F-27 Arrow V: Difference between revisions

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==Wing Commander: Academy Television Series==
==Wing Commander: Academy Television Series==


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! width="80pt" |Class
! width="150pt" |Light Fighter [[image:|150px]]
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| Length
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| Mass
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| Max Velocity:
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| Cruising velocity:
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| Acceleration:
| Excellent
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| Max. YPR
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|Weapons
| Laser Cannon (2)
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| Armor (Fore/Aft/Sides)
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| Shields (Fore/Aft)
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| Missile Decoys:
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| Jump Capable:
| Yes
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==Wing Commander: Armada==
==Wing Commander: Armada==

Revision as of 21:22, 5 November 2011

F-27 Arrow V
WC4-Arrow.png
Arrow V circa 2673 Confed peacetime colors
Type Light Fighter
Manufacturer Douglas Aerospace
Primary User Terran Confederation
Additional Users Union Of Border Worlds


Black Lance
Pirates
Mercenaries
Others




History

Image Gallery

Wing Commander: Academy Television Series

Class Light Fighter [[image:|150px]]
Length
Mass
Max Velocity:
Cruising velocity:
Acceleration: Excellent
Max. YPR
Weapons Laser Cannon (2)
Armor (Fore/Aft/Sides)
Shields (Fore/Aft)
Missile Decoys:
Jump Capable: Yes

Wing Commander: Armada

Flight Deck Officer's Report

Class Light Fighter Armadaarrow.jpg
Length 18 meters (22 maks)
Mass 4350 kg (10,376 octogrammas)
Max Velocity: 795 m/s (1433 octomaks/sec)
Cruising velocity: 500 m/s (764 octomaks/sec)
Acceleration: Excellent
Max. YPR 6/6/7 deg/s
Weapons Laser Cannon (2)
Dart Dumbfire (4)
Armor (Fore/Aft/Sides) 1.2 cm (1 zarmaks)
Shields (Fore/Aft) 1.7 cm (1 zarmaks)
Missile Decoys: none
Jump Capable: Yes

Wing Commander III: Heart of the Tiger

Victory Streak

GIF: Ship Statistics >tcn.victory.flight.shipstat

This light, versatile fighter has balanced weaponry and is best-suited for short-range combat against light or heavy fighters. Its maneuverability makes it a prime choice for escort, fleet defense and reconnaissance missions, and an emergency life-support system can sustain pilots for up to 7 hours.

Class Light Fighter
Length 20 meters
Mass 13 metric tonnes
Max. Velocity 520 kps
Max. Afterburn Velocity 1400 kps
Acceleration: 250 k/s^2
Max. YPR 80/90/90 dps
Weapons Laser Cannon (2)
Ion Cannon (2)
Missile hardpoints (4 x 2)
2 FF / 2 FF
2 DF / 2 DF
Armor Fore/Aft: 80 cm
Right/Left: 60 cm
Shields 200 cm equiv.
Missile Decoys: 24
Jump Capable: No

Wing Commander: The Kilrathi Saga Manual

Joan's Fighting Spacecraft: 2669 Edition

Class Light Fighter
Length 20 meters
Mass 13 metric tonnes
Max. Velocity 520 kps
Max. Afterburn Velocity 1350 kps
Acceleration: 250 k/s^2
Max. YPR 80/90/90 dps
Weapons Laser Cannon (2)
Ion Cannon (2)
Missile hardpoints (4 x 2)
2 HS / 2 HS
2 IR / 2 IR
Armor Fore/Aft: 80 cm
Right/Left: 60 cm
Shields 200 cm equiv.
Missile Decoys: 16
Jump Capable: No

Origin's Official Guide to Wing Commander III

The current version of the venerable Arrow fighter is a sleek and dangerous machine. Although it's the smallest and least-armored Confed fighter, many ace pilots still prefer the Arrow to the heavier Hellcat.

The Arrow is the single fastest fighter in the game. Its speed makes it hard to shake, and its low silhouette makes it hard to hit.

The Arrow is a pilot's fighter. It's just plain the most fun fighter in the game. It's the perfect dogfighter. If you're still a little bit uncertain about your piloting abilities, you'll definitely want the extra protection offered by the Hellcat, but if you feel you've completely mastered the art of combat flying, you may find you're best able to make full use of your expertise in an Arrow.

  • It's one of only two fighters in the game with an afterburner slide, allowing it to make quick jogs and dodges. This is especially useful to avoid a target at the end of a strafing run.
  • Its armament is equivalent to the Hellcat's (though it doesn't hold out as long at full power) and it actually mounts two more missiles.
  • It carries a decent complement of decoys, and even if it runs out, a top-notch pilot can often evade a missile.
  • The Arrow can fire a volley of about a dozen shots at full guns without running into energy trouble.
  • The Arrow's useful whenever you're up against Skipper missiles - you'll be able to catch up with them in a pinch if you miss your first pass.

