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[[category:Ships]][[category:Transports]]
[[category:Transports]]

Revision as of 10:37, 24 August 2007

Raptor
File:Dreyman2654.gif
Type Transport
Manufacturer ?
Introduction 2639
Primary users Confed
Others
Produced 2639-2669
Variants D1, D2,D3,D4,D5


History

The Drayman-class transport is one of the true workhorses of the human sphere of influence since at least 2649. Their moduler design and simple construction allow for easy conversion for use in a number of valuable roles:

Freighter/Tanker: The standard Drayman transports carries a crew of sixteen, and are used to carry men and equipment throughout the Confederation.

Courier: The Terran Confederation uses fast, lightened Draymans to carry battle plans back and forth from the front lines. This proved almost disasterous during Operation Thor's Hammer, when the Kilrathi captured the TCS Falstaff on the ground at Goddard. Pilots from the TCS Tiger's Claw managed to intercept and destroy the courier before it could be returned to Kilrah.

Troopship: The Terran Confederation Marine Corps often uses Drayman transports rather than more valuable assault transports. The troopships carry one hundred marines and a crew of twenty-five. Noted Drayman troopships include the TCS General Powell, which participated in the attack on the Sivar-Eshrad ceremony at Firekka. Ten Drayman troopships escaped the G'wriss System carrying 1,000 marines during Custer's Carnival.

Hospital Ship: Draymans converted as hospital ships served during the 2654 outbreak of Watson's Disease in the Dakota System, carrying patients out-system for treatment.

Draymans are also available to the civilian market. Carrying a crew of twenty, they are generally considered a step up from privately owned four-man Galaxy merchantmen. Companies and individuals make use of lightly-defended Draymans throughout undisputed space.

Variant Comparison

Stat\Variant Drayman (2654) Drayman (?) Drayman (?) Drayman (?) Drayman (?)
Class: Transport (Freighter or Tanker) Transport (Freighter or Tanker) Merchant Ship Merchant Ship Merchant Ship
Length: 96 meters 96 meters 96 meters 96 meters 96 meters
Mass: 2,000 metric tonnes 2,000 metric tonnes 2,000 metric tonnes 2,000 metric tonnes 2,000 metric tonnes
Max Velocity: 150 kps 150 kps 150 kps 150 kps 200 kps
Cruise Velocity: 100 kps 100 kps 100 kps 100 kps 150 kps
Afterburners None None None None Yes
Acceleration: Bad Bad Poor Poor 150 k/s^2
Max Y/P/R: 2/2/2 deg/s 2/2/2 deg/s Poor Poor 55/55/55 deg/s
Shields: 12 fb cm 9 fb cm 50 fb cm 50 fb cm 50 fb cm
Shield Recharge: 4 sec 4 sec 4 sec 4 sec 4 sec
Armor: 8.0f/6lr/8.0r cm 8.0f/6lr/8.0r cm 35.0f/28lr/30.0r cm 35.0f/28lr/30.0r cm 150.0f/80lr/100.0r cm
Guns: Dual Mount Laser Battery (5), Single Mount Laser Turret (1) Dual Mount Laser Battery (5), Single Mount Laser Turret (1) Meson Blasters (2) Dual Mount Plasma Turret (2 Meson Blasters (2)
Missile Hardpoints: None None None 1x1 Proton Torpedo Turret None
Missile Decoys: none none none none none
Jump Capable: Yes Yes Yes Yes Yes
Crew: 16 (Transport Crew), 25 (Marine Crew, 100 Marines 16 (Transport Crew), 25 (Marine Crew, 100 Marines 20 20 20
Service Entry: 2649 ? ? ? ?

Images


Alternate History (the real world)

Appearances

  • Variant 1 - Claw Marks
  • Variant 2 - Wing Commander 1
  • Variant 3 - Privateer

References

Converted from