Orsini Mission 2 (ORS-2): Difference between revisions

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{{infobox Mission
{{infobox Mission
|faction = terran
|faction = terran
|name = Orsini Mission 1 (ORS-1)
|name = Orsini Mission 2 (ORS-2)
|image =  
|image =  
|date = [[2669.217]]
|date =
|fighter = [[Hellcat V]]
|fighter = [[Arrow]], [[Hellcat V]], [[Thunderbolt VII]]
|wingmen = [[Ralgha nar Hhallas]]
|wingmen = [[Cobra]], [[Hobbes]], [[Maniac]], [[Vagabond]], [[Vaquero]]
|medal =  
|medal =  
|objectives = Make a three-area sweep and destroy any Kilrathi fighters you find.
|objectives = Make a three-area sweep and destroy any Kilrathi fighters you find.
Line 11: Line 11:
|points =  
|points =  
|notes =  
|notes =  
|previous= '''[[Special Operations 2]]'''<br>[[Ayer's System - Series 4 - Mission D]]
|previous= [[Orsini Mission 1 (ORS-1)]]
|next= [[Orsini Mission 2 (ORS-2)]]
|next= [[Orsini Mission 3 (ORS-3)]]
}}
}}


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===PC===
===PC===
* Victory
** 1 [[Yorktown]] (TCS Victory)
** 1 [[Tallahassee]] (TCS Ajax)
** 2 [[Southampton]] (TCS Sheffield, TCS Coventry)
* Nav 1
** 2 [[Darket]]
* Nav 2
** Clear
* Nav 3
** 2 [[Darket]]


{| class="wikitable"
{| class="wikitable"
Line 45: Line 30:
|  
|  
|  
|  
| TAKE OFF
| Take off
| CLEARED TO LAUNCH
| Cleared to launch
|-
|-
! SWEEP 1
! Sweep 1
| 3 [[Darket]]
|  
|
|
| FLY TO WAY AREA
| Fly to way area
| DESTROY ALL ENEMY FIGHTERS
| Destroy all enemy fighters
|-
|-
! SWEEP 2
! Sweep 2
| 2 [[Darket]]<br>1 [[Kamrani]] (Corvette)
| 2 [[Darket]]
|
|
| FLY TO WAY AREA
| Fly to way area
| DESTROY ALL ENEMY FIGHTERS
| Destroy all enemy fighters
|-
|-
! SWEEP 3
! Sweep 3
| 2 [[Dralthi IV]]
| 2 [[Darket]]<br>1 [[Sha'kar]] (Transport)
|
|
| FLY TO WAY AREA
| Fly to way area
| DESTROY ALL ENEMY FIGHTERS
| Destroy all enemy fighters
|-
|-
! VICTORY
! Victory
|
|
| 3 [[Southampton]] (Destroyer)<br>1 [[Yorktown]] (Victory)
| 2 [[Southampton]] (Sheffield, Coventry)<br>1 [[Tallahassee]] (Ajax)<br>1 [[Yorktown]] (Victory)
| FLY TO WAY AREA
| Fly to way area
| RETURN TO THE VICTORY
| Return to the Victory
|-
|-
!  
!  
|
|
|  
|  
| LANDING
| Landing
| RETURN TO THE VICTORY
| Return to the Victory
|-
|-
|}
|}
Line 110: Line 95:
|-
|-
|}
|}
==Images==


==Conversations==
==Conversations==


===New===


 
{| class="wikitable"
===Flight Control - Hobbes===
|-
 
! Location
FLIGHT CONTROL - HOBBES<nowiki>    -></nowiki> A1FCTHB<BR>
! Characters
BLAIR GRASPS HOBBES’ PAW AND THEY SHAKE HEARTILY.<nowiki>    -></nowiki> *
! Video
 
! Notes
HOBBES<BR>
|-
Welcome aboard, old friend.<BR>
| Flight Control
You’re looking fine and fit.<BR>
| Hobbes
Does this war agree with you?
| [[A2FCTHBO]]
 
| Optional
BLAIR<BR>
|-
<nowiki>    -></nowiki> (chuckles)<BR>
| Rec Room
Yeah, like a pair of busted wing-flaps. But it’s great to see you, buddy.
| Vaquero
 
| [[A0RECVQS]]
HOBBES<BR>
|  
Ah... and how is the fine pilot and comrade Angel?
 
BLAIR’S SMILE VANISHES.
 
BLAIR<BR>
I don’t have a clue. Haven’t heard from her in a while. She’s on some damn covert op for Tolwyn.<BR>
<nowiki>    -></nowiki> (changing subject)<BR>
But hey, I got good news for you. I put you back on the flight roster.
 
HOBBES<BR>
<nowiki>    -></nowiki> (beat)<BR>
But I requested - -
 
BLAIR<BR>
Never mind that. I want you with me on my first mission.
 
HOBBES<BR>
Colonel . . .<BR>
<nowiki>    -></nowiki> (beat)<BR>
There are many brave and noble pilots here.
 