Authorized Combat Guide: Wing Commander III

Tactical Analysis

I'll never forget the first that they shipped us a brand new Arrow to our carrier. I hit the afterburners and spent the rest of the day trying to pull my eyes back to the front of my head. Now that was speed.

From A Wing and a Prayer: An Ace's View, by Colonel Winfield T. Hart (Retired), Enterprise Press, 2675.

  • The Arrow is the fastest ship you have access to in the game. As a result, however, it has very light armor and carries light armaments.
  • The Arrow is a good choice for pure dog-fighting missions against Darkets and even Dralthis.
  • The Arrow has tighter turning radius than any other Confederation fighter. This makes shaking incoming missiles and enemy fighters easier. Because of its maneuverability, it's a good fighter for escort or fleet-protection duty -- as long as it's dealing with medium- or light- attacking fighters. Otherwise, the Hellcat V is the best choice.

Wing Commander: Heart of the Tiger

Wing Commander IV: The Price of Freedom

Origin's Official Guide to Wing Commander IV: The Price of Freedom

Arrow - Pirate Light Fighter (Confederation)

Class Light Fighter Arwpir.png
Manufacturer Douglas Aerospace (stolen)
Length 20 meters
Mass 13 metric tonnes
Max. Velocity 520 k/s
Max. Afterburner Velocity 1400 k/s
Acceleration: 250 k/s^2
Max. Afterburner Acceleration 1000 k/s
Max. Yaw 90 deg/s
Max. Pitch 90 deg/s
Max. Roll 90 deg/s
Weapons Laser Cannon (2)
Ion Cannon (2)
Missile hardpoints (2 x 2 Light)
2 DF / 2 HS
Armor Fore/Aft: 80 cm
Right/Left: 60 cm
Shields 200 cm equiv.
Missile Decoys: 16
Jump Capable: No

Wing Commander: Arena

Joan's Fighting Spacecraft 2700 - 2701 Epsilon Sector Supplement

Scout

The Scout is the standard Arrow V spaceframe, relatively unchanged over the last half century. Its light armament makes it unsuitable for pounding matches, but its record setting speed and maneuverability are ideal for hit-and-run strikes. Arrow Scouts are also a common sight at orbital racing competitions.

Class Light Fighter Render arrow scout.jpg
Manufacturer Douglas Aerospace
Length 20 meters
Mass 13 metric tonnes
Max. Velocity 645 KPS
Max. Afterburner Velocity 1275 KPS
Acceleration: 210 k/s^2
Max. YPR 125/125/125 DPS
Weapons Laser Cannon (2)
Dart DF (2 x 19)
Porcupine Mine (3 x 10)
Armor Fore/Aft: 220 cm
Right/Left: 220 cm
Shields 200 cm equiv.
Devices Engine Power Core
Flares
Sonar
Jump Capable: Yes

Eclipse

The Eclipse, or Cloak Arrow, takes advantage of captured Kilrathi technology: a full spectrum cloaking device and a hardpoint of Vampire missiles. Expert Eclipse pilots combine the cloak with the signature Arrow speed to seemingly appear in two places at once. Owing to the design’s origins as a Confederation black ops ship, Eclipses are the rarest Arrow variant.

Class Light Fighter Render arrow eclipse.jpg
Manufacturer Douglas Aerospace
Length 20 meters
Mass 13.5 metric tonnes
Max. Velocity 570 KPS
Max. Afterburner Velocity 1085 KPS
Acceleration: 210 k/s^2
Max. YPR 160/160/160 DPS
Weapons Meson Blaster (2)
Dart DF (2 x 20)
Vampire HS (1 x 4)
Armor Fore/Aft: 300 cm
Right/Left: 300 cm
Shields 200 cm equiv.
Devices Gun Battery
Flares
Cloak
Jump Capable: Yes


Guardian

The Guardian trades some of its engine capacity for heavier armor and weapons, allowing it to serve as a point-defense fighter. The name comes from their role in protecting capital ships: CAGs keep a steady rotation of Guardians in space, using their Sonar to locate invisible enemy fighters. The deployment of early model Guardians countered the testing of Kilrathi Skipper missiles, delaying production of the weapon by fifteen years.

Class Light Fighter Render arrow guardian.jpg
Manufacturer Douglas Aerospace
Length 20 meters
Mass 14 metric tonnes
Max. Velocity 470 KPS
Max. Afterburner Velocity 890 KPS
Acceleration: 210 k/s^2
Max. YPR 90/90/90 DPS
Weapons Tachyon Gun (2)
Dart DF (3 x 20)
Spiculum IR (1 x 10)
Armor Fore/Aft: 400 cm
Right/Left: 400 cm
Shields 250 cm equiv.
Devices Shield Battery
Shield Power Core
Flares
Deployable Turret
Sonar
Jump Capable: Yes