Orsini Mission 2 (ORS-2): Difference between revisions

The Terran Knowledge Bank
Jump to: navigation, search
 
(15 intermediate revisions by the same user not shown)
Line 5: Line 5:
|date =  
|date =  
|fighter = [[Arrow]], [[Hellcat V]], [[Thunderbolt VII]]
|fighter = [[Arrow]], [[Hellcat V]], [[Thunderbolt VII]]
|wingmen = [[Ralgha nar Hhallas]]
|wingmen = [[Cobra]], [[Hobbes]], [[Maniac]], [[Vagabond]], [[Vaquero]]
|medal =  
|medal =  
|objectives = Make a three-area sweep and destroy any Kilrathi fighters you find.
|objectives = Make a three-area sweep and destroy any Kilrathi fighters you find.
Line 95: Line 95:
|-
|-
|}
|}
==Images==


==Conversations==
==Conversations==
Line 197: Line 195:
| width="400" valign="top" |  
| width="400" valign="top" |  


DEBRIEFING A1 - SUCCESS - EISEN   -> A1SPFEI1
DEBRIEFING A2 - SUCCESS - ROLLINS   -> A2SPFRL1


Unless otherwise noted, all Debriefings will be over the radio as Blair flies back to the Victory.
ROLLINS (V.O.)
Score one for our side, Colonel.  You are clear to land.


EISEN (V.O.)<BR>
Go to A3.
Excellent work, Colonel.  I can see now that your reputation is well deserved.
 
ROLLINS (V.O.)<BR>
You’re cleared for landing, Colonel.
 
Go to A2.


| width="400" valign="top" |
| width="400" valign="top" |


Scene A15
Scene A19


DEBRIEFING A1 - FAILURE - EISEN   -> A1SPFEI2
DEBRIEFING A2 - FAILURE - ROLLINS   -> A2SPFRLI


EISEN (V.O.)<BR>
ROLLINS (V.O.)
Colonel, if that was any indication of your abilities, I must say that I wonder how you got your reputation.
Tough break, Colonel.  You’re clear for landing.


ROLLINS (V.O.)<BR>
Go to A3.
You’re cleared to land, Colonel.
 
Go to A2.


|}
|}


==The Authorized Combat Guide to Wing Commander III==
==Origin's Official Guide to Wing Commander III==


===A Word From Colonel Hart===
===Gameflow===


This mission is a little more tricky than the first. You're going to have to hit three of the nav points and take out the Cats that you find there. Hobbes isn't your only ally aboard the Victory. Go out and meet your pilots. Once you get to know them they'll report to duty and be available for missions.
{|
|-
| '''Conversations'''
| Cobra (BK), Hobbes (FC), Maniac (BG), ''Rollins'' (LF), '''Vagabond''' (RR), '''Vaquero''' (RR)
|
|-
|colspan="3"|'''New Morale Conversations'''
|-
| Vaquero (RR)
| ''Sounds good to me.''
| +1
|-
|
| ''He's not focused.''
| -1
|-
|colspan="3"|'''Other New Movies'''
|-
|-
| Cobra (BK)
| ORS-2
|
|-
|}


===Colonel Hart's Tactical Analysis===
===Mission===


You'll have three conversations in this mission: Cobra in the Barracks, Hobbes in flight control, and Vagabond and Vaquero in the living quarters. Maniac is still up on the bridge if you didn't talk to him last mission.
{|
|-
| '''Briefing'''
| Sweep three areas. This mission is similar to ORS-1, but you will encounter a wayward Kilrathi logistic hull with a few escorting light fighters.
|-
| '''Wingmen'''
| '''Cobra''', Hobbes, Maniac, Vagabond, Vaquero
|-
| '''Ships'''
| <I><B>Arrow</B></I>, <I>Hellcat</I>, <I>Thunderbolt</I>
|-
|}


{Picture: Cobra} ''Now there's a lady with a chip on her shoulder.''
'''Takeoff'''  
* Autopilot.


On this mission you'll encounter a transport. The Intelligence boys call this kind of thing catnip. It's there to lure you in. Remember, it's not a part of your mission. Take out the Kilrathi fighters and if you have the time and patience, or simply want some target practice, open up on the transport. Just don't let it lure you in while there's still fighters floating around.
'''(A) Nav 1'''
* Clear. Proceed to next Nav point.


{Picture: Dogfight} ''Don't be lured in too soon.''
'''(B) Nav 2'''
* 2 ''Darket''.


In the 3DO version you'll face a corvette instead of a transport.
'''(C) Nav 3'''
* 2 ''Darket'', 1 enemy transport.


===Objective for Success===
'''Success'''
* Destroy all ''Darket''. (You must destroy all of them to receive the MISSION ACCOMPLISHED message.) Go to Mission ORS-3.


Destroy all of the Darkets.
'''Failure'''
* Go to Mission ORS-3.


