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The ''Paradigm'' is one of the Confederations most advanced destroyers. Featuring almost impregnable armor and shields, it more than compensates for its lack of speed and maneuverability. The ''Paradigm'' also has a deadly array of weapons at its disposal, making an attack of any sort extremely dangerous. It carries an astonishing variety of blasters, ranging from meson blasters to ionic pulse cannon. Multiple missiles can deter even the most aggressive Kilrathi aces.
The ''Paradigm'' is one of the Confederations most advanced destroyers. Featuring almost impregnable armor and shields, it more than compensates for its lack of speed and maneuverability. The ''Paradigm'' also has a deadly array of weapons at its disposal, making an attack of any sort extremely dangerous. It carries an astonishing variety of blasters, ranging from meson blasters to ionic pulse cannon. Multiple missiles can deter even the most aggressive Kilrathi aces.
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==Origin FX Owner's Manual==
==Origin FX Owner's Manual==

Revision as of 23:28, 3 April 2023

Paradigm
P1paradigm.jpg
Type destroyer
Primary User Terran Confederation
Service Terran-Kilrathi War
Performance
Maneuverability poor
Acceleration poor
Velocity
Maximum 200 kps
Armament
Guns

Turrets

Default Missile Loadout

Components
Jump Drive yes
Defense
Armor
Front 80 cm
Rear 50 cm
Right 65 cm
Left 50 cm
Source Wing Commander: Privateer


Specifications

Name Paradigm Paradigm
Source Playguide Privateer
Faction Terran Confederation Terran Confederation
Class Capital Ship Capital Ship
Max. Velocity 200 kps 200 kps
Aft. Velocity n/a 200 kps
Acceleration Poor 150
Max. YPR Poor 30/30/30
Power Supply 400 GW
Energy Gauge 400 GJ
Guns Meson Blasters (2)
Tachyon Cannon (2)
Ionic Pulse Cannon (1)
Meson Blasters (2, Outer)
Tachyon Cannon (2, Inner)
Ionic Pulse Cannon (1, Center)
Turrets Turreted Lasers (3)
Turreted Mass Drivers (3)
Turreted Particle Cannon (2, Top)
Turreted Ionic Pulse Cannon (1, Top)
Turreted Ionic Pulse Cannons (2, Rear)
Turreted Neutron Gun (1, Rear)
Weapons DF Missiles (10)
IR Missiles (2)
HS Missile (1)
Launcher #1: IR Missile (1)
Launcher #2: IR Missiles (2)
Launcher #3: HS Missiles (2)
Launcher #4: FF Missiles (4)
Launcher #5: FF Missiles (4)
Cargo Hold Ejected Pilots (1-3)
Shields Capital Ship
Levels 3
Power 83.75 GW
Regen 37
Side Shields 75 cm equiv. each
Fore Shields 100 cm equiv.
Aft Shields 85 cm equiv.
Shield Effect 100%
Side Armor 65 cm equiv. each 65 cm equiv. each
Fore Armor 80 cm equiv. 80 cm equiv.
Aft Armor 50 cm equiv. 50 cm equiv.

Wing Commander Privateer Player's Guide

Paradigm

The Paradigm is one of the Confederations most advanced destroyers. Featuring almost impregnable armor and shields, it more than compensates for its lack of speed and maneuverability. The Paradigm also has a deadly array of weapons at its disposal, making an attack of any sort extremely dangerous. It carries an astonishing variety of blasters, ranging from meson blasters to ionic pulse cannon. Multiple missiles can deter even the most aggressive Kilrathi aces.

Origin FX Owner's Manual

T.C.S. PARADIGM

In the year 2663, the Terran Confederation has spread throughout the galaxy, and the Paradigm is the pride of their capital fleet. Welcome to the edge of the Wing Commander and Privateer universe, where this ship is an important element in the Confederation’s tenuous hold on the evil Kilrathi Empire. {Privateer is a space com- bat simulator and resource management game set in the Wing Commander realm.)

You select the speed and class of the Terran Confederation Ship Paradigm as it seeks out and destroys pirate strongholds.

Gallery



Behind the Screens

Original Paradigm model, rendered from the Wing Commander 3D Archive.

The Paradigm is referred to in the game data files as "FRIGATE".