BLAIR<BR>
Yeah, but when my life’s on the line, I want a wingman I can trust.
 
HOBBES BOWS SLIGHTLY.
 
HOBBES<BR>
I shall try not to disappoint you, old friend.
 
 
----
 
===Lift - Rollins===
 
LIFT - ROLLINS (SLIDING)<nowiki>    -></nowiki> A0LFTRLS<BR>
COLONEL BLAIR STEPS INTO THE LIFT AND FINDS LIEUTENANT TED ROLLINS, COMMUNICATIONS OFFICER.
 
ROLLINS IS YOUNG: EARLY 20’S. HIS LACK OF EXPERIENCE AND SEASONING MAKES HIM MORE VULNERABLE TO THE VICISSITUDES OF THE WAR.
 
ROLLINS<BR>
Lieutenant Rollins, Comm Exec. Welcome aboard.<BR>
You get the pep talk from the Captain yet?<nowiki>    -></nowiki> *
 
BLAIR<BR>
Something like that.
 
ROLLINS<BR>
Well, the good news is it won’t take too long to shower off the bullshit around here.
 
BLAIR<BR>
<nowiki>    -></nowiki> (beat)<BR>
Captain Eisen seems to believe in his ship . . . and <BR>
his crew. That kind of attitude is good for morale.<nowiki>    -></nowiki> *
 
ROLLINS<BR>
Yeah, well you haven’t been monitoring transmissions like I have. If you did, you’d jump sector in a nano.
 
BLAIR LOOKS AT THE YOUNG MAN.
 
{| width="800" border="1" cellpadding="1" cellspacing="1"
|-
|-
| width="400" valign="top" bgcolor="#0000cc" | '''Group morale UP:'''
| Barracks
| width="400" bgcolor="#0000cc" | '''Group morale DOWN:'''
| Cobra
| [[A1BARCBO]]
| Optional
|-
|-
| width="400" valign="top" |
BLAIR<BR>
Are you saying Command’s hiding something from us?
ROLLINS<BR>
I can’t say for sure, Colonel. But if you want the straight dope around here, you check in with Radio Rollins.<BR>
(beat)<BR>
Might even save your life.
| width="400" valign="top" |
BLAIR<BR>
It must be a lot of work carrying all that paranoia around. I suggest you stow it.
ROLLINS<BR>
Oh, you’ll be asking for another dose of paranoia from Radio Rollins real soon. You want the straight dope around here, you come to me.<BR>
(beat)<BR>
Might even save your life.
|}
|}


===Sliding===


----
{| class="wikitable"
 
|-
===Rec Room - Cobra, Hobbes, Vagabond ===
! Location
 
! Characters
This midgame would be triggered upon Blair’s FIRST entrance to the Rec Room.<BR>
! Video
MIDGAME (SLIDING): REC ROOM - COBRA, HOBBES, VAGABOND A1RECCB
! Notes
 
|-
LIEUTENANT LAUREL BUCKLEY - - CALLSIGN: COBRA - - IS AT THE BAR IN THE BACKGROUND. SHE HAS A BROODING INTENSITY THAT UNNERVES A LOT OF PEOPLE. SHE SHOOTS BLAIR A COLD, DON’T-FUCK-WITH-ME LOOK.
| Lift
 
| Rollins
BLAIR FINDS A FRIENDLIER LOOK IN THE SMILING FACE OF LIEUTENANT WINSTON CHANG - - CALLSIGN: VAGABOND - - WHO’S AT A TABLE, SHUFFLING A DECK OF CARDS. VAGABOND IS A LAID-BACK, EASY-GOING CHINES PILOT, 30-45. HE’S A VETERAN WHO’S KNOCKED AROUND THE STAR SYSTEMS FOR YEARS, NEVER PUTTING DOWN ROOTS WITH ANY PARTICULAR SQUADRON.
| [[A0LFTRLS]]
 
|
HOBBES ENTERS FROM THE BARRACKS AND MOVES TO THE BAR. COBRA ABRUPTLY STANDS AND STORMS OUT, SHOOTING ANOTHER LOOK AT BLAIR AS SHE GOES.
|-
 
| Rec Room
HOBBES LOOKS EMBARRASSED.
| Cobra, Hobbes, Vagabond
 
| [[A1RECCB]]
VAGABOND<BR>
|
Hey, Hobbes, how ‘bout goin’ a round with me? Bet you a week’s pay on one hand.
|-
 
| Rec Room
HOBBES<BR>
| Vagabond
Thank you, no.
| [[A0RECVAS]]
 
|
HOBBES EXITS TO THE LIFT.
|-
 
| Barracks
 
| Angel
----
| [[A0BARAG]]
 
|  
===Rec Room - Vagabond===
 
Screen continues , but moves from “cinematic to “full-screen” interactive format.<BR>
REC ROOM - VAGABOND (SLIDING) -> A0RECVAS<BR>
TURNING AGAIN TO BLAIR, VAGABOND SALUTES CASUALLY AND FLASHES HIS TRADEMARK GRIN.
 
