Blade Heavy Fighter PL4b: Difference between revisions
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{{infobox | {{infobox Ship | ||
|faction = kindred | |faction = kindred | ||
|name = | |name = Blade | ||
|type = [[fighter type:=Heavy Fighter|Heavy]] [[ship type:=Fighter]] | |type = [[fighter type:=Heavy Fighter|Heavy]] [[ship type:=Fighter]] | ||
|manufacturer = | |manufacturer = | ||
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|length = | |length = | ||
|mass = | |mass = | ||
|max velocity = 480 | |max velocity = 480 | ||
|cruise velocity = | |cruise velocity = | ||
|max afterburner velocity = 960 | |max afterburner velocity = 960 | ||
|acceleration = 64 | |acceleration = 64 | ||
|max afterburner acceleration = | |max afterburner acceleration = | ||
|max | |max yaw = 95 | ||
|max pitch = 95 | |||
|max roll = 95 | |||
|guns = <br> | |guns = <br> | ||
* [[Mass Ion Cannon]] (4) | * [[Mass Ion Cannon]] (4) | ||
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* [[High Explosive Mine]] (10)<BR>[Difficulty 3] | * [[High Explosive Mine]] (10)<BR>[Difficulty 3] | ||
|turrets = | |turrets = | ||
|armor = 187.5 | |front armor = 187.5 | ||
| | |left armor = 187.5 | ||
| | |right armor = 187.5 | ||
|rear armor = 187.5 | |||
|fore shield = 125 | |||
|left shield = 125 | |||
|right shield = 125 | |||
|aft shield = 125 | |||
|decoys = [[Decoy Mk. II]] (10) | |decoys = [[Decoy Mk. II]] (10) | ||
|jump drive = Yes | |jump drive = Yes | ||
|crew = 1 (pilot) | |crew = 1 (pilot) | ||
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* [[Signal Filter]] (1)<BR>[Difficulty 7] | * [[Signal Filter]] (1)<BR>[Difficulty 7] | ||
* [[Shield Enhancer Mk. III]] (1)<BR>[Difficulty 5] | * [[Shield Enhancer Mk. III]] (1)<BR>[Difficulty 5] | ||
|image2 = image:p2blade4view.png | |||
|caption2 = Blade in Kindred colors, Tri-System circa [[2790]]. | |||
|source = [[source:=Privateer 2: The Darkening]] | |||
}} | }} | ||
The '''Blade''' is the [[Kindred]]’s signature fighter. Blades are used for the most important, most dangerous and most illegal missions in the [[Tri-System]]. They are particularly common when the Kindred is interested in performing a high level assassination – their extensive weapons array allows them to engage multiple target spheres in a single operation. Because of the threat now faced by the Kindred, the military offers a double bounty for destroying Blades. | |||
The Blade is the [[Kindred]]’s signature fighter. Blades are used for the most important, most dangerous and most illegal missions in the Tri-System. They are particularly common when the Kindred is interested in performing a high level assassination – their extensive weapons array allows them to engage multiple target spheres in a single operation. Because of the | |||
Blades are typically armed with a quartet of [[Mass Ion Cannon]]s, giving them short-range, but significant, firepower. | Blades are typically armed with a quartet of [[Mass Ion Cannon]]s, giving them short-range, but significant, firepower. | ||
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Blades don't really have much armor, so they are easy to kill if you can keep from being killed yourself. If you run into multiple Blades, however, you've got problems. | Blades don't really have much armor, so they are easy to kill if you can keep from being killed yourself. If you run into multiple Blades, however, you've got problems. | ||
[[Category:Kindred Fighters]] | [[Category:Kindred Fighters]] |
Latest revision as of 00:35, 9 September 2012
Blade | |
---|---|
Type | Heavy Fighter |
Primary User | Kindred |
General Characteristics | |
Crew | 1 (pilot) |
Performance | |
Maximum Yaw | 95 dps |
Maximum Pitch | 95 dps |
Maximum Roll | 95 dps |
Acceleration | 64 k/s2 |
Velocity | |
Maximum | 480 kps |
Afterburner | |
Maximum Afterburner | 960 kps |
Armament | |
Guns | |
| |
Default Missile Loadout | |
| |
Components | |
Modules | |
| |
Decoys | Decoy Mk. II (10) |
Jump Drive | Yes |
Defense | |
Shields | |
Fore | 125 cm equivalent |
Aft | 125 cm equivalent |
Right | 125 cm equivalent |
Left | 125 cm equivalent |
Armor | |
Front | 187.5 cm |
Rear | 187.5 cm |
Right | 187.5 cm |
Left | 187.5 cm |
Blade in Kindred colors, Tri-System circa 2790. | |
Source | Privateer 2: The Darkening |
The Blade is the Kindred’s signature fighter. Blades are used for the most important, most dangerous and most illegal missions in the Tri-System. They are particularly common when the Kindred is interested in performing a high level assassination – their extensive weapons array allows them to engage multiple target spheres in a single operation. Because of the threat now faced by the Kindred, the military offers a double bounty for destroying Blades.
Blades are typically armed with a quartet of Mass Ion Cannons, giving them short-range, but significant, firepower.
Origin's Official Guide to Privateer 2: The Darkening
Blades are medium-fast, and you have to get behind them to deal them a serious blow. (Otherwise, you're too busy dodging gunfire to stay on one for very long). Unless you're a wealthy hotshot, they'll likely have significantly better guns, so don't go head to head with one if you can afford it.
Blades don't really have much armor, so they are easy to kill if you can keep from being killed yourself. If you run into multiple Blades, however, you've got problems.