Missile Launcher: Difference between revisions

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{{infobox Weapon
Missile Launcher may refer to:
|faction = terran
|name = Missile Launcher
|type =
|warhead =
|manufacturer =
|image = image:Privateer - Ship Modification Bay - Missile Launcher.PNG
|caption =
|introduction =
|length =
|damage =
|maxdamage =
|blastradius =
|range =
|max velocity =
|acceleration =
|max y/p/r =
|refirerate =
|energyrating =
|heat =
|locktime =
|cost =
}}
A [[Missile Launcher]] or ''Missile launcher'' or ''missile launcher'' is a projectile launcher that can be installed on a spacecraft's weapons mount. Missile launchers can fire [[Dumb Fire]], [[Heat Seeking]], [[Image Recognition]] and [[Friend or Foe]] missiles. Multiple types of munitions can be loaded in one launcher; the user can select which to fire. They are available for sale to privateers at [[Ship Dealer|ship dealers]]. [[Gabriel Quentin]] wrote about missile launchers in [[GEMINI SECTOR: AN OVERVIEW]].


==Specifications==
*[[Missile Launcher (Privateer)]] as found in [[Wing Commander Privateer]]
 
*Missile Launcher as found in the main Wing Commander games.
{| class="wikitable"
|-
! Version
! Capacity
! Cost
! Resale
|-
! Privateer
| 10 missiles
| 10,000 credits
| 7,500 credits
|-
|}
 
==Users==
 
A Missile Launcher may be installed on the weapons slots on the stock [[Tarsus]], [[Orion]], [[Galaxy]] and [[Centurion]].
 
'''Church of Man'''
 
* [[Salthi]]
 
'''Bounty Hunters'''
* [[Centurion]]
* [[Demon]]
* [[Orion]]
 
'''Church of Man'''
* [[Salthi]]
* [[Talon]]
 
'''Empire of Kilrah'''
* [[Dralthi]]
* [[Gothri]]
* [[Kamekh]]
 
'''Merchants'''
* [[Galaxy]]
* [[Tarsus]]
 
'''Militia'''
* [[Gladius]]
* [[Talon]]
 
''Terran Confederation'''
* [[A-17 Broadsword]]
* [[F-71 Stiletto]]
* [[Paradigm]]
 
'''Individual Users'''
* [[Mack Christiensen]] ([[Tarsus]])
* [[Grayson Burrows]] ([[Tarsus]])
* [[Menesch]] ([[Centurion]])
* [[Mordecai Jones]] ([[Centurion]])
 
==Images==
 
<gallery>
Privateer - Ship Modification Bay - Torpedo Launcher.PNG
Privateer - Ship Modification Bay - Damaged - Torpedo Launcher.PNG
Privateer - VDU - Elements - Torpedo Launcher.PNG
</gallery>
 
===Mounted===
 
<gallery>
Tarsus - Weapon - Torpedo Launcher - Right.PNG
Tarsus - Weapon - Torpedo Launcher - Left.PNG
Orion - Weapon - Torpedo Launcher.png
Galaxy - Weapon - Torpedo Launcher - Right.png
Galaxy - Weapon - Torpedo Launcher - Left.png
Centurion - Weapon - Torpedo Launcher - Right Inner.png
Centurion - Weapon - Torpedo Launcher - Left Inner.png
</gallery>
 
==Wing Commander Privateer Player's Guide==
 
'''Missile Launcher'''
 
Missile launchers are crucial in making a quick kill. Without shields few ships can withstand a missile hit. Missiles are listed in order, from least to most expensive, with a brief description of its locking method. Each launcher can hold up to 10 missiles in any combination.
 
Armor penetration is based on the durasteel standard, and is listed only for comparison. All missiles that can lock but fail to do so simply fly straight ahead (like a DF missile). Refire delay for one launcher is 2.5 seconds — two launchers are twice as fast.
 
<gallery>
Privateer Manual - Page 59.jpg
</gallery>
 
==Privateer Playtesters' Guide==
 
'''Weapons Systems'''
 
Your weapons loadout will vary according to your skill level, typical missions and financial resources. In general, dumb fire missiles and torpedoes can inflict more harm in the hands of an experienced pilot. Guided missiles will find their target with the help of their locking mechanisms, making accuracy less essential. A tractor beam system will allow you to retrieve cargo from a destroyed ship and is thus an indispensable part of every pirate fighter.
 
'''Range.''' The effective range of the projectile in meters (m).
 
'''Damage potential.''' The amount of damage done to a target. This measurement is based on the durasteel standard, and is listed for comparison only.
 
'''Refire delay.''' The recharge time of a gun between each shot in units of seconds.
 
'''Energy use.''' How much energy the gun uses in units of Gigaloules (GI).
 
'''Abuse limit.''' How much damage your guns can take before they are destroyed. Abuse limits are rated as low, medium and high.
 
'''Dumb Fire (DF).''' Dumb fire missiles are the most elementary type of missiles available. They have no sophisticated locking mechanisms. Once dumb fires are launched, they fly in a straight line. These missiles will be more of an asset if you have considerable experience in space combat and you know how to lead an enemy ship (how far in front of the ship to fire in order to hit the moving target). In general, you should reserve this weapon for use against slow targets at medium to close range when you can easily anticipate the enemy's next movement.
 
'''OTHER SHIP MODIFICATION TIPS'''
 
* ''In the beginning, you should try to build up your ship and make it more resistant. Sell the missile launcher on your ship. This will earn you 7500 credits. You can always buy another missile launcher later when you have better armor and shields. – "Frog" ''
 
* ''As soon as you can afford it, you should buy two missile launchers. This will launch two missiles at once, which can usually destroy most ships — the first missile to his will take out the shields and the second will usually hit the unprotected ship in the same place. The Orion is the only ship which can't mount two missile launchers. – "Bravestarr" ''
 
* ''Start shooting at your enemy with missiles and finish him off with guns. Missiles won't take enemy ships out with one hit, but they will take down the shields. If you have dual missile launchers, you may be able to finish him off with missiles alone. – "Balzac" ''
 
<gallery>
PPG - 60.png
PPG - 63.png
</gallery>
 
==Appearances==
 
* [[Wing Commander Privateer Player's Guide]]
* [[Wing Commander Privateer]]
* [[Privateer Playtesters' Guide]]
* [[Privateer Righteous Fire]]
 
==Behind the Screens==
 
An unused double barreled missile launcher was found in the WC3D asset collection. It is not in the release build.
 
Wing Commander Privateer contains graphics overlays for missile launchers, torpedo launchers and tractor beams on two additional outer weapons slots on the Centurion. These slots were removed from the final build of the game.
 
<gallery>
Centurion - Weapon - Missile Launcher - Right Outer CUT.png|Outer Starboard (cut)
Centurion - Weapon - Missile Launcher - Left Outer CUT.png|Outer Port (cut)
</gallery>
 
===Source Models===
 
* [https://download.wcnews.com/files/priv1/3D/LAUNCHER.zip LAUNCHER] - Missile Launcher
* [https://download.wcnews.com/files/priv1/3D/PYLON.zip PYLON] - Missile Launcher
* [https://download.wcnews.com/files/priv1/3D/PYLON2.zip PYLON2] - Double Missile Launcher
* [https://download.wcnews.com/files/priv1/3D/MRCHGEAR.zip MRCHGEAR] - Galaxy with Equipment
* [https://download.wcnews.com/files/priv1/3D/CLNKGEAR.zip CLNKGEAR] - Tarsus with Equipment
* [https://download.wcnews.com/files/priv1/3D/TUGGEAR.zip TUGGEAR] - Orion with Equipment
* [https://download.wcnews.com/files/priv1/3D/FIGHTGER.zip FIGHTGER] - Centurion with Equipment
 
{{Navbox Privateer Ship Components}}
 
[[category:Ship Components]]
[[category:Components Sold by Ship Dealers]]
[[category:Weapons]]
[[category:Missiles]]
[[category:Church of Man Weapons]]
[[category:Militia Weapons]]
[[category:Bounty Hunter Weapons]]
[[category:Terran Confederation Weapons]]
[[category:Pirate Weapons]]
[[category:Merchant Weapons]]
[[category:Kilrathi Weapons]]

Latest revision as of 06:01, 18 October 2023

Missile Launcher may refer to: