Category:Wing Commander: Secret Ops: Difference between revisions
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|name = Wing Commander: Secret Ops | |name = Wing Commander: Secret Ops | ||
|image = image:secretops_title.png | |image = image:secretops_title.png | ||
|faction = | |faction = terran | ||
|platform = Windows | |engine = [[engine:=Vision]] | ||
|releasedate = 1998 | |language = [[language:=English]]<br>[[language:=German]] | ||
|platform = [[platform:=Windows 95]] | |||
|releasedate = [[release date:=1998]] | |||
}} | }} | ||
{{#set:media=game}} | |||
==Description== | ==Description== | ||
Wing Commander: Secret Ops is an unprecedented episodic game release available exclusively over the internet. | ''Wing Commander Secret Ops'' is an episodic computer game and a direct sequel to [[Wing Commander Prophecy]]. | ||
<pre>Wing Commander: Secret Ops is an unprecedented episodic game release available exclusively over the internet. | |||
Secret Ops is a stand alone space combat action game with 56 new single player missions split into seven downloadable episodes. A new Secret Ops episode, consisting of 6-8 missions, will be posted on the Wing Commander Secret Ops web site each week beginning later this summer. On the days leading up to each episode, new fictional experiences will be posted from the Secret Ops story which sets the stage for the upcoming downloadable episode. Over a 7 week period, a new episode of missions will be available for download on each Thursday. | Secret Ops is a stand alone space combat action game with 56 new single player missions split into seven downloadable episodes. A new Secret Ops episode, consisting of 6-8 missions, will be posted on the Wing Commander Secret Ops web site each week beginning later this summer. On the days leading up to each episode, new fictional experiences will be posted from the Secret Ops story which sets the stage for the upcoming downloadable episode. Over a 7 week period, a new episode of missions will be available for download on each Thursday. | ||
The actual game incorporates a new story, new weapons and more intense battle scenarios than ever before. The Secret Ops story is a continuation of Wing Commander: Prophecy, released late last year. It introduces the Cerberus, a quick-strike cruiser and many other surprises. Players will be propelled through the story via all new cinematic scenes rendered on-the-fly in full 3D, plus gripping new in-flight coms. Game play will include new, enhanced weapons and multi-stage capital ship strike missions. The game universe is packed with unique environments including dense asteroids fields, new Confed star bases and remote stations to explore. There are even cameos from past Wing Commander ships. | The actual game incorporates a new story, new weapons and more intense battle scenarios than ever before. The Secret Ops story is a continuation of Wing Commander: Prophecy, released late last year. It introduces the Cerberus, a quick-strike cruiser and many other surprises. Players will be propelled through the story via all new cinematic scenes rendered on-the-fly in full 3D, plus gripping new in-flight coms. Game play will include new, enhanced weapons and multi-stage capital ship strike missions. The game universe is packed with unique environments including dense asteroids fields, new Confed star bases and remote stations to explore. There are even cameos from past Wing Commander ships. | ||
