Break-off (Terran card): Difference between revisions
The Terran Knowledge Bank
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|faction = terran | |faction = terran | ||
|name = Break-off | |name = Break-off | ||
|image = image:WCTCG_Maneuver_Break- | |image = image:WCTCG_Maneuver_Break-off.png | ||
|rarity = Common | |rarity = Common | ||
|equivalent = [[Break-off (Kilrathi card)|Break-off]] | |equivalent = [[Break-off (Kilrathi card)|Break-off]] | ||
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==Notes== | ==Notes== | ||
{{Navbox Card/Maneuver}} | |||
[[category:Wing Commander Collectible Trading Card Game Cards]] | [[category:Wing Commander Collectible Trading Card Game Cards]] |
Latest revision as of 03:32, 26 July 2020
Break-off | |
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Rarity | Common |
Equivalent | Break-off |
Break-off is a Wing Commander Collectible Trading Card Game card.
Card Data
Card Type | Maneuver |
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Card Rating | 3 Maneuver Points |
Side Indicator | Terran |
Artist Credit | William Hodgson |
Card Title | Break-off |
Card Text | All friendly fighters at this Nav Point return to Ready Area. |
WCCIC Review
- If I understand this card correctly, you could have a very nimble card like an Arrow play Break-Off and use it to pull both that Arrow and less agile card like a Longbow back to the Ready Area. That's a pretty nice ability. You can have a heavy hitter and a nible escort, and with this card you have the option for a quick retreat in a dire situation. If you think your big guns have the staying power so that they won't ever have to retreat, this card could still be useful in a situation where a lone weak fighter is outmatched.
- Rating : 5.5