Laser (Wing Commander): Difference between revisions
The Terran Knowledge Bank
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==[[Wing Commander 4]] [[Wing Commander IV: The Price of Freedom Playguide|Official Guide]]== | |||
{|border="1" cellpadding="2" | |||
|- | |||
| Class: | |||
| Gun | |||
|- | |||
| Damage: | |||
| 18 | |||
|- | |||
| Velocity | |||
| 2,000 | |||
|- | |||
| Energy | |||
| 10 nJ | |||
|- | |||
| Duration | |||
| 2.5 | |||
|- | |- | ||
| Refire delay | | Refire delay | ||
| .25 sec | | .25 sec | ||
|} | |} |
Revision as of 14:34, 24 October 2023
Wing Commander Claw Marks
Laser Cannon - Lasers don't do a lot of damage. Still, nearly all pilots have at least one story in which the long range of the laser allowed them to get first strike on a foe. Despite their low damage potential, lasers are reliable, versatile, and effective - they have probably accounted for more enemy kills than any other weapon.
Wing Commander 2 Manual
Laser Cannon. The least powerful, most reliable blaster-type weapons, lasers don't inflict much damage, but are effective at long range.
Wing Commander 3 Victory Streak
Laser Cannon The laser is the backbone of today’s energy guns. Consistently improved upon and perfected over the last half-century, the laser provides the standard against which most other blasters are judged. Low maintenance and a low energy cost make it standard armament for almost every ship in existence. The laser is ideally suited to deep-space combat (in atmospheric conditions, rays refract and lose their effectiveness), and has no effect against shields on larger ships.
.25 sec
Class: | Gun |
Penetration: | 18 |
Eff. Range: | 5,000 meters |
Energy | 10 nJ |
Refire delay | .25 sec |
Wing Commander 4 Official Guide
Class: | Gun |
Damage: | 18 |
Velocity | 2,000 |
Energy | 10 nJ |
Duration | 2.5 |
Refire delay | .25 sec |