Agricultural planet: Difference between revisions

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===Known Agricultural Worlds in Gemini===
===Known Agricultural Worlds in Gemini===
*Bodensee, [[Tingerhoff]]
*Burton, [[Junction]]
*Edom, [[New Constantinople]]
*Elysia, [[Auriga]]
*Elysia, [[Auriga]]
*Heimdel, [[Midgard (Gemini Sector)|Midgard]]
*Helen, [[Troy]]
*Mjolnar, [[Ragnarok]]
*New Iberia, [[Pyrenees]]
*Nitir, [[Nitir]]
*Oresville, [[Hind's Variable North]]
*Oresville, [[Hind's Variable North]]
*Edom, [[New Constantinople]]
*Palan, [[Palan]]
*Trinsis, [[Raxis]]
*Burton, [[Junction]]
*Victoria, [[Junction]]
*New Iberia, [[Pyrenees]]
*Helen, [[Troy]]
*Rodin, [[Varnus]]
*Rodin, [[Varnus]]
*Palan, [[Palan]]
*Heimdel, [[Midgard (Gemini Sector)|Midgard]]
*Nitir, [[Nitir]]
*Mjolnar, [[Ragnarok]]
*Siva, [[Rikel]]
*Siva, [[Rikel]]
*Surtur, [[Surtur]]
*Surtur, [[Surtur]]
*Bodensee, [[Tingerhoff]]
*Trinsis, [[Raxis]]
*Victoria, [[Junction]]


===Known Agricultural Worlds in Other Sectors===
===Known Agricultural Worlds in Other Sectors===
*None
*None

Revision as of 15:58, 22 August 2012

Agricultural Planets are worlds whose primary industry is farming. They are usually large, with a high land-to-ocean ratio. In Gemini Sector, many of these worlds were still being terraformed in the 2660s (a long process that was interrupted - and ultimately had to be restarted - during the Nephilim War), with domed cities still being the rule throughout the period. Life on an agricultural world (whether natural or terraformed) is a lot of work, with the existing populace generally trying to encourage new colonists to have more children and settle down. Furs, lumber, pets, grain and foodstuffs are generally available on these worlds. They have a great need for more equipment and workers, as well as housing for their growing population.

Known Agricultural Worlds in Gemini

Known Agricultural Worlds in Other Sectors

  • None