Capture Transport (Terran card): Difference between revisions
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|faction = terran | |faction = terran | ||
|name = Capture Transport | |name = Capture Transport | ||
|image = image: | |image = image:WCTCG_Secret_Orders_Capture_Transport.png | ||
|rarity = Uncommon | |rarity = Uncommon | ||
|equivalent = [[Capture Transport (Kilrathi card)|Capture Transport]] | |equivalent = [[Capture Transport (Kilrathi card)|Capture Transport]] | ||
}} | }} | ||
[[Capture Transport (Terran | [[Capture Transport (Terran card)|Capture Transport]] is a [[Wing Commander Collectible Trading Card Game]] card. | ||
==Card Data== | ==Card Data== | ||
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|- | |- | ||
!Card Type | !Card Type | ||
|Secret Orders | |[[Secret Orders (card type)|Secret Orders]] | ||
|- | |- | ||
!Side Indicator | !Side Indicator | ||
|S03-UT [[Terran | |S03-UT [[Terran (card faction)|Terran]] | ||
|- | |- | ||
!Card Title | !Card Title | ||
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|- | |- | ||
!Card Text | !Card Text | ||
| | |<U>MISSION: CAPTURE TRANSPORT</U><BR><BR>ORDERS: Capture an enemy materiel Transport ship.<BR>MBR>REQUIREMENTS: Enemy must have a Transport Nav Point Modifier at a Nav Point. If combat against Transport is suc-cessful, it is captured, not destroyed. Enemy player loses points as if Transport were destroyed.<BR><BR>BENEFIT: The Transport is now yours and is immediately deployed on any Nav Point. You receive points as indicated on the card. You do not lose points if Transport is destroyed. Transport is returned to owner when destroyed or at end of game.<BR><BR>Tolwyn<BR>Admiral<BR>Commanding | ||
|- | |- | ||
|} | |} | ||
==WCCIC Review== | |||
: ''This card is completely dependent on your opponent using a Transport. I think they're great and would definately use one, but it helps to know your opponent before you stock your deck with a Capture Transport. This card is unnecessary if you never have problems with Power Points (if you do, you should simply stock Transports yourself). But remember that one reason your opponent could have a Transport in play is because they do have a problem, or they're planning something big. Capturing your Transport is a perfect accompanying counter for whatever they were planning.'' | |||
: ''Rating : 6.0'' | |||
==Notes== | ==Notes== | ||
{{Navbox Card/Secret Orders}} | |||
[[category:Wing Commander Collectible Trading Card Game Cards]] | [[category:Wing Commander Collectible Trading Card Game Cards]] | ||
[[category:Secret Orders Cards]] | [[category:Secret Orders Cards]] | ||
[[category:Uncommon Cards]] | [[category:Uncommon Cards]] | ||
[[category:Terran | [[category:Terran Cards]] |
Latest revision as of 18:16, 26 July 2020
Capture Transport | |
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Rarity | Uncommon |
Equivalent | Capture Transport |
Capture Transport is a Wing Commander Collectible Trading Card Game card.
Card Data
Card Type | Secret Orders |
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Side Indicator | S03-UT Terran |
Card Title | Capture Transport |
Card Text | MISSION: CAPTURE TRANSPORT ORDERS: Capture an enemy materiel Transport ship. MBR>REQUIREMENTS: Enemy must have a Transport Nav Point Modifier at a Nav Point. If combat against Transport is suc-cessful, it is captured, not destroyed. Enemy player loses points as if Transport were destroyed. BENEFIT: The Transport is now yours and is immediately deployed on any Nav Point. You receive points as indicated on the card. You do not lose points if Transport is destroyed. Transport is returned to owner when destroyed or at end of game. Tolwyn Admiral Commanding |
WCCIC Review
- This card is completely dependent on your opponent using a Transport. I think they're great and would definately use one, but it helps to know your opponent before you stock your deck with a Capture Transport. This card is unnecessary if you never have problems with Power Points (if you do, you should simply stock Transports yourself). But remember that one reason your opponent could have a Transport in play is because they do have a problem, or they're planning something big. Capturing your Transport is a perfect accompanying counter for whatever they were planning.
- Rating : 6.0