KF-227 Salthi: Difference between revisions

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{{infobox Fighter New
{{infobox Ship
 
 
|faction = kilrathi
|faction = kilrathi
|name = KF-227 Salthi
|name = KF-227 Salthi
|image = Image:WC1-Salthi.png|240px
|image = Image:WC1-Salthi.png|240px
|caption =
|type = [[Fighter type:=Light Fighter|Light]] [[ship type:=Fighter]]
|type = [[Fighter type:=Light Fighter|Light]] [[ship type:=Fighter]]
|manufacturer =  
|manufacturer =  
|caption =
|primary user = [[user:=Kilrathi Empire]]
|primary user = [[user:=Kilrathi Empire]]
|additional users = [[user:=Church of Man]]
|additional users = [[user:=Church of Man]]
|introduction = Mid-2630's
|introduction = Mid-2630's
|length = 24 meters
|retirement =
|mass = 12 metric tonnes
|nicknames =
|max velocity = 480 KPS
|length = 24
|cruise velocity = 300 KPS
|mass = 12
|max afterburner velocity =
|mass booster =
|acceleration = Excellent
|crew = 1 (Pilot)
|fighter complement =
|cargo =
|cargobays =
|dome =
|cost =
|max yaw = 14
|max pitch = 12
|max roll = 12
|acceleration =
|acceleration description = Excellent
|rotational acc =
|max yaw booster =
|max pitch booster =
|max roll booster =
|acceleration booster =
|rotational acc booster =
|mileage =
|min velocity =
|cruise velocity = 300  
|def velocity =
|max velocity = 480
|max afterburner velocity =  
|max afterburner acceleration =  
|max afterburner acceleration =  
|max y/p/r = 14/12/12 deg/s
|max afterburner acceleration booster =
|guns =<br>
|afterburner fuel =
* [[Laser Cannon]]s (2)
|booster velocity =
|missiles =<br>
|booster acceleration =
* [[Paw DF]] (1)
|booster fuel =
|turrets =  
|jet velocity =
|armor = 3 cm fore <br>2 cm aft <br>1.5 cm sides
|jet acceleration =
|shields = 3.5 cm
|jet fuel =
|jet yaw =
|jet pitch =
|jet roll =
|jet rotational acc =
|guns =[[Laser Cannon]]s (2)
|gun power =
|min gun recharge =
|def gun recharge =
|max gun recharge =
|gunmounts =
|turrets =
|missiles =[[Paw DF]] (1)
|bomber loadout =
|wild weasel loadout =
|enhanced loadout =
|enhanced wild weasel loadout =
|enhanced with disk loadout =
|missilemounts =
|devices = Jump Drive (Later variants)
|modulemounts =  
|chaff =
|decoys =  
|decoys =  
|cloak = No
|cloak = No
|jump drive = No
|jump drive = No
|crew = 1 (Pilot)
|fore shield = 3.5
|devices = Jump Drive (Later variants)
|aft shield = 3.5
|left shield =
|right shield =
|shield power =
|min shield recharge =
|def shield recharge =
|max shield recharge =
|enhanced fore shield =
|enhanced aft shield =
|enhanced shield power =
|enhanced min shield recharge =
|enhanced def shield recharge =
|enhanced max shield recharge =
|front armor = 3
|rear armor = 2
|left armor = 1.5
|right armor = 1.5
|engine =
|engine 1 =
|engine 2 =
|left engine =
|right engine =
|engine shield emitter =
|bridge =
|bridge shield emitter =
|hangar =
|hangar 1 =
|hangar 2 =
|left hangar =
|right hangar =
|central hangar =
|hangar hield emitter =
|launcher 1 =
|launcher 2 =
|left launcher =
|right launcher =
|central launcher =
|launcher shield emitter =
|cargo box 1 =
|cargo box 2 =
|cargo box 3 =
|cargo hold 1 =
|cargo hold 2 =
|cargo hold 3 =
|cargo hold 4 =
|cargo hold 5 =
|cargo hold 6 =
|cargo hold 7 =
|tower 1 =
|tower 2 =
|tower 3 =
|tower 4 =
|tower 5 =
|tower 6 =
|tower 7 =
|antenna 1 =
|antenna 2 =
|antenna 3 =
|antenna 4 =
|antenna 5 =
|antenna 6 =
|antenna 7 =
|image2 = Image:wc1salthi4.gif
|caption2 = Salthi-class Target Identification circa 2654.
|source = [[Claw Marks]]
}}
}}
[[Image:wc1salthi4.gif|thumb|300px|right|Salthi-class Target Identification circa 2654.]]
 