VAGABOND<BR>
Welcome aboard, sir. -> *<BR>
<nowiki>    -></nowiki> (riffling the cards)<BR>
Wanna play a hand? Since you’re the rookie on this boat, I’ll let you call the game.
 
BLAIR<BR>
Not much for protocol, are you?
 
VAGABOND<BR>
<nowiki>    -></nowiki> (shrugs)<BR>
Formalities tend to be forgotten when you spend -> *<BR>
most of your time just tryin’ to survive. -> *
 
VAGABOND LIFTS HIS DRINK, SMILES.
 
VAGABOND<BR>
What little spare time we do have . . .<BR>
<nowiki>    -></nowiki> (takes a sip)<BR>
. . . we fill up with other things besides practicing our salutes.
 
BLAIR<BR>
Well, I guess you have to adapt to your surroundings.
 
VAGABOND<BR>
<nowiki>    -></nowiki> (smiles sadly)<BR>
Don’t I know that . . . it's an art, really.
 
BLAIR<BR>
No wonder they call you Vagabond.
 
VAGABOND<BR>
Been doing your homework, I see . . . Yeah, I’ve knocked around some.
 
BLAIR<BR>
Yet your combat file’s surprisingly brief. What’s with the big gaps in your bio?<BR>
VAGABOND STIFFENS. THE SMILE SUDDENLY DISAPPEARS. HIS EYES DARKEN WITH ANGER AND A TINGE OF REMORSE.
 
VAGABOND<BR>
Can I help it if Confed decides to blank my data?
 
{| width="800" border="1" cellpadding="1" cellspacing="1"
|-
|-
| width="400" valign="top" bgcolor="#0000cc" | '''Vagabond’s morale UP:'''
| Bridge
| width="400" bgcolor="#0000cc" | '''Vagabond’s morale DOWN:'''
| Maniac
| [[A0BRIMAS]]
|  
|-
|-
| width="400" valign="top" |
BLAIR BACKS OFF, REALIZING HE’S HIT A SORE POINT
BLAIR<BR>
Sometimes HQ is as big a mystery to me as the enemy.
VAGABOND’S SMILE RETURNS . . . BUT IT’S A LITTLE FORCED.
VAGABOND<BR>
We got a lot of good people here, Colonel. Even those of us with incomplete bios. Just give us a chance.
| width="400" valign="top" |
BLAIR<BR>
They must’ve had their reasons.<BR>
<nowiki>*</nowiki><BR>
VAGABOND<BR>
They don’t seem interested in sharing them, do they?
|}
|}


==Mission Briefing==


----
BRIEFING A2 - EISEN -> A2BRFEI


===Barracks - "Holo-Mail" from Angel===
-> BLAIR APPROACHES EISEN AT THE MAP TABLE.


BARRACKS - “HOLO-MAIL” FROM ANGEL (SLIDING - SERIES A/B/C/)<BR>
EISEN
A0BARAG<BR>
Blair’s LOCKER in the BARRACKS will be used as a “gump” more than once in the story. Aside from his gear, clothing, and medals, there should be a photo of ANGEL hanging in there (which will become a “hot gump” later). When there is something in the locker that we want the Player to click on, the LOCKER DOOR SHOULD BE OPEN when he enters the BARRACKS. After he plays the item, the locker door will be closed whenever he returns to the Barracks (until there’s something new there for him to click on). But in most cases like the one below, he should be able to open the locker and replay the item as often as he wants. The item in this particular scene is a “HOLO-MAIL CASSETTE” which he can click on to play. And it should be available for play and replay throughout Series A, B, and C.


BLAIR ENTERS THE BARRACKS AND SEES THAT HIS LOCKER IS OPEN. INSIDE HE FINDS A HOLO-MAIL CASSETTE LABELED: “MESSAGE FOR COL. C. BLAIR.”
Let's get started, Colonel.


HE TURNS IT ON AND WORDS PROJECT OUT OF IT ONTO THE WALL BEFORE HIM:
EISEN POINTS TO THE MAP DISPLAY.


PRIVATE CODED COMM RELAY TO:<BR>
EISEN (V.O.)
COLONEL CHRISTOPHER BLAIR<BR>
TERRAN CONFED ARMED FORCES<BR>
T.C.S. CONCORDIA<BR>
- - RE-ROUTED BY CONFED HQ TO - - <BR>
T.C.S. VICTORY


Scene A10
One of our tracking stations reports Kilrathi activity in these regions. I'd like you to run a patrol through there and sweep the areas.


THE WORDS DISSOLVE INTO A 3-D HOLOGRAM OF ANGEL, STANDING THERE IN FRONT OF HIM.
(beat)


ANGEL<BR>
The station's report is sketchy. You might encounter some sort of Kilrathi cap ship.
Hello, mon ami. I hope the flight goes well for you and all the others on the Concordia. I am about to set out for a covert operation with Admiral Tolwyn. So I’m afraid we might be apart a little longer. But always remember: je t’aime, . . I love you . . .


