Paktahn: Difference between revisions
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[[category:Kilrathi Fighter Class Names]] | [[category:Kilrathi Fighter Class Names]] | ||
[[category:Kilrathi Bombers]] | [[category:Kilrathi Bombers]] | ||
[[Category:Free Republic of the Landreich Fighters]] |
Revision as of 20:45, 11 February 2010
Paktahn | |
---|---|
Type | Bomber |
Manufacturer | |
Introduction | ? |
Primary user | Kilrathi Empire |
The Paktahn is a Kilrathi bomber design that saw action towards the end of the war. The Paktahn is most famous in public eyes for its role in the destruction of the TCS Behemoth, an event that was only made public knowledge after the end of the Terran-Kilrathi War. The design saw a renaissance during the Nephilim War, when General Wright suggested creating a cloak-modified variation of the Paktahn in the midst of the Ardai Campaign. Field-modified Paktahns formed the basis for what would become the Paktahn Phantom, which proved itself quickly in battle, giving rise to the Paktahn Tusk, a minelayer variant based off the Phantom. Unlike most minelayers, however, the Tusk is no easy target for a fighter, capable of combining a deployed turret, standard bomber turrets, and regular guns to trap and destroy enemy fighters. The Paktahn Mauler, meanwhile, is the heaviest Paktahn variant to ever exist possessing an extremely heavy armament for one purpose: the total destruction of enemy capital ships and bases.
Variant Comparison
Stat\Variant | Paktahn | Phantom | Tusk | Mauler |
---|---|---|---|---|
Length: | 37 meters | 37 meters | 37 meters | 37 meters |
Mass: | 30 metric tonnes | 30 metric tonnes | 35 metric tonnes | 45 metric tonnes |
Max Velocity: | 340 kps | 300 kps | 260 kps | 215 kps |
Max Afterburner velocity: | 600 kps | 585 kps | 495 kps | 410 kps |
Acceleration: | 100 k/s^2 | 70 k/s^2 | 70 k/s^2 | 70 k/s^2 |
Max Y/P/R: | 35/40/35 deg/s | 75/75/75 deg/s | 65/65/65 deg/s | 50/50/50 deg/s |
Shields: | 320 cm (front/rear) | 370 cm | 320 cm | 370 cm |
Armor: | 180 cm /140 cm (front/rear) | 1000 cm | 1200 cm | 1300 cm |
Guns: | Plasma Guns (4), Ion Guns (2) | Mass Driver Cannon (2), Plasma Gun (2) | Meson Blaster (2), Ionic Pulse Cannon (2) | Tachyon Gun (2), Neutron Gun (2) |
Missile Hardpoints: | 2x3 FF, 2x4 FF | 5x20 Paw DF, 1x4 Torpedo | 5x20 Paw DF, 3x5 Porcupine Mines | 5x20 Paw DF, 2x4 Torpedo |
Missile Decoys: | 6 | yes | no | yes |
Jump Capable: | No | Yes | Yes | Yes |