==History==
==History==


This nimble, twin-engined fighter was introduced around the opening of hostilities and for two decades remained the fastest combat spacecraft in either the Confederation and Kilrathi navies. Ironically, given its sustained speed, the mass produced Salthi would come to represent the folly of Kilrathi engineering in the eyes of its Terran opponents: a poorly designed engine duct system in early model ships completely prevented Salthi pilots from turning right. [[James Taggart]] discovered this flaw when four Salthi fighters attacked him during a mission above the planet [[Accord]] in the [[Alliance|Alliance System]]. Like most early war Kilrathi designs, the Salthi also lacks an ejection system.
This nimble, twin-engined fighter was introduced around the opening of hostilities and for two decades remained the fastest combat spacecraft in either the Confederation and Kilrathi navies. Ironically, given its sustained speed, the mass produced Salthi would come to represent the folly of Kilrathi engineering in the eyes of its Terran opponents: a poorly designed engine duct system in early model ships completely prevented Salthi pilots from turning right. [[James Taggart]] discovered this flaw when four Salthi fighters attacked him during a mission above the planet [[Accord]] in the [[Alliance|Alliance System]]. Like most early war Kilrathi designs, the Salthi also lacks an ejection system.
{| border="0" align=center cellspacing="10"
|<CENTER>[[File:wc1salthi-vdu.gif|wc1salthi-vdu.gif]]</center>
|
|<CENTER>[[KF-227 Salthi]]</center>
|}<!--end wikitable-->


Though the Salthi served with some distinction in reconaissance and interceptor roles during the wars early campaigns, it was probably the most obvious casualty of the Terran Confederation's full guns innovation. Low level shield generators meant that a single energy burst from a heavy fighter could destroy a Salthi. All the same, noted Kilrathi ace [[Bhurak nar Caxki]] ("Starkiller") flew his entire career in Salthi -- scoring a total of sixty-four kills before his death at the hands of Maj. [[Michael Casey]] in 2654.
Though the Salthi served with some distinction in reconaissance and interceptor roles during the wars early campaigns, it was probably the most obvious casualty of the Terran Confederation's full guns innovation. Low level shield generators meant that a single energy burst from a heavy fighter could destroy a Salthi. All the same, noted Kilrathi ace [[Bhurak nar Caxki]] ("Starkiller") flew his entire career in Salthi -- scoring a total of sixty-four kills before his death at the hands of Maj. [[Michael Casey]] in 2654.
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At the same time, the fleet also premiered a final Salthi variant. The [[Hrakthi-Class Scout]] was an unarmed Salthi fuselage mated with a full cloaking device and an extensive sensor suite. Hrakthi squadrons would go on to serve with distinction in the final days of the war onboard [[Bhantkara-Class Carrier|Bhantkara heavy carriers]]. A [[Free Republic of the Landreich]] squadron would continue to fly captured Hrakthi throughout the post-war years.
At the same time, the fleet also premiered a final Salthi variant. The [[Hrakthi-Class Scout]] was an unarmed Salthi fuselage mated with a full cloaking device and an extensive sensor suite. Hrakthi squadrons would go on to serve with distinction in the final days of the war onboard [[Bhantkara-Class Carrier|Bhantkara heavy carriers]]. A [[Free Republic of the Landreich]] squadron would continue to fly captured Hrakthi throughout the post-war years.
==Fighter Tactics==
The following table is taken from the [[Wing Commander I & II: The Ultimate Strategy Guide]].
'''Enemy Near'''
No Damage - 70% try to tail; 30% random offense <br>
Medium Damage - 80% try to tail; 20% random offense <br>
Almost Destroyed -100% run away at full afterburners<br>
'''Enemy Slow'''
No Damage - 80% strafe attack; 20% get distance <br>
Medium Damage - 50% strafe attack; 50% try to tail <br>
Almost Destroyed -100% run away at full afterburners<br>
'''Enemy Far'''
No Damage -100% intercept enemy fighter <br>
Medium Damage -100% intercept enemy fighter <br>
Almost Destroyed -100% run away at full afterburners<br>
'''Enemy Tailing'''
No Damage - 90% break left; 10% random defense <br>
Medium Damage - 90% break left; 10% random defense <br>
Almost Destroyed - 100% run away at full afterburners<br>
'''Head-to-Head'''
No Damage - 50% random defense; 50% random offense <br>
Medium Damage - 80% random defense; 20% rand. offense<br>
Almost Destroyed - 100% run away at full afterburners<br>
'''On Enemy Tail'''
No Damage -100% random offense <br>
Medium Damage -100% random offense <br>
Almost Destroyed - 100% random offense<br>
'''Missile Coming'''
No Damage -100% random defense<br>
Medium Damage - 20% break left; 80% random defense <br>
Almost Destroyed - 100% run away at full afterburners<br>
'''Laser Hit'''
No Damage - 100% random defense<br>
Medium Damage - 25% break left; 75% random defense <br>
Almost Destroyed -100% run away at full afterburners<br>
'''Enemy Destroyed'''
No Damage - 100% veer away <br>
Medium Damage -100% veer away<br>
Almost Destroyed – 100% veer away<br>


