Torpedo: Difference between revisions

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One of the main deficiencies of these early torpedo models was the need for the firing ship to remain stationary during the acquisition process. The other was the inability of capital ships to launch torpedoes without shutting off their own shields, the heavy shielding interfering with the necessary acquisition and lock process. Though the former would eventually be corrected, torpedo runs would still require pilots to fly straight and steady during a lock period of up to thirty seconds. Records showed that the latter remained an issue till late as 2654, with capital ships still powering down shields before launching torpedoes at that time.
One of the main deficiencies of these early torpedo models was the need for the firing ship to remain stationary during the acquisition process. The other was the inability of capital ships to launch torpedoes without shutting off their own shields, the heavy shielding interfering with the necessary acquisition and lock process. Though the former would eventually be corrected, torpedo runs would still require pilots to fly straight and steady during a lock period of up to thirty seconds. Records showed that the latter remained an issue till late as 2654, with capital ships still powering down shields before launching torpedoes at that time.


A chart of recorded torpedo types is shown below.
A chart of known torpedo types in use during the 27th century is seen below.




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! '''Damage'''
! '''Damage'''
! '''Refire Delay'''
! '''Refire Delay'''
! '''Missile Length'''
! '''Warhead Type'''
|-
|-
| ''Lance Mark III''
| ''Mark IV''
| 1000 kps
| 1000 kps
| 14 sec
| 16 seconds
| 14000 m
| 20/20 dps
| 200 k/s^2
| 12 seconds
| 800 cm
| 0 seconds
| 3.8 m
| Antimatter
|-
| ''Lance Mark IV''
| 1000 kps
| 16 sec
| 16000 m
| 16000 m
| 20/20 dps
| 20 dps
| 200 k/s^2
| 200 k/s^2
| 12 seconds
| 12 seconds
| 200 cm
| 200 cm
| 0 seconds
| 0 seconds
| 10 m
| Fusion
|-
| ''Lance Mark V''
| 2600 kps
| 28 seconds
| 72800 m
| 0/0s dps
|
| 12 seconds
| 1800 cm
| 2 seconds
|
| Antimatter
|-
|-
| ''Valiant LT''
| ''Valiant LT''
| 1600 kps
| 1600 kps
| 18 sec
| 18 seconds
| 12000 m
| 12000 m
| 20/20 dps
| 20 dps
| 900 k/s^2
| 900 k/s^2
| 6 seconds
| 6 seconds
| 80 cm
| 80 cm
| 2 seconds
| 2 seconds
|
| Fusion
|-
|-
| ''Firestorm T''
| ''Firestorm T''
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| 18 seconds
| 18 seconds
| 18000 m
| 18000 m
| 20/20 dps
| 20 dps
| 600 k/s^2
| 600 k/s^2
| 12 seconds
| 12 seconds
| 160 cm
| 160 cm
| 2 seconds
| 2 seconds
|
| Fusion
|-
|-
| ''Lancer LT''
| ''Lancer LT''
| 1800 kps
| 1800 kps
| 16 sec
| 16 seconds
| 18000 m
| 18000 m
| 30/30 dps
| 30 dps
| 900 k/s^2
| 900 k/s^2
| 5 seconds
| 5 seconds
| 100 cm
| 100 cm
| 2 sec
| 2 seconds
|
| Fusion
|-
|-
| ''Pike T''
| ''Pike T''
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| 20 seconds
| 20 seconds
| 22000 m
| 22000 m
| 35/35 dps
| 35 dps
| 700 k/s^2
| 700 k/s^2
| 10 seconds
| 10 seconds
| 200 cm
| 200 cm
| 2 seconds
| 2 seconds
|
| Fusion
|-
|-
| ''Poseidon''
| ''Poseidon''
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| 18 seconds
| 18 seconds
| 18000 m
| 18000 m
| 25/25 dps
| 25 dps
| 700 k/s^2
| 700 k/s^2
| 8 seconds
| 8 seconds
| 230 cm
| 230 cm
| 2 seconds
| 2 seconds
|
| Fusion
|}
|}



Revision as of 22:40, 30 August 2010

Term for shield-penetrating missiles typically carried by capital ships and heavy fighter-bombers. First used with devastating effect by the Kilrathi Empire during the McAuliffe Ambush of 2634.

Early shield-burster missile prototypes were developed prior to the outbreak of the Terran-Kilrathi conflict in 2634 by both the Confederation and Kilrathi subject races. The primary obstacle lay in the polarity shift frequency of phase shields, which could simply be increased at time of impact to prematurely detonate the torpedo before it penetrated the shield. Although speculative exercises were conducted by ConFleet in 2622 to experiment with the feasibility of such a weapon, the concept caught little interest and Fleet doctrine continued to stress massed heavy weapon barrages at the start of the war.

Kilrathi leaders were more receptive. Searching for a technological advantage to trump the Confederation's material superiority, they discovered records of the Panama war games from a captured human colony on Fawcett's World and set their subject races to work on developing a practical model. Development was slow, despite urgent pressure from the Crown Prince, but by mid-2634 working prototypes had been completed, which were quickly rushed into production to see action at McAuliffe later that year.

One of the main deficiencies of these early torpedo models was the need for the firing ship to remain stationary during the acquisition process. The other was the inability of capital ships to launch torpedoes without shutting off their own shields, the heavy shielding interfering with the necessary acquisition and lock process. Though the former would eventually be corrected, torpedo runs would still require pilots to fly straight and steady during a lock period of up to thirty seconds. Records showed that the latter remained an issue till late as 2654, with capital ships still powering down shields before launching torpedoes at that time.

A chart of known torpedo types in use during the 27th century is seen below.


Name Velocity Active Time Range Max Yaw/Pitch Acceleration Lock Time Damage Refire Delay
Mark IV 1000 kps 16 seconds 16000 m 20 dps 200 k/s^2 12 seconds 200 cm 0 seconds
Valiant LT 1600 kps 18 seconds 12000 m 20 dps 900 k/s^2 6 seconds 80 cm 2 seconds
Firestorm T 1200 kps 18 seconds 18000 m 20 dps 600 k/s^2 12 seconds 160 cm 2 seconds
Lancer LT 1800 kps 16 seconds 18000 m 30 dps 900 k/s^2 5 seconds 100 cm 2 seconds
Pike T 1800 kps 20 seconds 22000 m 35 dps 700 k/s^2 10 seconds 200 cm 2 seconds
Poseidon 1200 kps 18 seconds 18000 m 25 dps 700 k/s^2 8 seconds 230 cm 2 seconds


It should be noted that the Proton Torpedo, a popular civilian weapon, is not a true torpedo in the sense defined by this article.

Not to be confused with much heavier ordnance such as CapShip or Skipper missiles.