HER IMAGE FLICKERS, THEN DISINTEGRATES INTO THIN AIR.
EISEN


BLAIR SIGHS WITH SADNESS AND STARES AT THE SPOT WHERE SHE WAS JUST STANDING - - FOR A MOMENT REACHING OUT A HAND AS IF TO TOUCH HER CHEEK . . .
Go to it, Colonel.


 
Wingman choices for Mission A2: Hobbes, any other pilot Blair has had a conversation with. Cannot be Flint since Blair hasn't really spoken to her yet.
----
 
===Bridge - Maniac===
 
BRIDGE - MANIAC (SLIDING) -> A0BRIMAS<BR>
COLONEL BLAIR ENTERS THE BRIDGE AND SEES MAJOR TODD MARSHALL - - CALLSIGN: MANIAC - - SHOOTING THE BREEZE WITH A FEMALE COMM OFFICER. MANIAC IS AN IMPULSIVE, RECKLESS FLYER . . . AND EGOCENTRIC TO BOOT.
 
MANIAC<BR>
<nowiki>    -></nowiki> (to comm officer)<BR>
No, I don’t have anything better to do. . . <BR>
. . . Ok, so I pulled a tight loop, locked on to that cat’s tail, fired off a heat seeker... boom, turned him into kitty litter - -
 
BLAIR AND MANIAC GO WAY BACK AND RIGHT NOW, BLAIR WOULD RATHER NOT DEAL WITH HIM. HE MOVES TO LEAVE - - BUT NOT QUICK ENOUGH: MANIAC SPOTS HIM.
 
MANIAC<BR>
Well, well, if it isn’t the “Colonel”. Uh, I’m sorry I couldn’t make your welcoming party.
 
BLAIR GLANCES OVER AT THE FEMALE COMM OFFICER, WHO SEEMS RELIEVED TO BE RID OF MANIAC.
 
BLAIR<BR>
Why, I guess you had more pressing maneuvers to undertake . . . Maniac?
 
MANIAC<BR>
<nowiki>    -></nowiki> (grins)<BR>
When duty calls . . . I’m there. Women like the smell of success.
 
BLAIR<BR>
You know, I’m surprised you haven’t been blown out of the sky by now, Maniac. . . <BR>
. . . by friendly fire.
 
MANIAC’S GRIN DISAPPEARS
 
MANIAC<BR>
Some people appreciate my flying style. I do what’s necessary to win, ok? I suppose you still fly with one eye on the regs manual?
 
BLAIR<BR>
I don’t take stupid risks.
 
MANIAC<BR>
Speaking of stupid, I also heard you put Hobbes back on the flight roster.
 
BLAIR<BR>
My, my, . . . word travels fast on this tub.
 
MANIAC<BR>
Never understood what you saw in that cat.
 
BLAIR<BR>
Simple. I need a wingman I can count on.
 
MANIAC<BR>
<nowiki>    -></nowiki> (snorts)<BR>
You can’t trust someone who’ll kill their own kind.
 
BLAIR<BR>
Who I choose as my wingman is my prerogative.<BR>
It’s a . . . privilege of rank.
 
MANIAC<BR>
<nowiki>    -></nowiki> (bitter)<BR>
I’ll bet you stay up late nights just polishing it.
 
BLAIR<BR>
No, as a matter of fact, I have “majors” who do that for me.
 
MANIAC<BR>
The difference in our rank is a formality. We both know who’s better in the cockpit.
 
BLAIR<BR>
Yeah. We do.
 
BLAIR’S CONFIDENCE UNNERVES MANIAC, WHO TURNS BACK TO FEMALE COMM OFFICER.
 
MANIAC<BR>
Let me tell you that story again.
 
 
----
 
===Gunnery - Flint===
 
This “conversation” can be triggered by the Player simply entering the room OR it cam be triggered by clicking on Fling. If it is triggered by entering the room, we should still cut to CLOSEUPS (as in normal conversation) so that we can get a good look at Flint and be able to read what her face reveals.<BR>
BLAIR ENTERS WHAT APPEARS TO BE AN EMPTY ROOM AT FIRST GLANCE
 
BUT FAR ON THE OTHER SIDE, LIEUTENANT ROBIN PETERS - - CALLSIGN: FLINT - - STANDS VERY STILL, GAZING OUT INTO THE STARFIELD BEYOND THE GLASS. SHE IS JUST ONE SIDE OR THE OTHER OF 30. THE WAR HAS YET TO TURN HER FACE HARD, BUT HER EYES WILL MEET ANYBODY’S GAZE AND KEEP IT: ALERT, WATCHFUL, ATTENTIVE TO THE SLIGHTEST CHANGES IN HER ENVIRONMENT.
 
