Eject! (Terran card): Difference between revisions
The Terran Knowledge Bank
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|image = image:WCTCG_Maneuver_Eject!.png | |image = image:WCTCG_Maneuver_Eject!.png | ||
|rarity = Uncommon | |rarity = Uncommon | ||
|equivalent = [[Eject! (Kilrathi | |equivalent = [[Eject! (Kilrathi card)|Eject!]] | ||
}} | }} | ||
[[Eject! (Terran | [[Eject! (Terran card)|Eject!]] is a [[Wing Commander Collectible Trading Card Game]] card. | ||
==Card Data== | ==Card Data== | ||
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|- | |- | ||
!Side Indicator | !Side Indicator | ||
|[[Terran | |[[Terran (card faction)|Terran]] | ||
|- | |- | ||
!Artist Credit | !Artist Credit | ||
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|- | |- | ||
|} | |} | ||
==WCCIC Review== | |||
: ''Eject is a very useful card, if you use pilots, be sure you keep an Eject in your deck. There are always times where you know that the enemy is just gonna cream you. In the card game, I'd usually recommend for a pilot to go down with their fighter, because often your fighter can "take one of the bastards with them." But you're not always that lucky. Sometimes you're both outgunned and underdefended. In those cases, go ahead and at least save your pilot (added bonus, you're not giving the opponent the satisfaction of a kill).'' | |||
: ''Rating : 9.0'' | |||
==Notes== | ==Notes== | ||
{{Navbox Card/Maneuver}} | |||
[[category:Wing Commander Collectible Trading Card Game Cards]] | [[category:Wing Commander Collectible Trading Card Game Cards]] | ||
[[category:Maneuver Cards]] | [[category:Maneuver Cards]] | ||
[[category:Uncommon Cards]] | [[category:Uncommon Cards]] | ||
[[category:Terran | [[category:Terran Cards]] |
Latest revision as of 03:35, 26 July 2020
Eject! | |
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Rarity | Uncommon |
Equivalent | Eject! |
Eject! is a Wing Commander Collectible Trading Card Game card.
Card Data
Card Type | Maneuver |
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Card Rating | 1 Maneuver Point |
Side Indicator | Terran |
Artist Credit | Gary Kalin |
Card Title | Eject! |
Card Text | Terran pilot is removed from battle and recovered to Ready Area. The fighterand any weapons are destroyed and discarded. |
WCCIC Review
- Eject is a very useful card, if you use pilots, be sure you keep an Eject in your deck. There are always times where you know that the enemy is just gonna cream you. In the card game, I'd usually recommend for a pilot to go down with their fighter, because often your fighter can "take one of the bastards with them." But you're not always that lucky. Sometimes you're both outgunned and underdefended. In those cases, go ahead and at least save your pilot (added bonus, you're not giving the opponent the satisfaction of a kill).
- Rating : 9.0