==Wing Commander==
==Wing Commander==
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Salthi possess sophisticated targeting routines equivalent to those of a Dralthi. They are not jump-capable, do not mount a tractor beam, and have no ejection system. A Salthi's life-support system is capable of supporting a Kilrathi warrior for about 7 hours.
Salthi possess sophisticated targeting routines equivalent to those of a Dralthi. They are not jump-capable, do not mount a tractor beam, and have no ejection system. A Salthi's life-support system is capable of supporting a Kilrathi warrior for about 7 hours.


==Fighter Tactics==
==Gallery==
 
The following table is taken from the [[Wing Commander I & II - The Ultimate Strategy Guide]].
 
'''Enemy Near'''
 
No Damage - 70% try to tail; 30% random offense <br>
Medium Damage - 80% try to tail; 20% random offense <br>
Almost Destroyed -100% run away at full afterburners<br>
 
'''Enemy Slow'''
 
No Damage - 80% strafe attack; 20% get distance <br>
Medium Damage - 50% strafe attack; 50% try to tail <br>
Almost Destroyed -100% run away at full afterburners<br>
 
'''Enemy Far'''
 
No Damage -100% intercept enemy fighter <br>
Medium Damage -100% intercept enemy fighter <br>
Almost Destroyed -100% run away at full afterburners<br>
 
'''Enemy Tailing'''
 
No Damage - 90% break left; 10% random defense <br>
Medium Damage - 90% break left; 10% random defense <br>
Almost Destroyed - 100% run away at full afterburners<br>
 
'''Head-to-Head'''
 
No Damage - 50% random defense; 50% random offense <br>
Medium Damage - 80% random defense; 20% rand. offense<br>
Almost Destroyed - 100% run away at full afterburners<br>
 
'''On Enemy Tail'''
 
No Damage -100% random offense <br>
Medium Damage -100% random offense <br>
Almost Destroyed - 100% random offense<br>
 
'''Missile Coming'''
 
No Damage -100% random defense<br>
Medium Damage - 20% break left; 80% random defense <br>
Almost Destroyed - 100% run away at full afterburners<br>
 
'''Laser Hit'''
 
No Damage - 100% random defense<br>
Medium Damage - 25% break left; 75% random defense <br>
Almost Destroyed -100% run away at full afterburners<br>
 
'''Enemy Destroyed'''
 
No Damage - 100% veer away <br>
Medium Damage -100% veer away<br>
Almost Destroyed – 100% veer away<br>
 