SHE CATCHES BLAIR’S REFLECTION IN THE GLASS, TURNS TO LOOK AT HIM. HER EYES QUICKLY MOVE OVER HIS BODY, ALMOST EXAMINING HIM. SHE’S NOT ONE TO SHOW HER EMOTIONS BUT HERE SEEMS TO BE A GLINT OF APPROVAL IN HER LOOK.
 
BUT BEFORE SHE CAN SAY ANYTHING, CAPTAIN EISEN’S VOICE IS HEARD OVER THE SHIP’S PUBLIC ADDRESS SYSTEM:
 
EISEN (V.O.)<BR>
Colonel Blair. Report to the Briefing Room -> *<BR>
immediately, please.
 
WITH A SLIGHT SHRUG, FLINT TURNS BACK TO THE WINDOW.
 
The EISEN VOICEOVER should continue to play as the Player moves back through the various rooms on his way to the Briefing Room. No other conversations will be available (even though he may see other characters) between this scene and the Briefing for Mission A1.
 
LOADOUT (FLIGHT CONTROL) - RACHEL -> A1FCTRA*<BR>
COLONEL BLAIR, PREPARING FOR HIS FIRST MISSION, SPOTS THE VICTORY’S CHIEF TECH, RACHEL CORIOLIS. SHE’S A BRASSY, SEXY, PUNKED-OUT MECHANIC IN HER LATE 20’S, DRESSED IN GREASY FUTURISTIC GRUNGE. SHE LIKES PILOTS WHO KNOW WHAT THEIR DOING . . . AND BLAIR CARRIES HIMSELF LIKE HE KNOWS WHAT HE’S DOING.
 
RACHEL<BR>
Chief Tech Rachel Coriolis. -> *<BR>
Welcome the to Victory, Colonel.<BR>
Heard you’re flying with Hobbes on this one.
 
BLAIR<BR>
<nowiki>    -></nowiki> (snaps)<BR>
You got a problem with that, Chief?
 
RACHEL<BR>
No, sir, not at all. I think it’s about time. That cat’s one hell of a pilot
 
SHE USES A REMOTE CLICKER TO FIRE UP SEVERAL VIDSCREENS, AND GESTURES TO A VIDEO IMAGE OF BLAIR’S FIGHTER.
 
RACHEL<BR>
Here she is: one Hellcat V. She’s prepped, primed, -> *<BR>
loaded, locked - - and ready to kick some ass.
 
BLAIR<BR>
Thanks. What about ordnance?
 
RACHEL<BR>
It’s all taken care of. The Captain downloads mission specs to me - - I dope out the weapons requirements. So you’re set to go.
 
BLAIR<BR>
<nowiki>    -></nowiki> (hesitant)<BR>
Oh yeah?
 
RACHEL’S SHARP. SHE KNOWS WHEN SHE’S BEING TESTED.<BR>
RACHEL<BR>
In the future, sir, you’ll have the option of choosing your own weapons . . .<BR>
<nowiki>    -></nowiki> (beat)<BR>
Or you can trust my judgment and fly with my default loadout.<BR>
<nowiki>    -></nowiki> (sly smile)<BR>
I promise, Colonel, never to disappoint.
 
==Mission Briefing==
 
BRIEFING A1 - EISEN -> A1BRFEI<BR>
BLAIR ENTERS THE BRIEFING ROOM TO FIND EISEN STANDING OVER THE MAP TABLE, HIS FACE LIT FROM THE GLOWING DISPLAY.
 
EISEN<BR>
Come in, Colonel. It’s time to put that reputation of yours to the test.<BR>
<nowiki>*</nowiki><BR>
HE GESTURES TO THE MAP TABLE.
 
EISEN (V.O.)<BR>
Confed Intelligence tells us that the Kilrathi presence is growing here in the Orsini System. You and your wingman are to fly a routine patrol of these three zones and sweep the areas of any hostiles you may encounter.
 
EISEN LOOKS UP FROM THE DISPLAY TO BLAIR.
 
EISEN<BR>
Understood?
 
BLAIR<BR>
Completely, sir.
 
EISEN<BR>
Very good. You leave immediately.
 
Wingman choices for Mission A1: Hobbes.


==Mission Debriefing==
==Mission Debriefing==
Line 522: Line 195:
| width="400" valign="top" |  
| width="400" valign="top" |  


DEBRIEFING A1 - SUCCESS - EISEN   -> A1SPFEI1
DEBRIEFING A2 - SUCCESS - ROLLINS   -> A2SPFRL1


Unless otherwise noted, all Debriefings will be over the radio as Blair flies back to the Victory.
ROLLINS (V.O.)
Score one for our side, Colonel.  You are clear to land.


EISEN (V.O.)<BR>
Go to A3.
Excellent work, Colonel.  I can see now that your reputation is well deserved.
 
ROLLINS (V.O.)<BR>
You’re cleared for landing, Colonel.
 
Go to A2.


| width="400" valign="top" |
| width="400" valign="top" |


Scene A15
Scene A19
 
DEBRIEFING A1 - FAILURE - EISEN    -> A1SPFEI2


EISEN (V.O.)<BR>
DEBRIEFING A2 - FAILURE - ROLLINS    -> A2SPFRLI
Colonel, if that was any indication of your abilities, I must say that I wonder how you got your reputation.


