Flux Beam: Difference between revisions
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|faction = trisystem | |faction = trisystem | ||
|name = Flux Beam | |name = Flux Beam | ||
|type = | |type = [[weapon type:=gun]] | ||
|manufacturer = | |manufacturer = KriskArms | ||
|image = image:p2fluxbeamcolor-right.png | |image = image:p2fluxbeamcolor-right.png | ||
|caption = | |caption = | ||
|introduction = | |introduction = | ||
|length = | |length = | ||
|damage = 30 cm | |damage = [[damage:=30 cm]] | ||
|range = 355 | |range = [[range:=355 KM]] | ||
|max velocity = 3480 KPS | |max velocity = 3480 KPS | ||
|acceleration = | |acceleration = | ||
|max y/p/r = | |max y/p/r = | ||
|refirerate = 6 shots/sec | |refirerate = [[refire:=6 shots/sec]] | ||
|energyrating = 5/10 | |energyrating = 5/10 | ||
|heat = 140 | |heat = [[heat:=140]] | ||
|cost = 5,000 credits | |cost = [[cost:=5,000 credits]] | ||
|source = [[source:=Privateer 2: The Darkening]] | |||
}} | }} | ||
The [[KriskArms]] '''Flux Beam''' (also called the '''Flux Beam Mk I''' and the '''Flux Beam FLUX''') is an energy weapon available on the civilian market in the [[Tri-System]]. They are powered by high capacity [[trifluxoid generators]]. An upgraded model, the [[Flux Beam MkII]], also exists. | |||
The Flux Beam can be installed in the gun slot of many ship models, including the [[PR01 Aurora]], [[PR02 Shaman]], [[PR03 Karnenan]], [[PR04 Jendevi]], [[PR05 Icarus]], [[KN01 Drakkar]], [[KN02 Danrik]], [[ML01 Duress]], [[ML02 Heretic]], [[ML03 Faldari]], [[ML3A Faldari MK II]], [[ML06 Freij]], [[ML6A Freij MK II]], [[PL01 Straith]], [[PL02 Velacia]], [[PL03 Skecis]], [[PL3A Skecis MK II]] and | |||
[[PL04 Kalrechi]]. They are the standard guns on the Danrik, Skecis and Velacia. | |||
===Privateer 2 | ===CCN=== | ||
The first of the serious big guns. It is high powered and causes major damage, due to its high capacity trifluxoid generators. | |||
===Your Guide to the Universe=== | |||
This weapon owes its power to its high-capacity trifluxoid generators. | |||
===Origin's Official Guide to Privateer 2=== | |||
This is a good long-range weapon (i.e., between 200-250 klicks), although it isn't as powerful as the Mk II version, especially towards the end of its range. | This is a good long-range weapon (i.e., between 200-250 klicks), although it isn't as powerful as the Mk II version, especially towards the end of its range. | ||
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Image:p2fluxbeamcolor-front.png| | Image:p2fluxbeamcolor-front.png| | ||
Image:p2fluxbeamcolor-rear.png| | Image:p2fluxbeamcolor-rear.png| | ||
Image:p2fluxbeam-icon.png| | |||
Image:P2-FluxBeam.gif| | |||
Image:p2fluxbeam-ukmanual.png | |||
</gallery> | </gallery> | ||
[[Category:Guns]] | [[Category:Guns]] |
Latest revision as of 05:31, 24 October 2012
Flux Beam | |
---|---|
Type | gun |
Manufacturer | KriskArms |
Damage | 30 cm |
Range | 355 KM |
Max Velocity | 3480 KPS |
Refire Rate | 6 shots/sec |
Energy Rating | 5/10 |
Heat | 140 |
Cost | 5,000 credits"credits" can not be assigned to a declared number type with value 5000. |
Source | Privateer 2: The Darkening |
The KriskArms Flux Beam (also called the Flux Beam Mk I and the Flux Beam FLUX) is an energy weapon available on the civilian market in the Tri-System. They are powered by high capacity trifluxoid generators. An upgraded model, the Flux Beam MkII, also exists.
The Flux Beam can be installed in the gun slot of many ship models, including the PR01 Aurora, PR02 Shaman, PR03 Karnenan, PR04 Jendevi, PR05 Icarus, KN01 Drakkar, KN02 Danrik, ML01 Duress, ML02 Heretic, ML03 Faldari, ML3A Faldari MK II, ML06 Freij, ML6A Freij MK II, PL01 Straith, PL02 Velacia, PL03 Skecis, PL3A Skecis MK II and PL04 Kalrechi. They are the standard guns on the Danrik, Skecis and Velacia.
CCN
The first of the serious big guns. It is high powered and causes major damage, due to its high capacity trifluxoid generators.
Your Guide to the Universe
This weapon owes its power to its high-capacity trifluxoid generators.
Origin's Official Guide to Privateer 2
This is a good long-range weapon (i.e., between 200-250 klicks), although it isn't as powerful as the Mk II version, especially towards the end of its range.