Vendetta Light Fighter KN1b: Difference between revisions
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Revision as of 11:29, 16 May 2012
KN1B Vendetta | |
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Type | Light Fighter |
Primary User | Kindred |
Max Velocity | 380 KPS |
Max Afterburner Velocity | 760 KPS |
Acceleration | 64 kps2 |
Max Y/P/R | 90/90/90 dps |
Guns | Flux Beam Mk. II (3) |
Missiles | Snipe (1) [Difficulty 3] Brute Mk. II (1) [Difficulty 3] Python (1) [Difficulty 5] Disrupter (1) [Difficulty 7] High Explosive Mine (10) [Difficulty 3] |
Armor | 175 cm |
Shields | 137.5 cm |
Decoys | Decoy Mk. II (10) |
Cloak | No |
Jump Drive | Yes |
Crew | 1 (pilot) |
Devices | Signal Filter (1) [Difficulty 7] Shield Enhancer Mk. III (1) [Difficulty 5] |
The Vendetta is the primary light fighter of the Kindred. They are often used to escort the heavier, more valuable Blade-class fighters during Kindred operations. Because the Kindred does not field a medium fighter of any sort, Vendetta are often used in roles that traditionally require a higher classification of ship. Because of the threat now faced by the Kindred, the military offers a double bounty for destroying Vendettas.
Although relatively fast and manouvreable, its large profile is a vulnerability.
Origin's Official Guide to Privateer 2: The Darkening
The Vendetta is the only ship in this game that you can easily outshoot. If you have more than one gun, you can take one out by flying straight at it and firing non-stop. If you have any firepower to speak of (and decent aim), it should crumple before you.