Unrealized Games: Difference between revisions
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= | =Ports= | ||
==Wing Commander for | ==Wing Commander for CDTV== | ||
Platform | {| class="wikitable" | ||
|- | |||
!colspan="2"|Wing Commander | |||
|- | |||
! Platform | |||
| Commodore CDTV | |||
|- | |||
! Status | |||
| Announced | |||
|- | |||
! Timeline | |||
| Announced - October 1990<br>Planned Release - Fall 1991 | |||
|- | |||
|} | |||
In late 1990, Origin announced plans to support the upcoming Commodore CDTV with internal ports of Ultima VI and Wing Commander. The project, which was also intended to result in an Amiga 500 SKU, did not materialize. | In late 1990, Origin announced plans to support the upcoming Commodore CDTV with internal ports of Ultima VI and Wing Commander. The project, which was also intended to result in an Amiga 500 SKU, did not materialize. | ||
* | * ''The evolution of Wing Commander will begin on the IBM PC (supporting EGA, VGA, MCGA and Tandy graphics) around Christmas 1991 [sic], with a likely appearance on the Amiga line. Commodore’s compact disc-based CDTV, using the Amiga as a foundation, will also be a natural location. Eventually, Wing Commander will be ported to video-game consoles. Roberts discussed how easily the game—along with its stereo sound and high-resolution graphics—would port to the Genesis and, whenever it’s brought to the U.S., Nintendo’s Super Famicom.'' - Andy Eddy, The Making of the Origin Systems' Wing Commander (Video Games & Computer Entertainment, October 1990) | ||
* ''CD-ROM has been making waves in Japan since last year, when people started questing in Ultima I, II, and III on a CD-ROM computer called the FM Towns. Development for this 80286-powered computer was done by Japanese programmers, but Origin will now be developing CDTV products in Austin, Texas. The first Origin products should be Ultima VI and Wing Commander. An Amiga version of Ultima VI had already been planned, and the advent of CDTV most likely means we'll see that sooner than we would have otherwise. Wing Commander, Origin's spectacular space game, had not even been on tap for an Amiga conversion, so the CDTV player can be thanked for this bonus. These are likely to fall into the first-wave category, with both tentatively set for release in the fall of 1991. And you can expect more. Greg Malone, who wrote Origin's Moebius and WindWalker, says, "The kind of fantasy worlds we create are well suited for CDTV, which gives us the room we need for greater detail, vaster environments, and a greater range of interactive possibilities."'' - Shay Adams, Just for Fun (Compute!, December 1990) | |||
<gallery> | |||
VGCE-oct-1990_0133.jpg | |||
Compute_Issue_124_1990_Dec_0153.jpg | |||
Compute_Issue_124_1990_Dec_0154.jpg | |||
</gallery> | |||
==Wing Commander for the Amiga== | ==Wing Commander for the Amiga== | ||
Platform | {| class="wikitable" | ||
|- | |||
!colspan="2"|Wing Commander | |||
|- | |||
! Platform | |||
| Commodore Amiga 500, 1000 and 2000 | |||
|- | |||
! Status | |||
| Announced | |||
|- | |||
! Timeline | |||
| Announced - September 1990<br>Planned Release - Fall 1991 | |||
|- | |||
|} | |||
A port of the original Wing Commander which would've served as the basis for the cancelled CDTV version. The 1990-1991 catalog included with the game lists the port as a future release and it was discussed in the press. When Origin dropped plans to support the CDTV, the internal Amiga port was shelved. A year later, Origin would license the Amiga port to Mindscape for external development. | A port of the original Wing Commander which would've served as the basis for the cancelled CDTV version. The 1990-1991 catalog included with the game lists the port as a future release and it was discussed in the press. When Origin dropped plans to support the CDTV, the internal Amiga port was shelved. A year later, Origin would license the Amiga port to Mindscape for external development. | ||
Line 21: | Line 53: | ||
</gallery> | </gallery> | ||
==Wing Commander CD- | ==Wing Commander for Genesis== | ||
{| class="wikitable" | |||
|- | |||
!colspan="2"|Wing Commander | |||
|- | |||
! Platform | |||
| Sega Genesis | |||
|- | |||
! Status | |||
| Announced | |||
|- | |||
! Timeline | |||
| Announced - October 1990<br>Planned Release - ~1992 | |||
