User talk:Bandit LOAF: Difference between revisions
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==Wing Commander II & Academy== | ==Wing Commander II & Academy== | ||
<blockquote> | |||
'''Radar Display''' | |||
The circular screen in every cockpit is a radar display. This display, divided into six sections, shows | |||
how far you have to rotate to bring a target into your front viewscreen. Radar contacts are displayed | |||
as dots. A dot in the outermost ring represents an enemy behind you; the center circle shows the | |||
position of enemies ahead of you; and the four middle sections represent enemy positions alongside, | |||
above or below you. | |||
The color of each dot indicates what it is: red is for an enemy fighter, blue for a friendly fighter, | |||
orange for an enemy capital ship, gray for a friendly capital ship, white for your carrier or home base | |||
and yellow for a distress beacon (an ejected pilot or a data capsule or an enemy missile targeted on | |||
you). In VGA graphics mode, the shade of the dot indicates its range: the brighter the dot, the closer | |||
it is. | |||
</blockquote> | |||
<gallery> | <gallery> |
Revision as of 16:47, 3 May 2023
Wing Commander I
Wing Commander II & Academy
Radar Display
The circular screen in every cockpit is a radar display. This display, divided into six sections, shows how far you have to rotate to bring a target into your front viewscreen. Radar contacts are displayed as dots. A dot in the outermost ring represents an enemy behind you; the center circle shows the position of enemies ahead of you; and the four middle sections represent enemy positions alongside, above or below you.
The color of each dot indicates what it is: red is for an enemy fighter, blue for a friendly fighter, orange for an enemy capital ship, gray for a friendly capital ship, white for your carrier or home base and yellow for a distress beacon (an ejected pilot or a data capsule or an enemy missile targeted on you). In VGA graphics mode, the shade of the dot indicates its range: the brighter the dot, the closer it is.
Wing Commander Privateer
Iris
Dot | Lock | Color | Object |
---|---|---|---|
Grey | Hostile fighter | ||
Grey | Friendly fighter | ||
Grey | Missiles inspace | ||
Grey | Neutral, retrievable objects | ||
White | Navigation beacon or nav point | ||
Grey | Jump sphere | ||
Gray | Base |
Hunter AW
Dot | Lock | Color | Object |
---|---|---|---|
Red | Hostile fighter | ||
Dark Blue | Friendly fighter | ||
Grey | Missiles inspace | ||
Grey | Neutral, retrievable objects | ||
White | Navigation beacon or nav point | ||
Grey | Jump sphere | ||
Gray | Base |
B&S
Dot | Lock | Color | Object |
---|---|---|---|
Red | Hostile fighter | ||
Dark Blue | Friendly fighter | ||
Yellow | Missiles inspace | ||
Brown | Neutral, retrievable objects | ||
White | Navigation beacon or nav point | ||
Light Blue | Jump sphere | ||
Gray | Base |