Orsini Mission 2 (ORS-2): Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
{{infobox Mission | {{infobox Mission | ||
|faction = terran | |faction = terran | ||
|name = Orsini Mission | |name = Orsini Mission 2 (ORS-2) | ||
|image = | |image = | ||
|date = [[ | |date = | ||
|fighter = [[Arrow]], [[Hellcat V]], [[Thunderbolt VII]] | |||
|wingmen = [[Ralgha nar Hhallas]] | |wingmen = [[Ralgha nar Hhallas]] | ||
|medal = | |medal = | ||
Line 12: | Line 12: | ||
|notes = | |notes = | ||
|previous= [[Orsini Mission 1 (ORS-1)]] | |previous= [[Orsini Mission 1 (ORS-1)]] | ||
|next= [[Orsini Mission | |next= [[Orsini Mission 3 (ORS-3)]] | ||
}} | }} | ||
Revision as of 18:29, 25 April 2020
Orsini Mission 2 (ORS-2) | |
---|---|
Fighter | Arrow, Hellcat V, Thunderbolt VII |
Wingmen | Ralgha nar Hhallas |
Objectives | Make a three-area sweep and destroy any Kilrathi fighters you find. |
Previous | Orsini Mission 1 (ORS-1) |
Next | Orsini Mission 3 (ORS-3) |
Mission Layout
PC
Nav Area | Enemies | Friendlies | Objective | Notes |
---|---|---|---|---|
Take off | Cleared to launch | |||
Sweep 1 | Fly to way area | Destroy all enemy fighters | ||
Sweep 2 | 2 Darket | Fly to way area | Destroy all enemy fighters | |
Sweep 3 | 2 Darket 1 Sha'kar (Transport) |
Fly to way area | Destroy all enemy fighters | |
Victory | 2 Southampton (Sheffield, Coventry) 1 Tallahassee (Ajax) 1 Yorktown (Victory) |
Fly to way area | Return to the Victory | |
Landing | Return to the Victory |
3DO
Nav Area | Enemies | Friendlies | Objective |
---|---|---|---|
Sweep 1 | 3 Darket | Sweep for enemy activity | |
Sweep 2 | 2 Darket 1 Kamrani (Corvette) |
Continue sweep | |
Sweep 3 | 2 Dralthi IV | Final leg of patrol | |
Victory | 3 Southampton (Destroyer) 1 Yorktown (Victory) |
Return to the Victory |
Images
Conversations
New
Location | Characters | Video | Notes |
---|---|---|---|
Flight Control | Hobbes | A2FCTHBO | Optional |
Rec Room | Vaquero | A0RECVQS | |
Barracks | Cobra | A1BARCBO | Optional |
Sliding
Location | Characters | Video | Notes |
---|---|---|---|
Lift | Rollins | A0LFTRLS | |
Rec Room | Cobra, Hobbes, Vagabond | A1RECCB | |
Rec Room | Vagabond | A0RECVAS | |
Barracks | Angel | A0BARAG | |
Bridge | Maniac | A0BRIMAS |
Mission Briefing
BRIEFING A1 - EISEN -> A1BRFEI
BLAIR ENTERS THE BRIEFING ROOM TO FIND EISEN STANDING OVER THE MAP TABLE, HIS FACE LIT FROM THE GLOWING DISPLAY.
EISEN
Come in, Colonel. It’s time to put that reputation of yours to the test.
*
HE GESTURES TO THE MAP TABLE.
EISEN (V.O.)
Confed Intelligence tells us that the Kilrathi presence is growing here in the Orsini System. You and your wingman are to fly a routine patrol of these three zones and sweep the areas of any hostiles you may encounter.
EISEN LOOKS UP FROM THE DISPLAY TO BLAIR.
EISEN
Understood?
BLAIR
Completely, sir.
EISEN
Very good. You leave immediately.
Wingman choices for Mission A1: Hobbes.
Mission Debriefing
Success | Failure |
DEBRIEFING A1 - SUCCESS - EISEN -> A1SPFEI1 Unless otherwise noted, all Debriefings will be over the radio as Blair flies back to the Victory. EISEN (V.O.) ROLLINS (V.O.) Go to A2. |
Scene A15 DEBRIEFING A1 - FAILURE - EISEN -> A1SPFEI2 EISEN (V.O.) ROLLINS (V.O.) Go to A2. |
The Authorized Combat Guide to Wing Commander III
A Word From Colonel Hart
This is your first mission onboard "Tin Can Sally." She's old, but she still has a lot of spirit. More importantly, because this is your first flight with a new Wing Commander, there's no need to toss you into the middle of the Kilrah system. We'll start this one nice andeasy, a milk run.