|- | |||
|} | |||
During interviews promoting the original Wing Commander, Chris Roberts said that the game would be ported to game consoles after the planned 1991 Amiga release, specifically mentioning the Genesis and Super Nintendo. A direct Genesis port never materialized, although Electronic Arts would later release an external port of the game for the Genesis' Sega CD spinoff. | |||
==Wing Commander for Super Nintendo== | |||
{| class="wikitable" | |||
|- | |||
!colspan="2"|Wing Commander | |||
|- | |||
! Platform | |||
| Nintendo Super Nintendo | |||
|- | |||
! Status | |||
| Announced | |||
|- | |||
! Timeline | |||
| Announced - October 1990<br>Planned Release - ~1992 | |||
|- | |||
|} | |||
During interviews promoting the original Wing Commander, Chris Roberts said that the game would be ported to game consoles after the planned 1991 Amiga release, specifically mentioning the Genesis and Super Nintendo. Origin would later license the Super Nintendo port to Mindscape. | |||
==Wing Commander Armada for Windows 3.1== | |||
Platform: Windows 3.1<br> | |||
Status: Not Announced | |||
Origin contracted Windward Studios to port Wing Commander Armada to Windows 3.1. David Thielen completed the project but it was never released. His online resume states: "Ported Origin’s Wing Commander Armada from DOS to Windows. Increased the resolution form 320x200 to the screen resolution, limited only by the CPU speed." Wing Commander Armada for Windows has never been located; Mr. Thielen does not have a copy. | |||
==Wing Commander II: Vengeance of the Kilrathi for Genesis== | |||
==Wing Commander II: Vengeance of the Kilrathi for Super Nintendo== | |||
==Wing Commander III: Heart of the Tiger for Saturn== | |||
Wing Commander III for Saturn was included in Anthony Sommers' 1998 list of cancelled Origin projects. | |||
==Wing Commander III: Heart of the Tiger for Jaguar== | |||
In June 1995, Atari announced that they had reached a deal with Electronic Arts to port several games to the upcoming Atari Janguar CD addon including Wing Commander III. The Peripheral was delayed and none of the Electronic Arts projects ever materialized. | |||
==Wing Commander III: Heart of the Tiger for M2== | |||
Wing Commander III for M2 was included in Anthony Sommers' 1998 list of cancelled Origin projects. | |||
==Wing Commander IV: The Price of Freedom for 3DO== | |||
Wing Commander IV for 3DO was included in Anthony Sommers' 1998 list of cancelled Origin projects. | |||
==Wing Commander IV: The Price of Freedom for Saturn== | |||
SegaRetro has unearthed an internal FY1997 Sega brand review which includes a schedule dated December 18, 1995 that includes Wing Commander IV for the Sega Saturn as a planned October 1996 release. Since the Saturn port of Wing Commander III was cancelled it is less likely that any production work was done on Wing Commander IV. Wing Commander IV for Saturn was included in Anthony Sommers' 1998 list of cancelled Origin projects. | |||
<gallery> | |||
Sega_leak1.png | |||
</gallery> | |||
==Wing Commander Prophecy for PlayStation== | |||
==Wing Commander Prophecy for DVD== | |||
=Announced Games= | |||
==Wing Commander II: Special Operations 3== | |||
==Privateer: Special Operations 2== | |||
==Maniac Missions== | |||
==Untitled Darkening Crossover== | |||
==Untitled Wing Commander Academy Tie-In== | |||
==Wing Commander VI== | |||
==Wing Commander VII== | |||
==Privateer 3== | |||
==Strike Team== | |||
=Unannounced Games= | |||
Alien Commander | |||
Cyclone Alley | |||
Privateer 2/3 TV Pitch | |||
Hazardous Duty | |||
Privateer 2 (Roberts/Hickman version) | |||
Phantom Force | |||
RTS Game | |||
Privateer 3 (multiple) | |||
Privateer Online (multiple) | |||
Privateer Browser Game | |||
Arena DLC and Game Mode | |||
Arena Campaign | |||
Arena Followup | |||
Piranha License (Transverse) | |||
EA Mobile Game |
Latest revision as of 03:30, 7 September 2023
Ports
Wing Commander for CDTV
Wing Commander | |
---|---|
Platform | Commodore CDTV |
Status | Announced |
Timeline | Announced - October 1990 Planned Release - Fall 1991 |
In late 1990, Origin announced plans to support the upcoming Commodore CDTV with internal ports of Ultima VI and Wing Commander. The project, which was also intended to result in an Amiga 500 SKU, did not materialize.
