Laser (Wing Commander): Difference between revisions

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| Energy  
| Energy  
| 10 nJ
| 10 nJ
|-
| Refire delay
| .25 sec
|}
==[[Wing Commander 4]] [[Wing Commander IV: The Price of Freedom Playguide|Official Guide]]==
{|border="1" cellpadding="2"
|-
| Class:
| Gun
|-
| Damage:
| 18
|-
| Velocity
| 2,000
|-
| Energy
| 10 nJ
|-
| Duration
| 2.5
|-
|-
| Refire delay
| Refire delay
| .25 sec
| .25 sec
|}
|}

Revision as of 14:34, 24 October 2023

Wing Commander Claw Marks

Laser Cannon - Lasers don't do a lot of damage. Still, nearly all pilots have at least one story in which the long range of the laser allowed them to get first strike on a foe. Despite their low damage potential, lasers are reliable, versatile, and effective - they have probably accounted for more enemy kills than any other weapon.

Wing Commander 2 Manual

Laser Cannon. The least powerful, most reliable blaster-type weapons, lasers don't inflict much damage, but are effective at long range.

Wing Commander 3 Victory Streak

Laser Cannon
The laser is the backbone of today’s energy guns. Consistently improved upon and perfected over the last half-century, the laser provides the standard against which most
other blasters are judged. Low maintenance and a low energy cost make it standard armament for almost every ship in existence. The laser is ideally suited to deep-space
combat (in atmospheric conditions, rays refract and lose their effectiveness), and has no effect against shields on larger ships.

.25 sec

Class: Gun
Penetration: 18
Eff. Range: 5,000 meters
Energy 10 nJ
Refire delay .25 sec

Wing Commander 4 Official Guide

Class: Gun
Damage: 18
Velocity 2,000
Energy 10 nJ
Duration 2.5
Refire delay .25 sec