ROLLINS (V.O.)<BR>
ROLLINS (V.O.)
You’re cleared to land, Colonel.
Tough break, Colonel.  You’re clear for landing.


Go to A2.
Go to A3.


|}
|}
==The Authorized Combat Guide to Wing Commander III==
===A Word From Colonel Hart===
This is your first mission onboard "Tin Can Sally." She's old, but she still has a lot of spirit. More importantly, because this is your first flight with a new Wing Commander, there's no need to toss you into the middle of the Kilrah system. We'll start this one nice andeasy, a milk run.
{Picture: Eisen} ''Welcome aboard the Victory''
===Colonel Hart's Tactical Analysis===
You will have three conversations in this mission: Hobbes in Flight Control, Rachel in Flight Control, and Maniac on the Bridge.
This is the easiest mission in the entire game. The best tactic is to order Hobbes to break and attack, and then clean up any ships that he misses
Use your missiles accordingly. If you need practice with the game, have Hobbes form on your wing and try to take out the Darkets alone.
{Picture: Hobbes) ''Make sure you chat with your old friend.''
===Objective for Success===
Destroy at least 3 Darkets.
===Colonel Hart's Counsel===
The Hellcat is your only choice for this mission, and you can't change your missile loads. I recommend you take Hobbes as your wingman.


==Origin's Official Guide to Wing Commander III==
==Origin's Official Guide to Wing Commander III==
===Orsini Sector===
The war is going badly, and you're assigned to an older carrier, the TCS ''Victory'', under the command of Captain William Eisen Now that you're in command of a fighter group, you're responsible for assigning routine patrol and cargo escort missions to your pilots. Aboard the ''Victory'', you meet new pilots and several old acquaintances, including Hobbes. Your first assignment as a CFG (Commander Fighter Group) on the ''Victory'' is to assign your pilots and fighters to a patrol sweep of Orsini Sector.


===Gameflow===
===Gameflow===


'''Conversations''' Hobbes (FC), Maniac (BG), Rachel (FC)*, ''Rollins'' (LF), '''Vagabond''' (RR)
{|
 
|-
'''New Morale Conversations'''
| '''Conversations'''
 
| Cobra (BK), Hobbes (FC), Maniac (BG), ''Rollins'' (LF), '''Vagabond''' (RR), '''Vaquero''' (RR)
{| border="1" cellpadding="1" cellspacing="1"
|  
| Rollins (LF)
| ''Play along with him.''
| +1 (Ship)
|-
|-
|
|colspan="3"|'''New Morale Conversations'''
| ''This guy's a loon.''
| -1 (Ship)
|-
|-
| Vagabond (PR)
| Vaquero (RR)
| ''He's got a point.''
| ''Sounds good to me.''
| +1
| +1
|-
|-
|
| ''He's not focused.''
| -1
|-
|colspan="3"|'''Other New Movies'''
|-
|-
| Cobra (BK)
| ORS-2
|
|
| ''What's he hiding?''
|-
| -1
|}
|}


'''Other New Movies'''
===Mission===


{| border="1" cellpadding="1" cellspacing="1"
{|
| Hobbes (FC)
|-
| ORS-1 through ORS-2
| '''Briefing'''
| Sweep three areas. This mission is similar to ORS-1, but you will encounter a wayward Kilrathi logistic hull with a few escorting light fighters.
|-
| '''Wingmen'''
| '''Cobra''', Hobbes, Maniac, Vagabond, Vaquero
|-
|-
| Maniac (BG)
| '''Ships'''
| ORS-1 through ORS-3
| <I><B>Arrow</B></I>, <I>Hellcat</I>, <I>Thunderbolt</I>
|-
|-
| Rachel (FC)
| ORS-1 through ORS-4*
|}
|}
<nowiki>*</NOWIKI> After every mission briefing, Rachel appears by the Loadout Terminal in Flight Control. Also, practically every time you land, Rachel will have something to say on the Flight Deck. These conversations won't be listed in later missions.
===Mission===
'''Briefing''' Make a three-area sweep and destroy any Kilrathi fighters you find.
'''Wingmen''' '''Hobbes''' (only choice)
'''Ships''' '' '''Hellcat''' '' (only choice)


'''Takeoff'''  
'''Takeoff'''  
Line 634: Line 263:


'''(A) Nav 1'''
'''(A) Nav 1'''
* 2 ''Darket''.
* Clear. Proceed to next Nav point.


'''(B) Nav 2'''
'''(B) Nav 2'''
* Clear
* 2 ''Darket''.


'''(C) Nav 3'''
'''(C) Nav 3'''
* 2 ''Darket''.
* 2 ''Darket'', 1 enemy transport.


