Blade Heavy Fighter PL4b: Difference between revisions
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[[image:p2blade4view.png|thumb|300px|right|Blade in Kindred colors, Tri-System circa [[2790]].]] | [[image:p2blade4view.png|thumb|300px|right|Blade in Kindred colors, Tri-System circa [[2790]].]] | ||
The Blade is the | The Blade is the [[Kindred]]’s signature fighter. Blades are used for the most important, most dangerous and most illegal missions in the Tri-System. They are particularly common when the Kindred is interested in performing a high level assassination – their extensive weapons array allows them to engage multiple target spheres in a single operation. Because of the thread now faced by the Kindred, the military offers a double bounty for destroying Blades. | ||
Blades are typically armed with a quartet of [[Mass Ion Cannon]]s, giving them short-range, but significant, firepower. | |||
== [[source:=Origin's Official Guide to Privateer 2: The Darkening]] == | |||
'''Blades''' are medium-fast, and you have to get behind them to deal them a serious blow. (Otherwise, you're too busy dodging gunfire to stay on one for very long). Unless you're a wealthy hotshot, they'll likely have significantly better guns, so don't go head to head with one if you can afford it. | |||
Blades don't really have much armor, so they are easy to kill if you can keep from being killed yourself. If you run into multiple Blades, however, you've got problems. | |||
{{#set:source=Privateer 2: The Darkening}} | {{#set:source=Privateer 2: The Darkening}} | ||
[[Category:Kindred Fighters]] | [[Category:Kindred Fighters]] |
Revision as of 06:59, 29 July 2011
PL4B Blade | |
---|---|
Type | Heavy Fighter |
Primary User | Kindred |
Max Velocity | 480 KPS |
Max Afterburner Velocity | 960 KPS |
Acceleration | 64 kps2 |
Max Y/P/R | 95/95/95 dps |
Guns |
|
Missiles |
|
Armor | 187.5 cm |
Shields | 125 cm |
Decoys | Decoy Mk. II (10) |
Cloak | No |
Jump Drive | Yes |
Crew | 1 (pilot) |
Devices |
|
The Blade is the Kindred’s signature fighter. Blades are used for the most important, most dangerous and most illegal missions in the Tri-System. They are particularly common when the Kindred is interested in performing a high level assassination – their extensive weapons array allows them to engage multiple target spheres in a single operation. Because of the thread now faced by the Kindred, the military offers a double bounty for destroying Blades.
Blades are typically armed with a quartet of Mass Ion Cannons, giving them short-range, but significant, firepower.
Origin's Official Guide to Privateer 2: The Darkening
Blades are medium-fast, and you have to get behind them to deal them a serious blow. (Otherwise, you're too busy dodging gunfire to stay on one for very long). Unless you're a wealthy hotshot, they'll likely have significantly better guns, so don't go head to head with one if you can afford it.
Blades don't really have much armor, so they are easy to kill if you can keep from being killed yourself. If you run into multiple Blades, however, you've got problems.