SC 2080A: Difference between revisions
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=== Non-Speaking === | === Non-Speaking === | ||
== Vehicles == | |||
* [[Shuttles]] | |||
* [[Hermes]] | |||
* [[BWS Intrepid]] | |||
* [[Space Lab]] | |||
== DVD == | == DVD == | ||
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209_2.GIF | 209_2.GIF | ||
209_3.GIF | 209_3.GIF | ||
</gallery> | |||
== Shooting Schedule == | |||
A [[Wing Commander IV production notebook]] has been digitized from the collection of the University of Texas at Austin. | |||
<gallery> | |||
WC4_Production_Notebook-15.png | |||
</gallery> | </gallery> | ||
Latest revision as of 03:12, 23 November 2023
SC 2080A | |
---|---|
Production | Wing Commander IV: The Price of Freedom |
Type | Plot |
Series | J - Peleus |
Disc | CD4 (PC), CD3 (PSX), Side B (DVD) |
Run Time | 54s |
Scenes | 208-209 |
Locations | Combat Information Center |
SC_2080A is a cutscene from Wing Commander IV: The Price of Freedom. It plays during Peleus J1A and Peleus J2B.
- Download: SC_2080A.mp4
Transcript
1ST LIEUTENANT VELINA SOSA: Two visual targets dead ahead.
LIEUTENANT COLONEL GASH DEKKER: Someone's in a mighty big hurry to make tracks. Might be interesting to find out just who it is.
1ST LIEUTENANT VELINA SOSA: Well, long-range comm system is still a little shaky, sir, but give me a minute, and I will raise the Colonel for you.
LIEUTENANT COLONEL GASH DEKKER: They don't pay me to defer decisions, Lieutenant. The Colonel's cleared a path, someone's gotta walk down it.
Characters
Speaking
- Lieutenant Colonel John "Gash" Dekker
- 1st Lieutenant Velina Sosa
Non-Speaking
Vehicles
DVD
The DVD Version of Wing Commander IV includes much higher resolution versions of almost every cutscene from the CD-ROM release.
- Download: SC_2080A.mp4
PlayStation
- Download: SC_2080a.mp4
Translations
Wing Commander IV's cutscenes were dubbed for the French and German releases.
French
PC
- Download: SC_2080A.mp4
PlayStation
- Download: SC_2080a.mp4
German
PC
- Download: SC_2080A.mp4
PlayStation
- Download: SC_2080a.mp4
Script
Shooting Script
A Wing Commander IV shooting script has been digitized from the collection of the University of Texas at Austin. A digital version (extracted below) was posted to Origin's Wing Commander IV website in 1996.
midgame: INTREPID c.i.c. - sosa & dekker -j2ÿÿ Dekker sits in a corner, looking very bored, until ...
ALL the screens and instrument panels suddenly power up.
we realize how quiet it just was on the bridge, as communications chatter resumes with a flurry, and sosa is suddenly traffic controller for a vast number of audio and radar channels.
meanwhile, on the main viewport, something emerges out of the space soup, something we didn't see before...
the jamming obviously worked on a visual spectrum as well, because now we see a confed spacelab... and fleeing from it, a fleet-officer shuttle...
dekker stands up, eyes glued to the viewport.
dekker Somebody's in a mighty big hurry to make tracks.
now his jaw juts.
dekker Be interesting to see who thinks he doesn't belong there...
sosa Long-range comm is still a little shaky, sir -- but if you wait a minute, I think I can raise the Colonel.
dekker They don't pay me to defer decisions, Lieutenant. The Colonel's cleared a path -- somebody's gotta walk down it.
he quickly exits...
midgame: INTREPID -j2ÿÿ A Marine shuttle takes off from the launch deck... ÿÿ cut to:ÿÿ
Storyboards
A collection of Wing Commander IV storyboards has been digitized from the collection of the University of Texas at Austin. Additional lower resolution storyboards have been preserved from Origin's Wing Commander IV website.
University of Texas
Origin Website
Shooting Schedule
A Wing Commander IV production notebook has been digitized from the collection of the University of Texas at Austin.