And by the way, you can experience this unprecedented gaming event for FREE*. | And by the way, you can experience this unprecedented gaming event for FREE*. | ||
* (except for standard Internet connection charges). | * (except for standard Internet connection charges). | ||
</pre> | |||
==Story== | |||
Wing Commander: Secret Ops is set in the aftermath of the alien war that took place in [[Wing Commander: Prophecy]]. The super-carrier [[TCS Midway|Midway's]] very best pilots are assigned to escort the [[Terran Confederation|Confederation's]] first "quick strike" assault cruiser: [[Hades-Class Quick Strike Cruiser|TCS Cerberus]]. The Terran Confederation Intelligence Service (TCIS) has slated Cerberus for 'deep cover' duty in foreign systems. Her specific capabilities remain TOP SECRET. | |||
Wing Commander: Secret Ops is set in the aftermath of the alien war that took place in Wing Commander: Prophecy. The super-carrier Midway's very best pilots are assigned to escort the Confederation's first "quick strike" assault cruiser: Cerberus. The Terran Confederation Intelligence Service (TCIS) has slated Cerberus for 'deep cover' duty in foreign systems. Her specific capabilities remain TOP SECRET. | But, to the [[Ace]] pilots from Midway, it is no secret that unrest is brewing in Sol and Vega sectors, that Kilrathi space (now littered with Alien debris) is a hotbed of looting and that the real WAR has just begun. | ||
But, to the Ace pilots from Midway, it is no secret that unrest is brewing in Sol and Vega sectors, that Kilrathi space (now littered with Alien debris) is a hotbed of looting and that the real WAR has just begun. | |||
==System Requirements== | ==System Requirements== | ||
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<gallery> | <gallery> | ||
File:Wcsohud06.jpg | |||
Image:screen01.jpg | Image:screen01.jpg | ||
Image:screen02.jpg | Image:screen02.jpg | ||
File:Wcsohr01.jpg | |||
Image:screen03.jpg | Image:screen03.jpg | ||
File:Wcsohud11.jpg | |||
Image:screen04.jpg | Image:screen04.jpg | ||
File:Wcsohud01.jpg | |||
Image:screen05.jpg | Image:screen05.jpg | ||
File:Wcsohud09.jpg | |||
Image:screen06.jpg | Image:screen06.jpg | ||
File:Wcsohr02.jpg | |||
Image:screen07.jpg | Image:screen07.jpg | ||
Image:screen08.jpg | Image:screen08.jpg | ||
File:Sovesuvius1.jpg | |||
Image:screen09.jpg | Image:screen09.jpg | ||
File:Wcsohud04.jpg | |||
File:Wcsohud03.jpg | |||
Image:screen10.jpg | Image:screen10.jpg | ||
File:Wcsohud16.jpg | |||
Image:screen01a.jpg | Image:screen01a.jpg | ||
File:Wcsohud14.jpg | |||
File:Wcsohud15.jpg | |||
</gallery> | </gallery> | ||
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Over the years, fans have created many [http://www.wcnews.com/missions custom missions] and [http://www.wcnews.com/ships.shtml ship models] for Secret Ops. | Over the years, fans have created many [http://www.wcnews.com/missions custom missions] and [http://www.wcnews.com/ships.shtml ship models] for Secret Ops. | ||
===Fan Made Covers=== | |||
*First fan made SO CD fan cover, made by Vincent 'Lancer' Formosa, released. [http://www.wcnews.com/shots/so/full/s2.jpg Front] [http://www.wcnews.com/shots/so/full/s1.jpg Back] [http://www.wcnews.com/news/1998/09/07/cover-it-cover-it Details] | |||