<gallery>
<gallery>
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[[category:Kilrathi Fighter Class Names]]
[[category:Kilrathi Fighter Class Names]]
[[category:Kilrathi Light Fighters]]
[[category:Kilrathi Light Fighters]]
[[category:Privateer: Righteous Fire]]

Latest revision as of 01:53, 20 February 2024

KF-227 Salthi
WC1-Salthi.png
Type Light Fighter
Primary User Kilrathi Empire
Additional Users Church of Man
Introduction Mid-2630's
General Characteristics
Length 24 meters
Mass 12 tonnes
Crew 1 (Pilot)
Performance
Maximum Yaw 14 dps
Maximum Pitch 12 dps
Maximum Roll 12 dps
Acceleration Excellent
Velocity
Cruise 300 kps
Maximum 480 kps
Armament
Guns
Laser Cannons (2)
Default Missile Loadout
Paw DF (1)
Components
Modules
Jump Drive (Later variants)
Cloaking Device No
Jump Drive No
Defense
Shields
Fore 3.5 cm equivalent
Aft 3.5 cm equivalent
Armor
Front 3 cm
Rear 2 cm
Right 1.5 cm
Left 1.5 cm
Wc1salthi4.gif
Salthi-class Target Identification circa 2654.
Source Claw Marks


History

This nimble, twin-engined fighter was introduced around the opening of hostilities and for two decades remained the fastest combat spacecraft in either the Confederation and Kilrathi navies. Ironically, given its sustained speed, the mass produced Salthi would come to represent the folly of Kilrathi engineering in the eyes of its Terran opponents: a poorly designed engine duct system in early model ships completely prevented Salthi pilots from turning right. James Taggart discovered this flaw when four Salthi fighters attacked him during a mission above the planet Accord in the Alliance System. Like most early war Kilrathi designs, the Salthi also lacks an ejection system.

wc1salthi-vdu.gif
KF-227 Salthi

Though the Salthi served with some distinction in reconaissance and interceptor roles during the wars early campaigns, it was probably the most obvious casualty of the Terran Confederation's full guns innovation. Low level shield generators meant that a single energy burst from a heavy fighter could destroy a Salthi. All the same, noted Kilrathi ace Bhurak nar Caxki ("Starkiller") flew his entire career in Salthi -- scoring a total of sixty-four kills before his death at the hands of Maj. Michael Casey in 2654.

The Empire began to actively remove the Salthi from the front lines during the final years of the battle for Vega. By the opening volleys of the First Enigma Campaign, no Salthi squadrons remained in front line service. Large numbers of Salthi were assigned to reserve, scout and security units deeper within the Kilrathi sphere of influence, creating a large surplus of the small fighter. This surplus would create an unexpected renaissance for the design in the last months of the war. As Terran forces encroached further on Kilrathi homeworlds, reserve Salthi units began to once again see more action. In 2667, a Salthi unit served in the doomed defense of Vukar Tag. Most notably, a flight of six Salthi actually managed to torpedo a human carrier during the 2669 attacks on of the Bordrav colony.

In one of the war's more unorthodox tactics, Kahl of the Sixth Fleet of the Claw developed a plan to sell surplus Salthi to the Terran Church of Man. The hope was that the appearance of military grade equipment among pirates and raiders would help disorganize Confederation forces as a prelude for a major invasion of the Gemini Sector. An unexpectedly strong military response to the renegade church, coupled with Kahl's death during a combat mission finished the plan before it could come to fruition.

At the same time, the fleet also premiered a final Salthi variant. The Hrakthi-Class Scout was an unarmed Salthi fuselage mated with a full cloaking device and an extensive sensor suite. Hrakthi squadrons would go on to serve with distinction in the final days of the war onboard Bhantkara heavy carriers. A Free Republic of the Landreich squadron would continue to fly captured Hrakthi throughout the post-war years.

Fighter Tactics

The following table is taken from the Wing Commander I & II: The Ultimate Strategy Guide.