{Picture: Eisen} Welcome aboard the Victory
Colonel Hart's Tactical Analysis
You will have three conversations in this mission: Hobbes in Flight Control, Rachel in Flight Control, and Maniac on the Bridge.
This is the easiest mission in the entire game. The best tactic is to order Hobbes to break and attack, and then clean up any ships that he misses
Use your missiles accordingly. If you need practice with the game, have Hobbes form on your wing and try to take out the Darkets alone.
{Picture: Hobbes) Make sure you chat with your old friend.
Objective for Success
Destroy at least 3 Darkets.
Colonel Hart's Counsel
The Hellcat is your only choice for this mission, and you can't change your missile loads. I recommend you take Hobbes as your wingman.
Origin's Official Guide to Wing Commander III
Orsini Sector
The war is going badly, and you're assigned to an older carrier, the TCS Victory, under the command of Captain William Eisen Now that you're in command of a fighter group, you're responsible for assigning routine patrol and cargo escort missions to your pilots. Aboard the Victory, you meet new pilots and several old acquaintances, including Hobbes. Your first assignment as a CFG (Commander Fighter Group) on the Victory is to assign your pilots and fighters to a patrol sweep of Orsini Sector.
Gameflow
Conversations Hobbes (FC), Maniac (BG), Rachel (FC)*, Rollins (LF), Vagabond (RR)
New Morale Conversations
Rollins (LF) | Play along with him. | +1 (Ship) |
This guy's a loon. | -1 (Ship) | |
Vagabond (PR) | He's got a point. | +1 |
What's he hiding? | -1 |
Other New Movies
Hobbes (FC) | ORS-1 through ORS-2 |
Maniac (BG) | ORS-1 through ORS-3 |
Rachel (FC) | ORS-1 through ORS-4* |
* After every mission briefing, Rachel appears by the Loadout Terminal in Flight Control. Also, practically every time you land, Rachel will have something to say on the Flight Deck. These conversations won't be listed in later missions.
Mission
Briefing Make a three-area sweep and destroy any Kilrathi fighters you find.
Wingmen Hobbes (only choice)
Ships Hellcat (only choice)
Takeoff
- Autopilot.
(A) Nav 1
- 2 Darket.
(B) Nav 2
- Clear
(C) Nav 3
- 2 Darket.
Success
- Destroy at least 3 Darket. Go to Mission ORS-2.
Failure
- Go to Mission ORS-2.
Analysis
- Before you autopilot from the Victory, redistribute your power. If you've got good aim, allocate the majority of power to your weapons and lower engines, damage repair and shields. If you're new to the game, increase your shield and damage settings and decrease engines and weapons.
- At Nav 1, set Hobbes free to Break and attack, then take out the Darket with full guns, or by wearing out their shields with the guns and popping them with an IR missile. (HS missiles will also work, especially if you've already tagged the rear shields.)
- If you're having trouble staying with the Darket, use [Y] and occasionally afterburn. Take them on head-on if you want to--your shields are better than theirs.
TNC Newsbrief Text Feed
In one of the more macabre touches to an already brutal war, the Hispania freighter Loa recovered a Confederation fighter adrift in the Veronica sector, its pilot ritually executed by the Kilrathi before being strapped into the cockpit and cast into space The fighter was immediately confiscated by the Confederation Intelligence Department, but crewmembers reported that Kilrathi symbols had been painted across the fighter's hull in its pilot's own blood, while those who saw the body indicated that it had been literally ripped to shreds
Linquistics specialists at the University of Hawaii on Earth have made progress in deciphering the intricacies of the Kilrathi language and have begun publishing their reearch in leading journals. While Confederation Intelligence is rumored to be adept at both the decryption and translation of Kilrathi signals, civilian reearch has been sharply restricted.
We'll have further reports as they become available. Information is the blood of free society. Good evening.
Continuity
The Authorized Combat Guide to Wing Commander III incorrectly lists two Darkets at Nav 2 in the PC version of the game.