===Colonel Hart's Counsel===
===Analysis===


Take the Arrow or Hellcat on this one, with a standard load. I'd suggest flying with either Cobra or Hobbes.
* You don't have to take out the transport. But if you want to anyway, activate full guns and afterburn in toward the ship. Aim for the turrets (bracketed in yellow). A transport has two turrets, and once you take them out the ship is defenseless. For the killing blow, unleash your guns, or use a missile.


==Origin's Official Guide to Wing Commander III==
* Try to tail the ''Darket'' and match speed with them. Don't forget to lock onto a targeted ship--this activates your I.T.T.S. targeting system. Aim for the green sight to hit the locked ship.


===Mission===
===TNC Newsbrief Text Feed===


'''Briefing''' Make a three-area sweep and destroy any Kilrathi fighters you find.
... according to pilots in numerous sectors, the Kilrathi have ceased the time-honored tradition of taking ejected pilots prisoner by plucking them out of space's vacuum and tractoring them aboard support ships. Instead, they have been firing on the defenseless fliers, murdering them in cold blood...


'''Wingmen''' '''Hobbes''' (only choice)
==Authorized Combat Guide to Wing Commander III==


'''Ships''' '' '''Hellcat''' '' (only choice)
===A Word From Colonel Hart===


This mission is a little more tricky than the first. You're going to have to hit three of the nav points and take out the Cats that you find there. Hobbes isn't your only ally aboard the Victory. Go out and meet your pilots. Once you get to know them they'll report to duty and be available for missions.


'''Takeoff'''
===Colonel Hart's Tactical Analysis===
* Autopilot.


'''(A) Nav 1'''
You'll have three conversations in this mission: Cobra in the Barracks, Hobbes in flight control, and Vagabond and Vaquero in the living quarters. Maniac is still up on the bridge if you didn't talk to him last mission.
* 2 ''Darket''.


'''(B) Nav 2'''
{Picture: Cobra} ''Now there's a lady with a chip on her shoulder.''
* Clear


'''(C) Nav 3'''
On this mission you'll encounter a transport. The Intelligence boys call this kind of thing catnip. It's there to lure you in. Remember, it's not a part of your mission. Take out the Kilrathi fighters and if you have the time and patience, or simply want some target practice, open up on the transport. Just don't let it lure you in while there's still fighters floating around.
* 2 ''Darket''.


'''Success'''
{Picture: Dogfight} ''Don't be lured in too soon.''
* Destroy at least 3 ''Darket''. Go to Mission ORS-2.


'''Failure'''
In the 3DO version you'll face a corvette instead of a transport.
* Go to Mission ORS-2.


===Analysis===
===Objective for Success===


* Before you autopilot from the ''Victory'', redistribute your power. If you've got good aim, allocate the majority of power to your weapons and lower engines, damage repair and shields. If you're new to the game, increase your shield and damage settings and decrease engines and weapons.
Destroy all of the Darkets.


* At Nav 1, set Hobbes free to ''Break and attack'', then take out the ''Darket'' with full guns, or by wearing out their shields with the guns and popping them with an IR missile. (HS missiles will also work, especially if you've already tagged the rear shields.)
===Colonel Hart's Counsel===


* If you're having trouble staying with the ''Darket'', use [Y] and occasionally afterburn. Take them on head-on if you want to--your shields are better than theirs.
Take the Arrow or Hellcat on this one, with a standard load. I'd suggest flying with either Cobra or Hobbes.
 
===TNC Newsbrief Text Feed===
 
In one of the more macabre touches to an already brutal war, the Hispania freighter Loa recovered a Confederation fighter adrift in the Veronica sector, its pilot ritually executed by the Kilrathi before being strapped into the cockpit and cast into space The fighter was immediately confiscated by the Confederation Intelligence Department, but crewmembers reported that Kilrathi symbols had been painted across the fighter's hull in its pilot's own blood, while those who saw the body indicated that it had been literally ripped to shreds
 
Linquistics specialists at the University of Hawaii on Earth have made progress in deciphering the intricacies of the Kilrathi language and have begun publishing their reearch in leading journals. While Confederation Intelligence is rumored to be adept at both the decryption and translation of Kilrathi signals, civilian reearch has been sharply restricted.
 
We'll have further reports as they become available. Information is the blood of free society. Good evening.


[[Category:Orsini Sector]]
[[Category:Orsini Sector]]

Latest revision as of 02:42, 26 April 2020

Orsini Mission 2 (ORS-2)
Fighter Arrow, Hellcat V, Thunderbolt VII
Wingmen Cobra, Hobbes, Maniac, Vagabond, Vaquero
Objectives Make a three-area sweep and destroy any Kilrathi fighters you find.
Previous Orsini Mission 1 (ORS-1)
Next Orsini Mission 3 (ORS-3)



Mission Layout

PC

Nav Area Enemies Friendlies Objective Notes
Take off Cleared to launch
Sweep 1 Fly to way area Destroy all enemy fighters
Sweep 2 2 Darket Fly to way area Destroy all enemy fighters
Sweep 3 2 Darket
1 Sha'kar (Transport)
Fly to way area Destroy all enemy fighters
Victory 2 Southampton (Sheffield, Coventry)
1 Tallahassee (Ajax)
1 Yorktown (Victory)
Fly to way area Return to the Victory
Landing Return to the Victory

