Orion: Difference between revisions

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Revision as of 11:28, 22 October 2012

Orion
P1orion.jpg
Type Mercenary Gunship
Primary User Mercenaries
General Characteristics
Cargo Capacity 50 units (75 with cargo expansion)
Cost c75,000
Performance
Maximum Yaw 105 dps
Maximum Pitch 115 dps
Maximum Roll 107 dps
Acceleration 350 k/s2
Velocity
Maximum 350 kps
Afterburner
Maximum Afterburner 800 kps
Armament
Guns
2
Turrets
1 (rear)
Default Missile Loadout
2
  • HS Missiles (3)
Defense
Armor
Front 18 cm
Rear 16 cm
Side 14 cm
Privorion4.gif
Orion Target Designation, 2669.
Source Wing Commander: Privateer


Variants

Playguide

Orion

The Orion is perhaps the safest of all the vehicles mentioned here. It can carry the most armor and shields of all ships listed (at the expense of its maneuverability). This is a sturdy ship, designed to last.

Cockpit. Low visibility. The cockpit is dark and somewhat cramped, with less window area than the Tarsus. Dual MFDs are standard and easy to use (see illustration).
Instruments are not as easy to use as in the Centurion, but are simple to get a handle on.


Speed/Maneuverability. Supports up to a Level 5 engine upgrade. Although the Orion has better than average speed, it's difficult to pull through tight turns.


Ordnance/Protection. Supports addition of a rear turret. Even without the turret there is room for two guns and one weapon or tractor beam. With Level 5 engine upgrades, there is no reason not to pick a high quality gun with a high energy drain. Supports up to shield upgrade Level 5.


Overall Performance Rating. Due to its low maneuverability, limited cargo hold, and the expense of outfitting it, I give the Orion a low B. With enough money, though, you can make this ship a high A. I highly recommend the full option package for this ship.

Gallery

Cockpit


Behind the Screens

Original Orion model, rendered from the Wing Commander 3D Archive.

The Orion is referred to in the game data files as "TUG".