Disrupter Missile: Difference between revisions
The Terran Knowledge Bank
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==CCN== | ==[[CCN]] Entry== | ||
==Your Guide to the Universe== | ==Your Guide to the Universe== | ||
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{{#set:weapon type=missile}} | |||
{{#set:source=Privateer 2: The Darkening}} | |||
[[Category:Missiles]] | [[Category:Missiles]] |
Latest revision as of 05:30, 24 October 2012
Disrupter Missile | |
---|---|
Damage | N/A |
Max Velocity | 1160 KPS |
Acceleration | 560 KPS^2 |
Max Y/P/R | 90 DPS |
Lock Time | 3 seconds |
Cost | 250 credits |
CCN Entry
Your Guide to the Universe
This cunning missile shuts down its target's power and flight control systems on impact, leaving the target completely defenseless for several seconds.
Origin's Official Guide to Privateer 2
This knocks a ship's speed down to zero for several seconds. The ship loses flight control, but it can still shoot, and it still has full shields. Basically, this missile puts a ship in "park," and makes its pilot mad as hell. The Disrupter is equally effective against all sizes of ships, and is especially handy against very fast ships like the Jincilla Skull.