Blade Heavy Fighter PL4b: Difference between revisions

The Terran Knowledge Bank
Jump to: navigation, search
No edit summary
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{infobox Fighter New
{{infobox Ship
|faction = kindred
|faction = kindred
|name = PL4B Blade
|name = Blade
|type = [[Heavy Fighter]]
|type = [[fighter type:=Heavy Fighter|Heavy]] [[ship type:=Fighter]]
|manufacturer =  
|manufacturer =  
|image = image:p2blade.png
|image = image:p2blade.png
|caption =  
|caption =  
|primary user = [[Kindred]]
|primary user = [[user:=Kindred]]
|additional users =  
|additional users =  
|introduction =  
|introduction =  
|length =  
|length =  
|mass =  
|mass =  
|max velocity = 480 KPS
|max velocity = 480
|cruise velocity =  
|cruise velocity =  
|max afterburner velocity = 960 KPS
|max afterburner velocity = 960
|acceleration = 64 kps<sup>2</sup>
|acceleration = 64
|max afterburner acceleration =  
|max afterburner acceleration =  
|max y/p/r = 95/95/95 dps
|max yaw = 95
|guns = [[Mass Ion Cannon]] (4)<BR>[[Binary Signal Emitter Mk. II]] (1)<BR>[Difficulty 9]
|max pitch = 95
|missiles = [[Snipe]] (1)<BR>[[Brute Mk. II]] (1)<BR>[Difficulty 3]<BR>[[Python]] (1)<BR>[Difficulty 5]<BR>[[Disrupter]] (1)<BR>[Difficulty 7]<BR>[[Banshee]] (1)<BR>[Difficulty 9]<BR>[[Stingray Torpedo]] (1)<BR>[Difficulty 10]<BR>[[High Explosive Mine]] (10)<BR>[Difficulty 3]
|max roll = 95
|guns = <br>
* [[Mass Ion Cannon]] (4)
* [[Binary Signal Emitter Mk. II]] (1)<BR>[Difficulty 9]
|missiles = <br>
* [[Snipe]] (1)
* [[Brute Mk. II]] (1)<BR>[Difficulty 3]
* [[Python]] (1)<BR>[Difficulty 5]
* [[Disrupter]] (1)<BR>[Difficulty 7]
* [[Banshee]] (1)<BR>[Difficulty 9]
* [[Stingray Torpedo]] (1)<BR>[Difficulty 10]
* [[High Explosive Mine]] (10)<BR>[Difficulty 3]
|turrets =  
|turrets =  
|armor = 187.5 cm
|front armor = 187.5
|shields = 125 cm
|left armor = 187.5
|fighter complement =  
|right armor = 187.5
|rear armor = 187.5
|fore shield = 125
|left shield = 125
|right shield = 125
|aft shield = 125
|decoys = [[Decoy Mk. II]] (10)
|decoys = [[Decoy Mk. II]] (10)
|cloak = No
|jump drive = Yes
|jump drive = Yes
|crew = 1 (pilot)
|crew = 1 (pilot)
|devices = [[Signal Filter]] (1)<BR>[Difficulty 7]<BR>[[Shield Enhancer Mk. III]] (1)<BR>[Difficulty 5]
|devices = <br>
* [[Signal Filter]] (1)<BR>[Difficulty 7]
* [[Shield Enhancer Mk. III]] (1)<BR>[Difficulty 5]
|image2 = image:p2blade4view.png
|caption2 = Blade in Kindred colors, Tri-System circa [[2790]].
|source = [[source:=Privateer 2: The Darkening]]
}}
}}


[[image:p2blade4view.png|thumb|300px|right|Blade in Kindred colors, Tri-System circa [[2790]].]]
The '''Blade''' is the [[Kindred]]’s signature fighter. Blades are used for the most important, most dangerous and most illegal missions in the [[Tri-System]]. They are particularly common when the Kindred is interested in performing a high level assassination – their extensive weapons array allows them to engage multiple target spheres in a single operation. Because of the threat now faced by the Kindred, the military offers a double bounty for destroying Blades.


The Blade is the Kindred’s signature fighter. Blades are used for the most important, most dangerous and most illegal missions in the Tri-System. They are particularly common when the Kindred is interested in performing a high level assassination – their extensive weapons array allows them to engage multiple target spheres in a single operation. Because of the thread now faced by the Kindred, the military offers a double bounty for destroying Blades.
Blades are typically armed with a quartet of [[Mass Ion Cannon]]s, giving them short-range, but significant, firepower.
 
 
 
 
 
 
 
 
 
== [[source:=Origin's Official Guide to Privateer 2: The Darkening]] ==
'''Blades''' are medium-fast, and you have to get behind them to deal them a serious blow. (Otherwise, you're too busy dodging gunfire to stay on one for very long). Unless you're a wealthy hotshot, they'll likely have significantly better guns, so don't go head to head with one if you can afford it.
 
Blades don't really have much armor, so they are easy to kill if you can keep from being killed yourself. If you run into multiple Blades, however, you've got problems.


[[Category:Kindred Fighters]]
[[Category:Kindred Fighters]]

Latest revision as of 00:35, 9 September 2012

Blade
P2blade.png
Type Heavy Fighter
Primary User Kindred
General Characteristics
Crew 1 (pilot)
Performance
Maximum Yaw 95 dps
Maximum Pitch 95 dps
Maximum Roll 95 dps
Acceleration 64 k/s2
Velocity
Maximum 480 kps
Afterburner
Maximum Afterburner 960 kps
Armament
Guns

Default Missile Loadout

Components
Modules

Decoys Decoy Mk. II (10)
Jump Drive Yes
Defense
Shields
Fore 125 cm equivalent
Aft 125 cm equivalent
Right 125 cm equivalent
Left 125 cm equivalent
Armor
Front 187.5 cm
Rear 187.5 cm
Right 187.5 cm
Left 187.5 cm
P2blade4view.png
Blade in Kindred colors, Tri-System circa 2790.
Source Privateer 2: The Darkening


The Blade is the Kindred’s signature fighter. Blades are used for the most important, most dangerous and most illegal missions in the Tri-System. They are particularly common when the Kindred is interested in performing a high level assassination – their extensive weapons array allows them to engage multiple target spheres in a single operation. Because of the threat now faced by the Kindred, the military offers a double bounty for destroying Blades.

Blades are typically armed with a quartet of Mass Ion Cannons, giving them short-range, but significant, firepower.





Origin's Official Guide to Privateer 2: The Darkening

Blades are medium-fast, and you have to get behind them to deal them a serious blow. (Otherwise, you're too busy dodging gunfire to stay on one for very long). Unless you're a wealthy hotshot, they'll likely have significantly better guns, so don't go head to head with one if you can afford it.

Blades don't really have much armor, so they are easy to kill if you can keep from being killed yourself. If you run into multiple Blades, however, you've got problems.