Snipe Missile: Difference between revisions

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{{infobox Weapon
{{infobox Weapon
|faction =
|faction = trisystem
|name = Snipe Missile
|name = Snipe Missile
|type =  
|type =  
|manufacturer =  
|manufacturer =  
|image =
|image = image:p2snipe-4.png
|caption =  
|caption =  
|introduction =
|introduction =
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===Privateer 2 Manual===
==[[CCN]] Entry==


A dumbfire missile. Flies straight ahead and does not maneuver to target.
==Your Guide to the Universe==


===Privateer 2 Official Guide===
: A dumbfire missile. Flies straight ahead and does not maneuver to target.


The Snipe is a very limited guided missile. Its lock is easily broken by a ship's maneuvering - in fact, you really can't hit anything that's moving with one of these. A Snipe does a fair amount of damage, but because it is so hard to hit anything that isn't standing still, you're limited to large, slow-moving targets with heavy shields and armor. The damage the Snipe can deliver is small compared to the amount such targets can withstand.
==Origin's Official Guide to Privateer 2: The Darkening==


: The Snipe is a very limited guided missile. Its lock is easily broken by a ship's maneuvering ― in fact, you really can't hit anything that's moving with one of these. A Snipe does a fair amount of damage, but because it is so hard to hit anything that isn't standing still, you're limited to large, slow-moving targets with heavy shields and armor. The damage the Snipe can deliver is small compared to the amount such targets can withstand.
==Images==
<gallery>
image:p2missilesnipe-vdu.gif|
image:p2snipe-3.png|
image:SnipeMissile.gif
image:P2-SnipeMissile.png
</gallery>
{{#set:weapon type=missile}}
{{#set:source=Privateer 2: The Darkening}}
[[Category:Missiles]]
[[Category:Missiles]]

Latest revision as of 05:36, 24 October 2012

Snipe Missile
P2snipe-4.png
Damage 450
Max Velocity 1000 KPS
Acceleration 600 KPS^2
Max Y/P/R 60 DPS
Lock Time 3 seconds
Cost 100 credits


CCN Entry

Your Guide to the Universe

A dumbfire missile. Flies straight ahead and does not maneuver to target.

Origin's Official Guide to Privateer 2: The Darkening

The Snipe is a very limited guided missile. Its lock is easily broken by a ship's maneuvering ― in fact, you really can't hit anything that's moving with one of these. A Snipe does a fair amount of damage, but because it is so hard to hit anything that isn't standing still, you're limited to large, slow-moving targets with heavy shields and armor. The damage the Snipe can deliver is small compared to the amount such targets can withstand.

Images