Maniac Solution (card): Difference between revisions

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|image = image:WCTCG_Maneuver_Maniac_Solution.png
|image = image:WCTCG_Maneuver_Maniac_Solution.png
|rarity = Rare
|rarity = Rare
|equivalent = [[Going Ape (card)|Going Ape]]
|equivalent = None
}}
}}


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!Side Indicator
!Side Indicator
|[[Terran Confederation]]
|[[Terran (card faction)|Terran]]
|-
|-
!Artist Credit
!Artist Credit
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==WCCIC Review==
: ''Like Maniac, you can do a lot of extremely lucky things with this card. Unlike Maniac, you probably wont survive. It's possible.. you could Battle Damage away the enemy's Attack value, but you're more likely going to need an Eject! card. You also need quite a few Medal Points to make this useful. Unless you really need an Attack/Support and Bombing increase together, you're usually better off just using Medal Points normally (or normal Maneuver/Battle Damage cards) and saving your fighter.''
: ''Rating : 2.5''


==Notes==
==Notes==
* Maniac Solution is based on a chapter heading from the [[Wing Commander I & II Ultimate Strategy Guide]].
{{Navbox Card/Maneuver}}


[[category:Wing Commander Collectible Trading Card Game Cards]]
[[category:Wing Commander Collectible Trading Card Game Cards]]
[[category:Maneuver Cards]]
[[category:Maneuver Cards]]
[[category:Rare Cards]]
[[category:Rare Cards]]
[[category:Terran Confederation Cards]]
[[category:Terran Cards]]

Latest revision as of 03:40, 26 July 2020

Maniac Solution
WCTCG Maneuver Maniac Solution.png
Rarity Rare
Equivalent None


Maniac Solution is a Wing Commander Collectible Trading Card Game card.

Card Data

Card Type Maneuver
Card Rating 4 Maneuver Points
Side Indicator Terran
Artist Credit Gary Kalin
Card Title Maniac Solution
Card Text Attack, Support and Bombing values are each increased by the pilot's current unused Medal Points. Defense is reduced to 0.
Attack Value *
Support Value *
Bombing Value *
Defense Value 0

WCCIC Review

Like Maniac, you can do a lot of extremely lucky things with this card. Unlike Maniac, you probably wont survive. It's possible.. you could Battle Damage away the enemy's Attack value, but you're more likely going to need an Eject! card. You also need quite a few Medal Points to make this useful. Unless you really need an Attack/Support and Bombing increase together, you're usually better off just using Medal Points normally (or normal Maneuver/Battle Damage cards) and saving your fighter.
Rating : 2.5

Notes