Pender's Star: Difference between revisions

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'''Pender's Star''' is a star system in the [[Gemini Sector]].
'''Pender's Star''' is an uninhabited star system in the [[Humboldt Quadrant]] of the [[Gemini Sector]]. A territory of the [[Terran Confederation|Confederation]], the system served as a transfer station between the heavily trafficked [[Troy]] and [[Junction]] systems, making it a vital link for Gemini's commercial interests despite the presence of an asteroid field directly between the two jump points (which itself was a favorite ambush point for pirates and Retros wanting to make easy targets of Gemini's merchantmen).
 
 
==Nav Point Reference==
*'''Nav 1''': Jump to the [[Junction]] System.
*'''Nav 2''': Asteroid Field
*'''Nav 3''': Jump to the [[Troy]] System.
 
 
==Bases/Facilities==
None
 
==Encounter Probabilities==
Nav 1:
* 2 Militia ''Talons'' (confident novices), 2 Pirate ''Talons'' (confident novices) - 40%
* 3 Pirate ''Talons'' (confident novices), 1 Merchant ''Drayman'' (timid novice) - 35%
* 2 Militia ''Talons'' (confident novices), 2 Retro ''Talons'' (fanatical novices) - 25%
Nav 2:
* 2 Pirate ''Talons'' (confident novices) - 30%
* 2 Pirate ''Talons'' (confident novices), 1 Militia ''Talon'' (confident novice) - 20%
* 3 Militia ''Talons'' (confident novices), 1 Merchant ''Tarsus'' (timid pro) - 20%
* 2 Pirate ''Talons'' (confident novices) - 20%
* 2 Retro ''Talons'' (fanatical novices) - 10%
Nav 3:
* 2 Militia ''Talons'' (confident novices) - 30%
* 2 Bount Hunter ''Demons'' (fanatical pros) - 30%
* 1 Merchant ''Tarsus'' (timid pro), 2 Pirate ''Talons'' (confident novices) - 30%
* 3 Retro ''Talons'' (fanatical novices) - 10%
 
Random Mission Opponents: 2/3 Pirate, 1/3 Retro





Revision as of 18:34, 19 June 2012

Pender's Star
Pender's Star.png
Sector Gemini Sector
Quadrant Humboldt Quadrant
Jump Links Junction, Troy


Pender's Star is an uninhabited star system in the Humboldt Quadrant of the Gemini Sector. A territory of the Confederation, the system served as a transfer station between the heavily trafficked Troy and Junction systems, making it a vital link for Gemini's commercial interests despite the presence of an asteroid field directly between the two jump points (which itself was a favorite ambush point for pirates and Retros wanting to make easy targets of Gemini's merchantmen).


Nav Point Reference

  • Nav 1: Jump to the Junction System.
  • Nav 2: Asteroid Field
  • Nav 3: Jump to the Troy System.


Bases/Facilities

None

Encounter Probabilities

Nav 1:

  • 2 Militia Talons (confident novices), 2 Pirate Talons (confident novices) - 40%
  • 3 Pirate Talons (confident novices), 1 Merchant Drayman (timid novice) - 35%
  • 2 Militia Talons (confident novices), 2 Retro Talons (fanatical novices) - 25%

Nav 2:

  • 2 Pirate Talons (confident novices) - 30%
  • 2 Pirate Talons (confident novices), 1 Militia Talon (confident novice) - 20%
  • 3 Militia Talons (confident novices), 1 Merchant Tarsus (timid pro) - 20%
  • 2 Pirate Talons (confident novices) - 20%
  • 2 Retro Talons (fanatical novices) - 10%

Nav 3:

  • 2 Militia Talons (confident novices) - 30%
  • 2 Bount Hunter Demons (fanatical pros) - 30%
  • 1 Merchant Tarsus (timid pro), 2 Pirate Talons (confident novices) - 30%
  • 3 Retro Talons (fanatical novices) - 10%

Random Mission Opponents: 2/3 Pirate, 1/3 Retro