The Terran Knowledge Bank
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| | | #redirect [[Laser cannon]] |
| ==[[Wing Commander]] [[Claw Marks]]==
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| <pre>Laser Cannon - Lasers don't do a lot of damage. Still, nearly all pilots have at least one story in which the long range of the laser allowed them to get first strike on a foe. Despite their low damage potential, lasers are reliable, versatile, and effective - they have probably accounted for more enemy kills than any other weapon.
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| </pre>
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| ==[[Wing Commander 2]] [[WC II playguide manual|Manual]]==
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| <pre>Laser Cannon. The least powerful, most reliable blaster-type weapons, lasers don't inflict much damage, but are effective at long range.</pre>
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| ==[[Wing Commander 3]] [[Victory Streak]]==
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| <pre>Laser Cannon
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| The laser is the backbone of today’s energy guns. Consistently improved upon and perfected over the last half-century, the laser provides the standard against which most
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| other blasters are judged. Low maintenance and a low energy cost make it standard armament for almost every ship in existence. The laser is ideally suited to deep-space
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| combat (in atmospheric conditions, rays refract and lose their effectiveness), and has no effect against shields on larger ships.
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| </pre>
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| .25 sec
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| {|border="1" cellpadding="2"
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| |-
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| | Class:
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| | Gun
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| |-
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| | Penetration:
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| | 18
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| |-
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| | Eff. Range:
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| | 5,000 meters
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| |-
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| | Energy
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| | 10 nJ
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| |-
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| | Refire delay
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| | .25 sec
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| |}
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| ==[[Wing Commander 4]] [[Wing Commander IV: The Price of Freedom Playguide|Official Guide]]==
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| {|border="1" cellpadding="2"
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| |-
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| | Class:
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| | Gun
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| |-
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| | Damage:
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| | 18
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| |-
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| | Velocity
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| | 2,000
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| |-
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| | Energy
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| | 10 nJ
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| |-
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| | Duration
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| | 2.5
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| |-
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| | Refire delay
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| | .25 sec
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| |}
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Latest revision as of 16:44, 25 October 2023