- The evolution of Wing Commander will begin on the IBM PC (supporting EGA, VGA, MCGA and Tandy graphics) around Christmas 1991 [sic], with a likely appearance on the Amiga line. Commodore’s compact disc-based CDTV, using the Amiga as a foundation, will also be a natural location. Eventually, Wing Commander will be ported to video-game consoles. Roberts discussed how easily the game—along with its stereo sound and high-resolution graphics—would port to the Genesis and, whenever it’s brought to the U.S., Nintendo’s Super Famicom. - Andy Eddy, The Making of the Origin Systems' Wing Commander (Video Games & Computer Entertainment, October 1990)
- CD-ROM has been making waves in Japan since last year, when people started questing in Ultima I, II, and III on a CD-ROM computer called the FM Towns. Development for this 80286-powered computer was done by Japanese programmers, but Origin will now be developing CDTV products in Austin, Texas. The first Origin products should be Ultima VI and Wing Commander. An Amiga version of Ultima VI had already been planned, and the advent of CDTV most likely means we'll see that sooner than we would have otherwise. Wing Commander, Origin's spectacular space game, had not even been on tap for an Amiga conversion, so the CDTV player can be thanked for this bonus. These are likely to fall into the first-wave category, with both tentatively set for release in the fall of 1991. And you can expect more. Greg Malone, who wrote Origin's Moebius and WindWalker, says, "The kind of fantasy worlds we create are well suited for CDTV, which gives us the room we need for greater detail, vaster environments, and a greater range of interactive possibilities." - Shay Adams, Just for Fun (Compute!, December 1990)
Wing Commander for the Amiga
Wing Commander | |
---|---|
Platform | Commodore Amiga 500, 1000 and 2000 |
Status | Announced |
Timeline | Announced - September 1990 Planned Release - Fall 1991 |
A port of the original Wing Commander which would've served as the basis for the cancelled CDTV version. The 1990-1991 catalog included with the game lists the port as a future release and it was discussed in the press. When Origin dropped plans to support the CDTV, the internal Amiga port was shelved. A year later, Origin would license the Amiga port to Mindscape for external development.
Wing Commander for Genesis
Wing Commander | |
---|---|
Platform | Sega Genesis |
Status | Announced |
Timeline | Announced - October 1990 Planned Release - ~1992 |
During interviews promoting the original Wing Commander, Chris Roberts said that the game would be ported to game consoles after the planned 1991 Amiga release, specifically mentioning the Genesis and Super Nintendo. A direct Genesis port never materialized, although Electronic Arts would later release an external port of the game for the Genesis' Sega CD spinoff.
Wing Commander for Super Nintendo
Wing Commander | |
---|---|
Platform | Nintendo Super Nintendo |
Status | Announced |
Timeline | Announced - October 1990 Planned Release - ~1992 |
During interviews promoting the original Wing Commander, Chris Roberts said that the game would be ported to game consoles after the planned 1991 Amiga release, specifically mentioning the Genesis and Super Nintendo. Origin would later license the Super Nintendo port to Mindscape.
Wing Commander Armada for Windows 3.1
Platform: Windows 3.1
Status: Not Announced
Origin contracted Windward Studios to port Wing Commander Armada to Windows 3.1. David Thielen completed the project but it was never released. His online resume states: "Ported Origin’s Wing Commander Armada from DOS to Windows. Increased the resolution form 320x200 to the screen resolution, limited only by the CPU speed." Wing Commander Armada for Windows has never been located; Mr. Thielen does not have a copy.
Wing Commander II: Vengeance of the Kilrathi for Genesis
Wing Commander II: Vengeance of the Kilrathi for Super Nintendo
Wing Commander III: Heart of the Tiger for Saturn
Wing Commander III for Saturn was included in Anthony Sommers' 1998 list of cancelled Origin projects.
Wing Commander III: Heart of the Tiger for Jaguar
In June 1995, Atari announced that they had reached a deal with Electronic Arts to port several games to the upcoming Atari Janguar CD addon including Wing Commander III. The Peripheral was delayed and none of the Electronic Arts projects ever materialized.
Wing Commander III: Heart of the Tiger for M2
Wing Commander III for M2 was included in Anthony Sommers' 1998 list of cancelled Origin projects.
Wing Commander IV: The Price of Freedom for 3DO
Wing Commander IV for 3DO was included in Anthony Sommers' 1998 list of cancelled Origin projects.
Wing Commander IV: The Price of Freedom for Saturn
SegaRetro has unearthed an internal FY1997 Sega brand review which includes a schedule dated December 18, 1995 that includes Wing Commander IV for the Sega Saturn as a planned October 1996 release. Since the Saturn port of Wing Commander III was cancelled it is less likely that any production work was done on Wing Commander IV. Wing Commander IV for Saturn was included in Anthony Sommers' 1998 list of cancelled Origin projects.
Wing Commander Prophecy for PlayStation
Wing Commander Prophecy for DVD
Announced Games
Wing Commander II: Special Operations 3
Privateer: Special Operations 2
Maniac Missions
Untitled Darkening Crossover
Untitled Wing Commander Academy Tie-In
Wing Commander VI
Wing Commander VII
Privateer 3
Strike Team
Unannounced Games
Alien Commander Cyclone Alley Privateer 2/3 TV Pitch Hazardous Duty Privateer 2 (Roberts/Hickman version) Phantom Force RTS Game Privateer 3 (multiple) Privateer Online (multiple) Privateer Browser Game Arena DLC and Game Mode Arena Campaign Arena Followup Piranha License (Transverse) EA Mobile Game