*Second fan made SO CD cover, made by Patrick Kilian, released. [http://www.wcnews.com/shots/so/thumb/2front.jpg Front] [http://www.wcnews.com/shots/so/full/2back.jpg Back] [http://www.wcnews.com/news/1998/09/13/more-coverage Details] | |||
*Third fan made SO CD cover, made by Marcus Fong, released. [http://www.wcnews.com/shots/so/full/sofront3.jpg Front] [http://www.wcnews.com/shots/so/full/soback3.jpg Back] [http://www.wcnews.com/news/1998/12/24/more-coverage Details] | |||
*[http://www.wcnews.com/shots/so/full/icon.jpg Secret Ops Icon] by Vesa Juusola [http://www.wcnews.com/news/1998/09/20/icon-i-really-con Details] | |||
==Music== | ==Music== | ||
Wing Commander: Secret Ops did not have any original music. It reused the Simulator songs from [[:Category:Wing_Commander:_Prophecy#Music|Wing Commander: Prophecy]]. | |||
==Manuals and Game Documentation == | |||
* [http://download.wcnews.com/files/so/wcsodocs.zip Secret Ops Documentation] | |||
* [http://download.wcnews.com/ | |||
Track | == Controls == | ||
<pre> | |||
Afterburner Tab | |||
Toggle Afterburner ` | |||
Roll Left Q | |||
Roll Right W | |||
Fire guns Space | |||
Fire missile Enter | |||
Accelerate + | |||
Decelerate - | |||
Full speed ~ | |||
Full stop Backspace | |||
Match target speed Y | |||
Look left F2 | |||
Look right F3 | |||
Look forward F1 | |||
Look behind F4 | |||
Chase view F5 | |||
Battle view F6 | |||
Tactical view F7 | |||
Missile camera F8 | |||
Victim camera F9 | |||
Track camera F10 | |||
Cycle weapons M | |||
Cycle guns G | |||
Full guns F | |||
Drop decoy E | |||
Wasp booster B | |||
Syncronize guns Ctrl-G | |||
Special guns H | |||
Rear turret H | |||
Tractor beam H | |||
Select all hardpoints B | |||
Cycle targets T | |||
Select nearest target U | |||
Cycle components R | |||
Disable Smart-Targeting Ctrl-S | |||
Auto-slide Caps Lock | |||
Toggle Auto-slide / | |||
Lock target L | |||
Damage HUD D | |||
Shield HUD S | |||
Autopilot A | |||
Comms select C | |||
Nav Map N | |||
Power menu P | |||
Eject Ctrl-E | |||
Options Menu Ctrl-O | |||
</pre> | |||
== | ==Cheats== | ||
* '''In flight, type "moretunes". You may have to hold the shift key down.''' | |||
*: Change background music by pressing Page Up and Page Down. | |||
* '''In flight, type "shoehorn" to enter debug mode. You may have to hold the shift key down.''' | |||
*: Ctrl-I enables invincibility. Ctrl-F12 destroys your target. Ctrl-C turns collisions off. | |||
==Cutscenes== | ==Cutscenes== | ||
Line 290: | Line 353: | ||
|<CENTER>[[File:wcppelican-vdu.gif|link=C-9 Pelican]]</CENTER> | |<CENTER>[[File:wcppelican-vdu.gif|link=C-9 Pelican]]</CENTER> | ||
|<CENTER>[[File:wcsomurphy-vdu.gif|link=Murphy-Class Destroyer]]</CENTER> | |<CENTER>[[File:wcsomurphy-vdu.gif|link=Murphy-Class Destroyer]]</CENTER> | ||
|<CENTER>[[File:wcsoplunkett-vdu.gif|link=Plunkett- | |<CENTER>[[File:wcsoplunkett-vdu.gif|link=Plunkett-class heavy artillery cruiser]]</CENTER> | ||
|<CENTER>[[File:wcsohades-vdu.gif|link=Hades-Class Quick Strike Cruiser]]</CENTER> | |<CENTER>[[File:wcsohades-vdu.gif|link=Hades-Class Quick Strike Cruiser]]</CENTER> | ||
|<CENTER>[[File:wcpmidway-vdu.gif|link=Midway-Class Heavy Carrier]]</CENTER> | |<CENTER>[[File:wcpmidway-vdu.gif|link=Midway-Class Heavy Carrier]]</CENTER> | ||
Line 300: | Line 363: | ||
|<CENTER>[[C-9 Pelican]]</CENTER> | |<CENTER>[[C-9 Pelican]]</CENTER> | ||
|<CENTER>[[Murphy-Class Destroyer]]</CENTER> | |<CENTER>[[Murphy-Class Destroyer]]</CENTER> | ||
|<CENTER>[[Plunkett- | |<CENTER>[[Plunkett-class heavy artillery cruiser]]</CENTER> | ||
|<CENTER>[[Hades-Class Quick Strike Cruiser]]</CENTER> | |<CENTER>[[Hades-Class Quick Strike Cruiser]]</CENTER> | ||
|<CENTER>[[Midway-Class Heavy Carrier]]</CENTER> | |<CENTER>[[Midway-Class Heavy Carrier]]</CENTER> | ||
Line 323: | Line 386: | ||
===Civilian=== | ===Civilian=== | ||
Capital Ships | * Capital Ships | ||
{| border="0" align=center cellspacing="10" | {| border="0" align=center cellspacing="10" | ||
|- | |- | ||
Line 334: | Line 397: | ||
===Nephilim=== | ===Nephilim=== | ||
Fighters | * Fighters | ||
{| border="0" align=center cellspacing="10" | {| border="0" align=center cellspacing="10" | ||
|- | |- | ||
|<CENTER>[[File:wcpstingray-vdu.gif | |<CENTER>[[File:wcpstingray-vdu.gif]]</CENTER> | ||
|<CENTER>[[File:wcpskate-vdu.gif|link=Skate]]</CENTER> | |<CENTER>[[File:wcpskate-vdu.gif|link=Skate]]</CENTER> | ||
|<CENTER>[[File:wcpskatecluster-vdu.gif|link=Skate Cluster]]</CENTER> | |<CENTER>[[File:wcpskatecluster-vdu.gif|link=Skate Cluster]]</CENTER> | ||
|<CENTER>[[File:wcpremora-vdu.gif|link=Remora]]</CENTER> | |<CENTER>[[File:wcpremora-vdu.gif|link=Remora/Ray_Node_Cluster]]</CENTER> | ||
|<CENTER>[[File:wcpray-vdu.gif|link= | |<CENTER>[[File:wcpray-vdu.gif|link=Ray_Node_Cluster]]</CENTER> | ||
|<CENTER>[[File:wcplamprey-vdu.gif|link=Lamprey]]</CENTER> | |<CENTER>[[File:wcplamprey-vdu.gif|link=Lamprey]]</CENTER> | ||
|<CENTER>[[File:wcpmoray-vdu.gif|link=Moray]]</CENTER> | |<CENTER>[[File:wcpmoray-vdu.gif|link=Moray]]</CENTER> | ||
Line 348: | Line 411: | ||
|<CENTER>[[File:wcpsquid-vdu.gif|link=Squid]]</CENTER> | |<CENTER>[[File:wcpsquid-vdu.gif|link=Squid]]</CENTER> | ||
|- | |- | ||
|<CENTER> | |<CENTER>Stingray</CENTER> | ||
|<CENTER>[[Skate]]</CENTER> | |<CENTER>[[Skate]]</CENTER> | ||
|<CENTER>[[Skate Cluster]]</CENTER> | |<CENTER>[[Skate Cluster]]</CENTER> | ||
|<CENTER>[[Remora]]</CENTER> | |<CENTER>[[Remora]]</CENTER> | ||
|<CENTER>[[Ray]]</CENTER> | |<CENTER>[[Ray Node Cluster]]</CENTER> | ||
|<CENTER>[[Lamprey]]</CENTER> | |<CENTER>[[Lamprey]]</CENTER> | ||
|<CENTER>[[Moray]]</CENTER> | |<CENTER>[[Moray]]</CENTER> | ||
Line 360: | Line 423: | ||
|}<!--end wikitable--> | |}<!--end wikitable--> | ||
* Capital Ships | |||
Capital Ships | |||
{| border="0" align=center cellspacing="10" | {| border="0" align=center cellspacing="10" | ||
|- | |- | ||
Line 379: | Line 441: | ||
|}<!--end wikitable--> | |}<!--end wikitable--> | ||
* Installation | |||
{| border="0" align=center cellspacing="10" | {| border="0" align=center cellspacing="10" | ||
|- | |- | ||
Line 468: | Line 529: | ||
Captain [[Amber “Amazon” Elbereth]] | Captain [[Amber “Amazon” Elbereth]] | ||
2nd Lt [[Max “Maestro” Garret]] | 2nd Lt [[Maxwell Garrett|Max “Maestro” Garret]] | ||
1st Lt. [[Terrence “Zero” O’Hearn]] | 1st Lt. [[Terrence “Zero” O’Hearn]] |
Latest revision as of 06:24, 27 October 2023
Wing Commander: Secret Ops | |
---|---|
Platform | Windows 95 |
Engine | Vision |
Release Date | 1998 |
Language | English German |
Description
Wing Commander Secret Ops is an episodic computer game and a direct sequel to Wing Commander Prophecy.
Wing Commander: Secret Ops is an unprecedented episodic game release available exclusively over the internet. Secret Ops is a stand alone space combat action game with 56 new single player missions split into seven downloadable episodes. A new Secret Ops episode, consisting of 6-8 missions, will be posted on the Wing Commander Secret Ops web site each week beginning later this summer. On the days leading up to each episode, new fictional experiences will be posted from the Secret Ops story which sets the stage for the upcoming downloadable episode. Over a 7 week period, a new episode of missions will be available for download on each Thursday. The actual game incorporates a new story, new weapons and more intense battle scenarios than ever before. The Secret Ops story is a continuation of Wing Commander: Prophecy, released late last year. It introduces the Cerberus, a quick-strike cruiser and many other surprises. Players will be propelled through the story via all new cinematic scenes rendered on-the-fly in full 3D, plus gripping new in-flight coms. Game play will include new, enhanced weapons and multi-stage capital ship strike missions. The game universe is packed with unique environments including dense asteroids fields, new Confed star bases and remote stations to explore. There are even cameos from past Wing Commander ships. And by the way, you can experience this unprecedented gaming event for FREE*. * (except for standard Internet connection charges).
Story
Wing Commander: Secret Ops is set in the aftermath of the alien war that took place in Wing Commander: Prophecy. The super-carrier Midway's very best pilots are assigned to escort the Confederation's first "quick strike" assault cruiser: TCS Cerberus. The Terran Confederation Intelligence Service (TCIS) has slated Cerberus for 'deep cover' duty in foreign systems. Her specific capabilities remain TOP SECRET. But, to the Ace pilots from Midway, it is no secret that unrest is brewing in Sol and Vega sectors, that Kilrathi space (now littered with Alien debris) is a hotbed of looting and that the real WAR has just begun.
System Requirements
Secret Ops is a standalone game that does not require Wing Commander Prophecy to play. While the system requirements state a joystick is required, you can also play the game with the mouse or keyboard.
Standard System
- Pentium 166MHz
- Windows 95/Windows 98 and DirectX 6.0
- 32MB RAM
- DirectX 6.0-compatible 2MB PCI or AGP video card that supports 16-bit color
- 150MB free hard drive space
- DirectX 6.0-compatible sound card
- Joystick
Hardware-Accelerated System
- Pentium 133MHz
- Windows 95/Windows 98 and DirectX 6.0
- 32MB RAM
- 4MB PCI/AGP/3Dfxª DirectX 6.0-compatible or Direct3D supported video card*
- DirectX 6.0-compatible or Direct3D 3Dfx card with Glide version 2.43 or later installed
- 150MB free hard drive space
- DirectX 6.0-compatible sound card
- Joystick
Please note that Direct3D requires 4MB of video RAM. Supported Direct3D video chipsets include:
- ATI Rage Pro
- Intel i740
- Matrox Mystique
- Permedia 2
- Rendition 2200
- Riva 128
For information on how to run the game on modern hardware and operating systems, please visit the Tech Support section. Requests for help can be posted to the Tech Support Forum.
Credits
Executive Producer Rod Nakamoto Project Director Peter Shelus Associate Producer Adam Foshko Administration Cindy Wallingford
Design
- Lead Designer: Cinco Barnes
- Designers
- John 'Majestic' Guentzel, Reece 'Transplant' Thornton, Hal 'HellBoy' Milton
- Additional Design
- Ben Potter, Chuck Lupher
- Designers
Programming
- Programmers
- Ala Diaz, Allen Jackson
- Additional Programming
- Anthony L, Sommers
Art
- Art Director: Mark Vearrier
- Art Coordinator: Weston Giunta
- Artists
- Trey Hermann, William Kier, Mark Leon, Kerry Miller, Sean Murphy, David Plunkett, Elizabeth Pugh, David C. Russ, Damon Lane Waldrip
- Artists
Vision Engine by Advanced Technology Group
- Chief Technology Programmer: Jeff Grills
- Programmer: Jason Hugh
Sound Department
- Sound by RA/VE Group
- Audio Director: Stretch Williams
- Audio Designers
- Joe Basquez, Jason Cobb, Lisa Elliott, Bill Munyon, Mall Mitchell
Music
- “Prophecy," "Galactic Hives," Ahead," "Tones from the Spheres," "Alien Space Junk," "Quram," "Ashes to Life," "Colony 328," "Darwin was Right"
All songs composed by Jean-Luc De Meyer, Dominique Lallement and Robert Wilcocks © 1997 Les Editions Confidentielle (SABAM) and Electronic Arts Music Publishing Inc. (ASCAP) © 1997 Edel America Records All songs performed by Cobalt 60 Cobalt 60 appears courtesy of Edel America Records Recorded at Origin, Texas, Earth, May '97 Engineered and Mixed by Robert Wilcocks
QA Team
- QA Manager: J. Allen "Blair" Brack
- Maverick QA Lead: Grant "Rogue" McDaniel
- QA Testers
- Timothy "Quasimodo" Bell, Kenny "Hottman" Hott, Todd "Balls" Raffray, Rhea "Shalom" Shelley, Brandon "Arashi" Salinas, Mackey "Rastuss" Fair
- Database Management: Kenny "Hottman" Hott
- Project Translation Manager: Christina Vollmer
- Translation
- Ruth-Germann Ford, Frank Dietz
- Translation
- Director of Studio Services: Kay "The Big Boss" Gilmore
- Manager of Studio Services: Richard "Zippy" Zinser
- Customer Service Coordinator: Marie "Defender of the Black Lance Base" Williams
Voice Talent
- Neill Barry, Maren Barwis, Susan K. Beecher, Thomas Bosch, Patrick Bradshaw, J.R. Brow, Anita Chambers, Sven Dahlem, Daggmar Dreke, Marcus Edmonds, Uwe Effertz, Brad Greenquist, Manfred Haenel, Eberhard Haar, Julia S. Hix, Henry Konig, Adam Lazarre-White, Kai Lebert, Robert Missler, Hartwig Peters, Rainer Schmitt, Henry Sperling, Henning Stegelmann, Thomas Stein, Heather Stephens, Christina Vollmer
Marketing and PR
- Product Marketing Manager: Chris Plummer
- Product Manager: Brian Allen
- Director of Communications: David Swofford
- Associate Publicist: Teresa Potts
- Web Team
- Trey Hermann (art director), CBP, Dave Kozlowski, Chris Graf (production and programming)
Documentation and Creative Services
- Online Documentation: Jason Armalla
- Documentation Writers
- Chris McCubbin, Tuesday Frase
- Documentation Editor: David Ladyman
- Box Design and Documentation Layout: Electronic Arts Creative Services
Advertising
Versions
Strategy Guides
Aug 13th 1998 Prima plans to publish an Official Guide for Wing Commander Prophecy Gold! According to B&N 336 pages long and will retail for $19.99 (the original Prophecy guide was 249 pages). Scheduled for an October 1998 release, look for it under the ISBN # 0-7615-1772-3.
Aug 17th 1998
The Prophecy Gold Guide is cancelled. Prima was afraid that folks wouldn't be interested in it after SO had been up on the net for a month or more already.
Screenshots
Pre-Release
Development
Patches / Addons / Mods
Origin
Fan Made Tools & Patches
- German Translation Patch (2k) - Takes full English SO and creates German version
- Infinite Ammo Patch (43k)
- Mission Builder (181k)
- Mission Compiler (320k)
- Mission Manager (60k)
- Mission Simulator 1.0 (515k)
- Mission Simulator 1.0a Upgrade (3k)
- Mission Simulator 1.0b Upgrade (3k)
- Rapier I Special Edition (269k) - by Eder, Details
- SOCrazy Patch (45k) - Increase Difficulty
- SOPilots Patch (19k) - Multiple Logins
- SOTaunt (144k) - Alter Taunts
- WCPEdit - Ship Editor (353k)
Fan Made Games
There are two notable Full length games fans have made off the Vision engine. Unknown Enemy in 2002 and Standoff in 2010
Unknown Enemy (2002) doesn't have all the video cutscenes and impressive graphical improvements that Standoff features, but the game did pioneer much of the underlying modding techniques. The game takes place during the Prophecy timeframe in the Border Worlds. Many familiar ships play central roles as the crew of the BWS Dauntless finds itself in the midst of the Nephilim invasion. Cockpit voiceovers augment over one hundred pages of in-game fiction to detail the story. Their FAQ details a bit more of the foundation and potential issues some players may face. Once you grab the Secret Ops starter pack, you can download the 74 megabyte Unknown Enemy pack here. Check out their download area for an additional patch and a number of neat bonuses for the game. And finally for all the programmers out there, the UE source code is also available.
Standoff (2010) brings new content to Secret Ops. The branching storyline is based on events from the novel Fleet Action, and the graphics, audio, and gameplay attempt to recreate a WC2-like setting. The game features over fifty missions of various types in a branching campaign, ten simulator missions, in-game cutscenes and fiction to develop the story between missions, more than 50 ship designs from the classic games and an online scoreboard that records your simulator mission scores.
Over the years, fans have created many custom missions and ship models for Secret Ops.
Fan Made Covers
- First fan made SO CD fan cover, made by Vincent 'Lancer' Formosa, released. Front Back Details
- Second fan made SO CD cover, made by Patrick Kilian, released. Front Back Details
- Third fan made SO CD cover, made by Marcus Fong, released. Front Back Details
- Secret Ops Icon by Vesa Juusola Details
Music
Wing Commander: Secret Ops did not have any original music. It reused the Simulator songs from Wing Commander: Prophecy.
Manuals and Game Documentation
Controls
Afterburner Tab Toggle Afterburner ` Roll Left Q Roll Right W Fire guns Space Fire missile Enter Accelerate + Decelerate - Full speed ~ Full stop Backspace Match target speed Y Look left F2 Look right F3 Look forward F1 Look behind F4 Chase view F5 Battle view F6 Tactical view F7 Missile camera F8 Victim camera F9 Track camera F10 Cycle weapons M Cycle guns G Full guns F Drop decoy E Wasp booster B Syncronize guns Ctrl-G Special guns H Rear turret H Tractor beam H Select all hardpoints B Cycle targets T Select nearest target U Cycle components R Disable Smart-Targeting Ctrl-S Auto-slide Caps Lock Toggle Auto-slide / Lock target L Damage HUD D Shield HUD S Autopilot A Comms select C Nav Map N Power menu P Eject Ctrl-E Options Menu Ctrl-O
Cheats
- In flight, type "moretunes". You may have to hold the shift key down.
- Change background music by pressing Page Up and Page Down.
- In flight, type "shoehorn" to enter debug mode. You may have to hold the shift key down.
- Ctrl-I enables invincibility. Ctrl-F12 destroys your target. Ctrl-C turns collisions off.
Cutscenes
Ships
Terran Confederation
- Fighters
- Capital Ships
- Installations
Civilian
- Capital Ships
Nephilim
- Fighters
- Capital Ships
- Installation
Missions
Episode 1: DEEP BLACK
- A1: Courage – The Capricious Carrier
- A1a: Courage – Scramble / Ambush
- A2b: Courage – Long Way Out
- A3: Courage – Visit To Aunt Ella
Episode 2: THICKENING
- B1: Ella – Fresh Start
- B1a: Ella – Unfriendly Terms
- B2: Ella – Deep Strike One
- B2a: Ella – Phase Focus
- B3a: Ella – Back Yard Sweep
- B3b: Ella – The Unwelcome
- B4: Ella – Path to Cygnus
Episode 3: HIDE AND SEEK
- C1: Talos – Friends In Need
- C2a: Talos – Circumvention
- C2aa: Talos – Hidden Foes
- C2ab: Talos – The Great Forbidden
- C2ac: Talos – Careful Steps
- C3a: Talos – Deep Strike Two
- C3b: Talos – Second Path To Cygnus
Episode 4: CYGNUS TRIANGLE
- D1 : Cygnus – Evaluation
- D2: Cygnus – Salvation
- D3: Cygnus – The Twilight Purchase
- D4a: Cygnus – Building Blocks
- D4b: Cygnus – Block Party
- D5: Cygnus – Rising Blocks
Episode 5: VIRAL LEGACY
- E1: Luyten – Welcoming Party
- E1a: Luyten – Defensive Tactics
- E2: Luyten – Luyten Station Support
- E2a: Luyten – Banded Enigma
- E3a: Luyten – Luyten Strike
- E3b: Luyten – Cruiser Remains
- E4a: Luyten – Long Range Strike
- E4b: Luyten – Two Phase Strike
Episode 6: DUEL (Losing Path)
- F1: Sirius – Supply Line Crunch
- F2: Sirius – Destroyer Crunch
- F3: Sirius – Supply Line Crunch Two
- F4: Sirius – Destroyer Crunch Two
- F5a: Sirius – Midway Crunch
- F5b: Sirius – Back Pedal
- F6a: Sirius – Path To Proxima
- F6b: Sirius – Road To Proxima
Episode 6: DUEL (Winning Path)
- G1: Krieger – Krieger Starbase
- G2: Krieger – Tactical Reposition
- G3: Krieger – Carrier Assault One
- G4: Krieger– Carrier Erasure
- G5: Krieger – Reposition Battery
- G6: Krieger – Turrets Swipe
- G7: Krieger – Final Blows
- G8: Krieger – Path To Proxima
Episode 7:FINISHING STROKE
- H1b: Proxima – Evasive Recon Patrol
- H1a: Proxima – Reconnaissance Patrol
- H2b: Proxima – Midpoint Assault
- H2a: Proxima – Midpoint Arrival
- H3: Proxima – Alien Science Crew
- H4: Proxima – Star Smasher
Wingmen
Terran Confederation
1st Lt Lance Casey
Major Karl “Spyder” Bowen
Captain Amber “Amazon” Elbereth
2nd Lt Max “Maestro” Garret
1st Lt. Terrence “Zero” O’Hearn
1st Lt Jean “Stiletto” Talvert
1st Lt. Jack “BoomBoom” Kabeli
2nd Lt.Renata “Comet” Drake
Lt. Col. Bradley “Drago” Patrick
1st Lt. George “Giant” Booker
Major David “Pops” Williford
1st Lt. Chris “Professor” Rankin
1st Lt. Wendy “Redline” Akers
Capt. Danielle “Sprite” McCumber
1st Lt. Alton “Steel” Listich
Capt. Angela “Veil” Hendrick
Weapons
Guns
Confederation
Chain Ion Cannon New in SO
Pulse Particle Cannon New in SO
Dust Cannon New in SO
Cloudburst Cannon New in SO
Plasma Cannon New in SO
Confederation Capital Ship
Centerline Hull Mt. Mk4 Heavy Plasma Cannon
Triple Mount Mk4 Heavy Plasma Cannon
Triple Mount Mk2 Heavy Particle Cannon
Alien
Alien Capital Ships
Missiles
Enhanced Long Range Image-Recognition (IR) “Artemis”
Turreted Image Recognition
Enhanced Long Range Anti-Radiation “Ravager”
Friend-or-Foe (FF) “Pilum IV”
Rocket Pod “Dragonfly”
Enhanced Rocket Pod “Mosquito” New in SO
Light Torpedo “Valiant”
Enhanced Light Torpedo “Lancer”
Enhanced Torpedo “Pike”
Confederation Capital Ship
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Wing Commander: Secret Ops"
The following 23 pages are in this category, out of 23 total.