Laser (Wing Commander): Difference between revisions

The Terran Knowledge Bank
Jump to: navigation, search
(Created page with " ==Wing Commander Claw Marks== <pre>Laser Cannon - Lasers don't do a lot of damage. Still, nearly all pilots have at least one story in which the long range of the las...")
 
(Redirected page to Laser cannon)
Tag: New redirect
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
#redirect [[Laser cannon]]
==[[Wing Commander]] [[Claw Marks]]==
<pre>Laser Cannon - Lasers don't do a lot of damage. Still, nearly all pilots have at least one story in which the long range of the laser allowed them to get first strike on a foe. Despite their low damage potential, lasers are reliable, versatile, and effective - they have probably accounted for more enemy kills than any other weapon.
</pre>
 
==[[Wing Commander 2]] [[WC II playguide manual|Manual]]==
<pre>Laser Cannon. The least powerful, most reliable blaster-type weapons, lasers don't inflict much damage, but are effective at long range.</pre>
 
==[[Wing Commander 3]] [[Victory Streak]]==
<pre>Laser Cannon
The laser is the backbone of today’s energy guns. Consistently improved upon and perfected over the last half-century, the laser provides the standard against which most
other blasters are judged. Low maintenance and a low energy cost make it standard armament for almost every ship in existence. The laser is ideally suited to deep-space
combat (in atmospheric conditions, rays refract and lose their effectiveness), and has no effect against shields on larger ships.
 
Penetration 18
Energy 10 nJ
Range 5000 k
.25 sec
</pre>

Latest revision as of 16:44, 25 October 2023

Redirect to: