Laser (Wing Commander): Difference between revisions
The Terran Knowledge Bank
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combat (in atmospheric conditions, rays refract and lose their effectiveness), and has no effect against shields on larger ships. | combat (in atmospheric conditions, rays refract and lose their effectiveness), and has no effect against shields on larger ships. | ||
</pre> | </pre> | ||
{|border="1" cellpadding="2" | {|border="1" cellpadding="2" | ||
|- | |- | ||
| Class: | | Class: | ||
| | | Laser Cannon | ||
|- | |- | ||
| Penetration: | | Penetration: | ||
Line 25: | Line 23: | ||
|- | |- | ||
| Eff. Range: | | Eff. Range: | ||
| 5,000 | | 5,000 k | ||
|- | |- | ||
| Energy | | Energy | ||
Line 39: | Line 37: | ||
|- | |- | ||
| Class: | | Class: | ||
| | | Laser Cannon | ||
|- | |- | ||
| Damage: | | Damage: | ||
Line 45: | Line 43: | ||
|- | |- | ||
| Velocity | | Velocity | ||
| 2,000 | | 2,000 kps | ||
|- | |- | ||
| Energy | | Energy | ||
Line 52: | Line 50: | ||
| Duration | | Duration | ||
| 2.5 | | 2.5 | ||
|- | |||
| Refire delay | |||
| .25 sec | |||
|} | |||
==[[Wing Commander Prophecy]] Official Playguide== | |||
{|border="1" cellpadding="2" | |||
|- | |||
| Class: | |||
| Laser Cannon | |||
|- | |||
| Damage: | |||
| 18 | |||
|- | |||
| Velocity | |||
| 4,000 kps | |||
|- | |||
| Charge | |||
| 10 nJ | |||
|- | |||
| Range | |||
| 5,000 k | |||
|- | |- | ||
| Refire delay | | Refire delay | ||
| .25 sec | | .25 sec | ||
|} | |} |
Revision as of 13:30, 25 October 2023
Wing Commander Claw Marks
Laser Cannon - Lasers don't do a lot of damage. Still, nearly all pilots have at least one story in which the long range of the laser allowed them to get first strike on a foe. Despite their low damage potential, lasers are reliable, versatile, and effective - they have probably accounted for more enemy kills than any other weapon.
Wing Commander 2 Manual
Laser Cannon. The least powerful, most reliable blaster-type weapons, lasers don't inflict much damage, but are effective at long range.
Wing Commander 3 Victory Streak
Laser Cannon The laser is the backbone of today’s energy guns. Consistently improved upon and perfected over the last half-century, the laser provides the standard against which most other blasters are judged. Low maintenance and a low energy cost make it standard armament for almost every ship in existence. The laser is ideally suited to deep-space combat (in atmospheric conditions, rays refract and lose their effectiveness), and has no effect against shields on larger ships.
Class: | Laser Cannon |
Penetration: | 18 |
Eff. Range: | 5,000 k |
Energy | 10 nJ |
Refire delay | .25 sec |
Wing Commander 4 Official Guide
Class: | Laser Cannon |
Damage: | 18 |
Velocity | 2,000 kps |
Energy | 10 nJ |
Duration | 2.5 |
Refire delay | .25 sec |
Wing Commander Prophecy Official Playguide
Class: | Laser Cannon |
Damage: | 18 |
Velocity | 4,000 kps |
Charge | 10 nJ |
Range | 5,000 k |
Refire delay | .25 sec |