Break-off (Terran card): Difference between revisions

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|faction = terran
|faction = terran
|name = Break-off
|name = Break-off
|image = image:WCTCG_Maneuver_Break-Off.png
|image = image:WCTCG_Maneuver_Break-off.png
|rarity = Common
|rarity = Common
|equivalent = [[Break-off (Kilrathi card)|Break-off]]
|equivalent = [[Break-off (Kilrathi card)|Break-off]]
}}
}}


[[Break-off (Terran Confederation card)|Break-off]] is a [[Wing Commander Collectible Trading Card Game]] card.
[[Break-off (Terran card)|Break-off]] is a [[Wing Commander Collectible Trading Card Game]] card.


==Card Data==
==Card Data==
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|-
|-
!Side Indicator
!Side Indicator
|[[Terran Confederation]]
|[[Terran (card faction)|Terran]]
|-
|-
!Artist Credit
!Artist Credit
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|-
|-
|}
|}
==WCCIC Review==
: ''If I understand this card correctly, you could have a very nimble card like an Arrow play Break-Off and use it to pull both that Arrow and less agile card like a Longbow back to the Ready Area. That's a pretty nice ability. You can have a heavy hitter and a nible escort, and with this card you have the option for a quick retreat in a dire situation. If you think your big guns have the staying power so that they won't ever have to retreat, this card could still be useful in a situation where a lone weak fighter is outmatched.''
: ''Rating : 5.5''


==Notes==
==Notes==
{{Navbox Card/Maneuver}}


[[category:Wing Commander Collectible Trading Card Game Cards]]
[[category:Wing Commander Collectible Trading Card Game Cards]]
[[category:Maneuver Cards]]
[[category:Maneuver Cards]]
[[category:Common Cards]]
[[category:Common Cards]]
[[category:Terran Confederation Cards]]
[[category:Terran Cards]]

Latest revision as of 03:32, 26 July 2020

Break-off
WCTCG Maneuver Break-off.png
Rarity Common
Equivalent Break-off


Break-off is a Wing Commander Collectible Trading Card Game card.

Card Data

Card Type Maneuver
Card Rating 3 Maneuver Points
Side Indicator Terran
Artist Credit William Hodgson
Card Title Break-off
Card Text All friendly fighters at this Nav Point return to Ready Area.

WCCIC Review

If I understand this card correctly, you could have a very nimble card like an Arrow play Break-Off and use it to pull both that Arrow and less agile card like a Longbow back to the Ready Area. That's a pretty nice ability. You can have a heavy hitter and a nible escort, and with this card you have the option for a quick retreat in a dire situation. If you think your big guns have the staying power so that they won't ever have to retreat, this card could still be useful in a situation where a lone weak fighter is outmatched.
Rating : 5.5

Notes