'''Success'''
'''Success'''
* Destroy at least 3 ''Darket''. Go to Mission ORS-2.
* Destroy all ''Darket''. (You must destroy all of them to receive the MISSION ACCOMPLISHED message.) Go to Mission ORS-3.


'''Failure'''
'''Failure'''
* Go to Mission ORS-2.
* Go to Mission ORS-3.


===Analysis===
===Analysis===


* Before you autopilot from the ''Victory'', redistribute your power. If you've got good aim, allocate the majority of power to your weapons and lower engines, damage repair and shields. If you're new to the game, increase your shield and damage settings and decrease engines and weapons.
* You don't have to take out the transport. But if you want to anyway, activate full guns and afterburn in toward the ship. Aim for the turrets (bracketed in yellow). A transport has two turrets, and once you take them out the ship is defenseless. For the killing blow, unleash your guns, or use a missile.


* At Nav 1, set Hobbes free to ''Break and attack'', then take out the ''Darket'' with full guns, or by wearing out their shields with the guns and popping them with an IR missile. (HS missiles will also work, especially if you've already tagged the rear shields.)
* Try to tail the ''Darket'' and match speed with them. Don't forget to lock onto a targeted ship--this activates your I.T.T.S. targeting system. Aim for the green sight to hit the locked ship.


* If you're having trouble staying with the ''Darket'', use [Y] and occasionally afterburn. Take them on head-on if you want to--your shields are better than theirs.
===TNC Newsbrief Text Feed===


===TNC Newsbrief Text Feed===
... according to pilots in numerous sectors, the Kilrathi have ceased the time-honored tradition of taking ejected pilots prisoner by plucking them out of space's vacuum and tractoring them aboard support ships. Instead, they have been firing on the defenseless fliers, murdering them in cold blood...
 
==Authorized Combat Guide to Wing Commander III==
 
===A Word From Colonel Hart===
 
This mission is a little more tricky than the first. You're going to have to hit three of the nav points and take out the Cats that you find there. Hobbes isn't your only ally aboard the Victory. Go out and meet your pilots. Once you get to know them they'll report to duty and be available for missions.
 
===Colonel Hart's Tactical Analysis===
 
You'll have three conversations in this mission: Cobra in the Barracks, Hobbes in flight control, and Vagabond and Vaquero in the living quarters. Maniac is still up on the bridge if you didn't talk to him last mission.
 
{Picture: Cobra} ''Now there's a lady with a chip on her shoulder.''
 
On this mission you'll encounter a transport. The Intelligence boys call this kind of thing catnip. It's there to lure you in. Remember, it's not a part of your mission. Take out the Kilrathi fighters and if you have the time and patience, or simply want some target practice, open up on the transport. Just don't let it lure you in while there's still fighters floating around.
 
{Picture: Dogfight} ''Don't be lured in too soon.''


In one of the more macabre touches to an already brutal war, the Hispania freighter Loa recovered a Confederation fighter adrift in the Veronica sector, its pilot ritually executed by the Kilrathi before being strapped into the cockpit and cast into space The fighter was immediately confiscated by the Confederation Intelligence Department, but crewmembers reported that Kilrathi symbols had been painted across the fighter's hull in its pilot's own blood, while those who saw the body indicated that it had been literally ripped to shreds
In the 3DO version you'll face a corvette instead of a transport.


Linquistics specialists at the University of Hawaii on Earth have made progress in deciphering the intricacies of the Kilrathi language and have begun publishing their reearch in leading journals. While Confederation Intelligence is rumored to be adept at both the decryption and translation of Kilrathi signals, civilian reearch has been sharply restricted.
===Objective for Success===


We'll have further reports as they become available. Information is the blood of free society. Good evening.
Destroy all of the Darkets.


==Continuity==
===Colonel Hart's Counsel===


''The Authorized Combat Guide to Wing Commander III'' incorrectly lists two Darkets at Nav 2 in the PC version of the game.
Take the Arrow or Hellcat on this one, with a standard load. I'd suggest flying with either Cobra or Hobbes.


[[Category:Orsini Sector]]
[[Category:Orsini Sector]]

Latest revision as of 02:42, 26 April 2020

Orsini Mission 2 (ORS-2)
Fighter Arrow, Hellcat V, Thunderbolt VII
Wingmen Cobra, Hobbes, Maniac, Vagabond, Vaquero
Objectives Make a three-area sweep and destroy any Kilrathi fighters you find.
Previous Orsini Mission 1 (ORS-1)
Next Orsini Mission 3 (ORS-3)



Mission Layout

PC

Nav Area Enemies Friendlies Objective Notes
Take off Cleared to launch
Sweep 1 Fly to way area Destroy all enemy fighters
Sweep 2 2 Darket Fly to way area Destroy all enemy fighters
Sweep 3 2 Darket
1 Sha'kar (Transport)
Fly to way area Destroy all enemy fighters
Victory 2 Southampton (Sheffield, Coventry)
1 Tallahassee (Ajax)
1 Yorktown (Victory)
Fly to way area Return to the Victory
Landing Return to the Victory