Enemy Near

No Damage - 70% try to tail; 30% random offense
Medium Damage - 80% try to tail; 20% random offense
Almost Destroyed -100% run away at full afterburners

Enemy Slow

No Damage - 80% strafe attack; 20% get distance
Medium Damage - 50% strafe attack; 50% try to tail
Almost Destroyed -100% run away at full afterburners

Enemy Far

No Damage -100% intercept enemy fighter
Medium Damage -100% intercept enemy fighter
Almost Destroyed -100% run away at full afterburners

Enemy Tailing

No Damage - 90% break left; 10% random defense
Medium Damage - 90% break left; 10% random defense
Almost Destroyed - 100% run away at full afterburners

Head-to-Head

No Damage - 50% random defense; 50% random offense
Medium Damage - 80% random defense; 20% rand. offense
Almost Destroyed - 100% run away at full afterburners

On Enemy Tail

No Damage -100% random offense
Medium Damage -100% random offense
Almost Destroyed - 100% random offense

Missile Coming

No Damage -100% random defense
Medium Damage - 20% break left; 80% random defense
Almost Destroyed - 100% run away at full afterburners

Laser Hit

No Damage - 100% random defense
Medium Damage - 25% break left; 75% random defense
Almost Destroyed -100% run away at full afterburners

Enemy Destroyed

No Damage - 100% veer away
Medium Damage -100% veer away
Almost Destroyed – 100% veer away

Wing Commander

Class Light Fighter WC1-Salthi.png
Length 24 meters
Mass 12 tonnes
Max Velocity: 480 KPS
Cruising velocity: 300 KPS
Afterburner Velocity: 1360 KPS
Acceleration: Excellent
Max. YPR 14/12/22 DPS
Weapons Laser Cannon (2)
Paw Dumbfire (1)
Armor (Fore/Aft/Sides) 3/2/1.5 cm
Shields (Fore/Aft) 3.5 cm
Shield Recharge: 10 seconds
Missile Decoys: none
Jump Capable: No
Life Support: 7 hours
Service Entry: Mid-2630's

Joan's Fighting Spacecraft - Vega Sector Supplement for 2654.092

Class Light Fighter WC1-Salthi.png
Length 24 meters
Mass 12 tonnes
Max Velocity: 480 KPS
Cruising velocity: 300 KPS
Afterburner Velocity: 1360 KPS
Acceleration: Excellent
Max. YPR 14/12/12 DPS
Weapons Laser Cannon (2)
Paw Dumbfire (1)
Armor (Fore/Aft/Sides) 3/2/1.5 cm
Shields (Fore/Aft) 3.5 cm
Shield Recharge: 10 seconds
Missile Decoys: none
Jump Capable: No
Life Support: 7 hours
Service Entry: Mid-2630's

Official Authorized Wing Commander Confederation Handbook

Class Light Fighter
Length 6.5 meters
Mass 12 tonnes
Max Velocity: 480 KPS
Cruising velocity: 300 KPS
Afterburner Velocity: 1360 KPS
Acceleration: Excellent
Max. YPR 14/12/12 DPS
Weapons Laser Cannon (2)
Paw Dumbfire (1)
Armor (Fore/Aft/Sides) 3/2/1.5 cm
Shields (Fore/Aft) 3.5 cm
Shield Recharge: 10 seconds
Missile Decoys: none
Jump Capable: No
Life Support: 7 hours
Service Entry: Mid-2630's

This small, dangerously fast and maneuverable ship was seen more frequently in the early stages of the Terran/Kilrathi war. At present, it seems to be falling out of favor in the Empire, at least for front-line use. Intelligence suggests that the Salthi is still seeing a great deal of use deeper inside the Empire, for scouting and planetary defense.

A coordinated wing of four or more Salthi can represent a severe challenge to an opposing pilot, but their light defenses mean that even a single hit from most Confed fighters can take one out of action. Offensively, the Salthi's inability to respond to a a missile assault with equivalent power is a debilitating flaw.

Salthi possess sophisticated targeting routines equivalent to those of a Dralthi. They are not jump-capable, do not mount a tractor beam, and have no ejection system. A Salthi's life-support system is capable of supporting a Kilrathi warrior for about 7 hours.

Gallery