Transport (Terran card): Difference between revisions
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==WCCIC Review== | |||
: ''There's lots to consider for the Transport card. If you're a heavy Power Point user, this card can be vital. It increases your reinforcements by 50%. I suppose you could even employ multiple Transports for more Points (Nav Points permitting). Remember it's like any other ship Modifier however. One per Nav Point, and the enemy can destroy it. All it takes to lose this card is an enemy fighter present at the Transport Nav Point, at the beginning of a combat phase, with no friendly fighters present. Also, keep in mind that the Secret Order card that enables one to capture an enemy Transport is very easy to complete (meet the same criteria as you would normally meet to destroy it, however take possession instead by showing the Order).'' | |||
: ''Once you've had this card in play for three turns, it's paid for its Muster Cost. That's more than a lot of cards can say. You'll need it churning out Power Points for a bit longer to break even if it is destroyed or (worse) captured. So, think about how you usually do with Power Points. If 50% more would help, go for this card and keep it well defended. If you usually have plenty of Points to spare, use the slot in your deck for something else.'' | |||
: ''Rating : 7.5'' | |||
==Notes== | ==Notes== | ||
* The full length, windowed cargo containers seen in the card art do not appear in [[Wing Commander III]]. | |||
{{Navbox Card/Modifier}} | |||
[[category:Wing Commander Collectible Trading Card Game Cards]] | [[category:Wing Commander Collectible Trading Card Game Cards]] |
Latest revision as of 22:54, 29 July 2020
Transport | |
---|---|
Rarity | Uncommon |
Equivalent | Transport |
Transport is a Wing Commander Collectible Trading Card Game card.
Card Data
Card Type | Modifier |
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Card Rating | 3 Muster Points |
Side Indicator | Terran |
Artist Credit | Origin Systems, Inc. |
Card Title | Transport |
Card Text | Provides 1 additional Power Point during the draw phase. If destroyed, Terran player loses 3 Power Points. |
Muster Point | 1 |
WCCIC Review
- There's lots to consider for the Transport card. If you're a heavy Power Point user, this card can be vital. It increases your reinforcements by 50%. I suppose you could even employ multiple Transports for more Points (Nav Points permitting). Remember it's like any other ship Modifier however. One per Nav Point, and the enemy can destroy it. All it takes to lose this card is an enemy fighter present at the Transport Nav Point, at the beginning of a combat phase, with no friendly fighters present. Also, keep in mind that the Secret Order card that enables one to capture an enemy Transport is very easy to complete (meet the same criteria as you would normally meet to destroy it, however take possession instead by showing the Order).
- Once you've had this card in play for three turns, it's paid for its Muster Cost. That's more than a lot of cards can say. You'll need it churning out Power Points for a bit longer to break even if it is destroyed or (worse) captured. So, think about how you usually do with Power Points. If 50% more would help, go for this card and keep it well defended. If you usually have plenty of Points to spare, use the slot in your deck for something else.
- Rating : 7.5
Notes
- The full length, windowed cargo containers seen in the card art do not appear in Wing Commander III.