [[Weapons of the Terran and Kilrathi Fleets]] and [[Borger's All The Sector's Weapons Systems]].


== [[source:=Claw Marks]] ==
==[[Wing Commander]]==
 
==[[Claw Marks]]==
 
===[[Joan's Fighting Spacecraft -- Vega Sector Supplement for 2654.092]]===


== [[source:=Wing Commander II: Vengeance of the Kilrathi]] ==
== [[source:=Wing Commander II: Vengeance of the Kilrathi]] ==
==[[Joan's Fighting Spacecraft 2664.128 Update]]==
'''Dumb Fire Missile.''' This is a point-and-shoot weapon with no homing capability. Aim it at a target and hope the target doesn't get out of the way. When possible, dumb fires should be reserved for use in close quarters against slow-moving targets.
'''Dumb Fire Missile.''' This is a point-and-shoot weapon with no homing capability. Aim it at a target and hope the target doesn't get out of the way. When possible, dumb fires should be reserved for use in close quarters against slow-moving targets.
== [[source:=Wing Commander: Academy]] ==
== [[source:=Wing Commander: Academy]] ==


== [[source:=Wing Commander: Privateer]] ==
== [[source:=Wing Commander: Privateer]] ==
==[[Wing Commander: Armada]]==


== [[source:=Voices of War]] ==
== [[source:=Voices of War]] ==
===Gunnery Officer's Report===
A simple weapon, the Dart dumbfire (DF) missile is a point-and-shoot weapon carried on almost every fighter in the Terran fleet. It is unjammable due to the absence of guidance systems, and costs less than any other missile type. The dumbfire doesn't require any type of lock and has no homing capability. Pilots find it most useful against targets with predictable reactions – at close range, a single dumbfire can diminish shields enough to plant a few devastating shots from an energy gun.
A simple weapon, the Dart dumbfire (DF) missile is a point-and-shoot weapon carried on almost every fighter in the Terran fleet. It is unjammable due to the absence of guidance systems, and costs less than any other missile type. The dumbfire doesn't require any type of lock and has no homing capability. Pilots find it most useful against targets with predictable reactions – at close range, a single dumbfire can diminish shields enough to plant a few devastating shots from an energy gun.
==[[Wing Commander III: Heart of the Tiger]]==
==[[Wing Commander IV: The Price of Freedom]]==
==[[Wing Commander: Prophecy]]==


{{#set:source=Wing Commander}}
{{#set:source=Wing Commander}}

Revision as of 01:37, 25 June 2011

Dart Dumbfire (DF)
Damage 800
Max Velocity 3000 k/s
Acceleration 1000 k/s2
Max Y/P/R 0 dps
Lock Time 0 sec


Dumb-Fire missile from Borger's All The Sector's Weapons Systems.

The Dumb-Fire Missile was a projectile weapon used by the Terran Confederation and Kilrathi fleets.

The missile had no targeting or maneuvering capability and was usually reserved for close combat or attacks on slow targets. The Dart DF was a Terran Confederation version of the missile. The Paw DF was a Kilrathi Empire version.

Dumb-Fire missiles were found on the Hornet, Scimitar, Rapier II and Salthi.

They were featured in both Weapons of the Terran and Kilrathi Fleets and Borger's All The Sector's Weapons Systems.

Wing Commander

Claw Marks

Joan's Fighting Spacecraft -- Vega Sector Supplement for 2654.092

Wing Commander II: Vengeance of the Kilrathi

Joan's Fighting Spacecraft 2664.128 Update

Dumb Fire Missile. This is a point-and-shoot weapon with no homing capability. Aim it at a target and hope the target doesn't get out of the way. When possible, dumb fires should be reserved for use in close quarters against slow-moving targets.

Wing Commander: Academy

Wing Commander: Privateer

Wing Commander: Armada

Voices of War

Gunnery Officer's Report

A simple weapon, the Dart dumbfire (DF) missile is a point-and-shoot weapon carried on almost every fighter in the Terran fleet. It is unjammable due to the absence of guidance systems, and costs less than any other missile type. The dumbfire doesn't require any type of lock and has no homing capability. Pilots find it most useful against targets with predictable reactions – at close range, a single dumbfire can diminish shields enough to plant a few devastating shots from an energy gun.

Wing Commander III: Heart of the Tiger

Wing Commander IV: The Price of Freedom

Wing Commander: Prophecy