3DO

Nav Area Enemies Friendlies Objective
Sweep 1 3 Darket Sweep for enemy activity
Sweep 2 2 Darket
1 Kamrani (Corvette)
Continue sweep
Sweep 3 2 Dralthi IV Final leg of patrol
Victory 3 Southampton (Destroyer)
1 Yorktown (Victory)
Return to the Victory

Conversations

New

Location Characters Video Notes
Flight Control Hobbes A2FCTHBO Optional
Rec Room Vaquero A0RECVQS
Barracks Cobra A1BARCBO Optional

Sliding

Location Characters Video Notes
Lift Rollins A0LFTRLS
Rec Room Cobra, Hobbes, Vagabond A1RECCB
Rec Room Vagabond A0RECVAS
Barracks Angel A0BARAG
Bridge Maniac A0BRIMAS

Mission Briefing

BRIEFING A2 - EISEN -> A2BRFEI

-> BLAIR APPROACHES EISEN AT THE MAP TABLE.

EISEN

Let's get started, Colonel.

EISEN POINTS TO THE MAP DISPLAY.

EISEN (V.O.)

One of our tracking stations reports Kilrathi activity in these regions. I'd like you to run a patrol through there and sweep the areas.

(beat)

The station's report is sketchy. You might encounter some sort of Kilrathi cap ship.

EISEN

Go to it, Colonel.

Wingman choices for Mission A2: Hobbes, any other pilot Blair has had a conversation with. Cannot be Flint since Blair hasn't really spoken to her yet.

Mission Debriefing

Success Failure

DEBRIEFING A2 - SUCCESS - ROLLINS -> A2SPFRL1

ROLLINS (V.O.) Score one for our side, Colonel. You are clear to land.

Go to A3.

Scene A19

DEBRIEFING A2 - FAILURE - ROLLINS -> A2SPFRLI

ROLLINS (V.O.) Tough break, Colonel. You’re clear for landing.

Go to A3.

Origin's Official Guide to Wing Commander III

Gameflow

Conversations Cobra (BK), Hobbes (FC), Maniac (BG), Rollins (LF), Vagabond (RR), Vaquero (RR)
New Morale Conversations
Vaquero (RR) Sounds good to me. +1
He's not focused. -1
Other New Movies
Cobra (BK) ORS-2

Mission

Briefing Sweep three areas. This mission is similar to ORS-1, but you will encounter a wayward Kilrathi logistic hull with a few escorting light fighters.
Wingmen Cobra, Hobbes, Maniac, Vagabond, Vaquero
Ships Arrow, Hellcat, Thunderbolt

Takeoff

  • Autopilot.

(A) Nav 1

  • Clear. Proceed to next Nav point.

(B) Nav 2

  • 2 Darket.

(C) Nav 3

  • 2 Darket, 1 enemy transport.

Success

  • Destroy all Darket. (You must destroy all of them to receive the MISSION ACCOMPLISHED message.) Go to Mission ORS-3.

Failure

  • Go to Mission ORS-3.

Analysis

  • You don't have to take out the transport. But if you want to anyway, activate full guns and afterburn in toward the ship. Aim for the turrets (bracketed in yellow). A transport has two turrets, and once you take them out the ship is defenseless. For the killing blow, unleash your guns, or use a missile.
  • Try to tail the Darket and match speed with them. Don't forget to lock onto a targeted ship--this activates your I.T.T.S. targeting system. Aim for the green sight to hit the locked ship.

TNC Newsbrief Text Feed

... according to pilots in numerous sectors, the Kilrathi have ceased the time-honored tradition of taking ejected pilots prisoner by plucking them out of space's vacuum and tractoring them aboard support ships. Instead, they have been firing on the defenseless fliers, murdering them in cold blood...

Authorized Combat Guide to Wing Commander III

A Word From Colonel Hart

This mission is a little more tricky than the first. You're going to have to hit three of the nav points and take out the Cats that you find there. Hobbes isn't your only ally aboard the Victory. Go out and meet your pilots. Once you get to know them they'll report to duty and be available for missions.

Colonel Hart's Tactical Analysis

You'll have three conversations in this mission: Cobra in the Barracks, Hobbes in flight control, and Vagabond and Vaquero in the living quarters. Maniac is still up on the bridge if you didn't talk to him last mission.

{Picture: Cobra} Now there's a lady with a chip on her shoulder.

On this mission you'll encounter a transport. The Intelligence boys call this kind of thing catnip. It's there to lure you in. Remember, it's not a part of your mission. Take out the Kilrathi fighters and if you have the time and patience, or simply want some target practice, open up on the transport. Just don't let it lure you in while there's still fighters floating around.

{Picture: Dogfight} Don't be lured in too soon.

In the 3DO version you'll face a corvette instead of a transport.

Objective for Success

Destroy all of the Darkets.

Colonel Hart's Counsel

Take the Arrow or Hellcat on this one, with a standard load. I'd suggest flying with either Cobra or Hobbes.