3DO

Nav Area Enemies Friendlies Objective
Sweep 1 3 Darket Sweep for enemy activity
Sweep 2 2 Darket
1 Kamrani (Corvette)
Continue sweep
Sweep 3 2 Dralthi IV Final leg of patrol
Victory 3 Southampton (Destroyer)
1 Yorktown (Victory)
Return to the Victory

Conversations

New

Location Characters Video Notes
Flight Control Hobbes A2FCTHBO Optional
Rec Room Vaquero A0RECVQS
Barracks Cobra A1BARCBO Optional

Sliding

Location Characters Video Notes
Lift Rollins A0LFTRLS
Rec Room Cobra, Hobbes, Vagabond A1RECCB
Rec Room Vagabond A0RECVAS
Barracks Angel A0BARAG
Bridge Maniac A0BRIMAS

Mission Briefing

BRIEFING A2 - EISEN -> A2BRFEI

-> BLAIR APPROACHES EISEN AT THE MAP TABLE.

EISEN

Let's get started, Colonel.

EISEN POINTS TO THE MAP DISPLAY.

EISEN (V.O.)

One of our tracking stations reports Kilrathi activity in these regions. I'd like you to run a patrol through there and sweep the areas.

(beat)

The station's report is sketchy. You might encounter some sort of Kilrathi cap ship.

EISEN

Go to it, Colonel.

Wingman choices for Mission A2: Hobbes, any other pilot Blair has had a conversation with. Cannot be Flint since Blair hasn't really spoken to her yet.

Mission Debriefing

Success Failure

DEBRIEFING A2 - SUCCESS - ROLLINS -> A2SPFRL1

ROLLINS (V.O.) Score one for our side, Colonel. You are clear to land.

Go to A3.

Scene A19

DEBRIEFING A2 - FAILURE - ROLLINS -> A2SPFRLI

ROLLINS (V.O.) Tough break, Colonel. You’re clear for landing.

Go to A3.

Origin's Official Guide to Wing Commander III

Gameflow

Conversations Cobra (BK), Hobbes (FC), Maniac (BG), Rollins (LF), Vagabond (RR), Vaquero (RR)
New Morale Conversations
Vaquero (RR) Sounds good to me. +1
He's not focused. -1
Other New Movies
Cobra (BK) ORS-2

Mission

Briefing Sweep three areas. This mission is similar to ORS-1, but you will encounter a wayward Kilrathi logistic hull with a few escorting light fighters.
Wingmen Cobra, Hobbes, Maniac, Vagabond, Vaquero
Ships Arrow, Hellcat, Thunderbolt

Takeoff

  • Autopilot.

(A) Nav 1

  • Clear. Proceed to next Nav point.

(B) Nav 2

  • 2 Darket.

(C) Nav 3

  • 2 Darket, 1 enemy transport.

Success

  • Destroy all Darket. (You must destroy all of them to receive the MISSION ACCOMPLISHED message.) Go to Mission ORS-3.

Failure

  • Go to Mission ORS-3.

Analysis

  • You don't have to take out the transport. But if you want to anyway, activate full guns and afterburn in toward the ship. Aim for the turrets (bracketed in yellow). A transport has two turrets, and once you take them out the ship is defenseless. For the killing blow, unleash your guns, or use a missile.
  • Try to tail the Darket and match speed with them. Don't forget to lock onto a targeted ship--this activates your I.T.T.S. targeting system. Aim for the green sight to hit the locked ship.

TNC Newsbrief Text Feed

... according to pilots in numerous sectors, the Kilrathi have ceased the time-honored tradition of taking ejected pilots prisoner by plucking them out of space's vacuum and tractoring them aboard support ships. Instead, they have been firing on the defenseless fliers, murdering them in cold blood...

Authorized Combat Guide to Wing Commander III

A Word From Colonel Hart

This mission is a little more tricky than the first. You're going to have to hit three of the nav points and take out the Cats that you find there. Hobbes isn't your only ally aboard the Victory. Go out and meet your pilots. Once you get to know them they'll report to duty and be available for missions.

Colonel Hart's Tactical Analysis

You'll have three conversations in this mission: Cobra in the Barracks, Hobbes in flight control, and Vagabond and Vaquero in the living quarters. Maniac is still up on the bridge if you didn't talk to him last mission.

{Picture: Cobra} Now there's a lady with a chip on her shoulder.

On this mission you'll encounter a transport. The Intelligence boys call this kind of thing catnip. It's there to lure you in. Remember, it's not a part of your mission. Take out the Kilrathi fighters and if you have the time and patience, or simply want some target practice, open up on the transport. Just don't let it lure you in while there's still fighters floating around.

{Picture: Dogfight} Don't be lured in too soon.

In the 3DO version you'll face a corvette instead of a transport.

Objective for Success

Destroy all of the Darkets.

Colonel Hart's Counsel

Take the Arrow or Hellcat on this one, with a standard load. I'd suggest flying with either Cobra or Hobbes.